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  • Demand for a Quake Sequel

    I saw a discussion on neogaf about the desire for a true sequel to quake 1. So there is hope.

  • #2
    Carmack said that with Quake 5 we will take it back to it's roots.

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    • #3
      Yes, a sequel would be better than say a reboot. Only question is, how would that play out? You defeated Shub-Niggurath, the ruler of the demons/monsters of Quake already, and when you defeat it, well it seems as if ALL the hell spawn are destroyed with it. I'm all for a sequel, honest, but I just don't see how it would work..

      So, I think a reboot is more likely to be made, unless Id doesn't give a damn about consistency with the storyline.

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      • #4
        there going to release it as a doom 4 total conversion,hehehehehehe.
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        • #5
          Originally posted by Gerolf View Post
          Yes, a sequel would be better than say a reboot. Only question is, how would that play out? You defeated Shub-Niggurath, the ruler of the demons/monsters of Quake already, and when you defeat it, well it seems as if ALL the hell spawn are destroyed with it. I'm all for a sequel, honest, but I just don't see how it would work..

          So, I think a reboot is more likely to be made, unless Id doesn't give a damn about consistency with the storyline.
          You need to understand the concept of evil... There's always an underling itching for power, always. For instance, in Tolkien/Similarion/Lord Of The Rings storyline, you learn the main "Big Bad Evil Daddy" is a character named Melkor, and he's the shit, pure darkness, anger, vengeance and destruction... until he's banished into a dimension of splendid nothingness.

          Dun Dun Duuuun!

          And all is happy with the world for two whole fricking minutes. Then Sauron, the lieutenant of Melkor, carved out his own empire and onward progresses the story of "Lord Of The Rings."

          There is always a "Big Bad Evil Daddy." The Story can always progress.

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          • #6
            Yes, but when you defeat Shub-Niggurath, you see all those monsters gib, and so you'd think they're all destroyed. So the sequel could be, they were not all destroyed and something stronger is in power?

            Sounds pretty generic, but it could work.. unless Quake 5 is COD with zombies, demons, and ogre's with chainsaws, then we need cutscenes to explain everything, and do the actual fighting for us!!

            But let's see what Doom 4 is before we decide if Quake 5 will fail or not, I mean, I liked Rage, but it was not meant to be a shooter like Doom or Quake.

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            • #7
              Originally posted by Gerolf View Post
              Yes, but when you defeat Shub-Niggurath, you see all those monsters gib, and so you'd think they're all destroyed. So the sequel could be, they were not all destroyed and something stronger is in power?

              Sounds pretty generic, but it could work.. unless Quake 5 is COD with zombies, demons, and ogre's with chainsaws, then we need cutscenes to explain everything, and do the actual fighting for us!!

              But let's see what Doom 4 is before we decide if Quake 5 will fail or not, I mean, I liked Rage, but it was not meant to be a shooter like Doom or Quake.
              You need to read things more carefully. I stated:
              Originally posted by QuakeRoot View Post
              ...all is happy with the world for two whole fricking minutes. Then Sauron, the lieutenant of Melkor, carved out his own empire and onward progresses the story of "Lord Of The Rings."
              He CARVES out his OWN empire. He doesn't take Melkor's power, minions, or property, he makes it from scratch himself, which every respectable "Big Evil Voodoo Daddy" should do.

              Originally posted by Gerolf View Post
              Sounds pretty generic, but it could work..
              Are... You... suffering from some form of head injury? This isn't just what happens in "The Stories," this happens every day in real life. Read a bit of history.
              Last edited by QuakeRoot; 11-02-2012, 10:03 AM.

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              • #8
                Incidentally... it's also exactly what they did with the expansion pack "Scourge of Armagon."

                The game takes place directly after the defeat of Shub-Niggurath, with the player on a mission to prevent Armagon, Shub-Niggurath's Lieutenant, from invading Earth.

                The story rather sucked and was setup for nothing more than "More 1rst Person Fun".

                Oh, and a splendid quote from "John D. Carmack":
                Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important.
                -Quoted in David Kushner, Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture Chapter 8, p. 120.
                Last edited by QuakeRoot; 11-02-2012, 10:03 AM.

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                • #9
                  Originally posted by QuakeRoot View Post

                  Oh, and a splendid quote from "John D. Carmack":
                  Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important.
                  -Quoted in David Kushner, Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture Chapter 8, p. 120.
                  That has got to be the most intelligent thing I've heard all day.


                  Originally posted by Mindf!3ldzX
                  ohhhhhhhhhhhhhhhhhh snap. I find it hard to believe we went all these years,and the INITIAL trinicom server die off that last time ~ was all hinged on he forgot to check server. haha. horrible sounding even if true, an entire community died off due to 'i forgot'.

                  it just sounds fucked up broseph

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                  • #10
                    That's a quote about game design by someone whose company doesn't really sell a shitload of games anymore, precisely because they have turned into glorified tech demos.

                    Games with a story are among the most successful, e.g. Half-Life 2.

                    Carmack really pandered to the lowest possible denominator with that porn film comparison.
                    Scout's Journey
                    Rune of Earth Magic

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                    • #11
                      i think it depends on the genre of game. in an fps, the story isnt that important. however, in an rpg, the story takes precedence over other elements, imo.
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                      • #12
                        Originally posted by golden_boy View Post
                        Games with a story are among the most successful, e.g. Half-Life 2.
                        Half-Life 2's story was stupud.

                        Gordon Freeman fights alien occupiers and zombies and had a headcrab as a pet. Come on.

                        Zombies have jack to do with Half-Life. Fighting alien occupiers? That's Duke Nukem territory.

                        Half-Life 2 had a lame plot. I'm just saying ...

                        Maybe what you say is right, but the example you provided is crapola.
                        Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                        So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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                        • #13
                          can anybody name a good fps with a good story. who ever names one first gets a cookie!
                          My Avatars!
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                          Definitive HD Quake

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                          • #14
                            Originally posted by syluxman2803 View Post
                            can anybody name a good fps with a good story. who ever names one first gets a cookie!
                            Normally, I'd just go with Half-Life 1, but, upon seeing the general opinion on HL around here, you guys really leave me stumped.

                            Deus Ex?
                            "Shit! What was that!?"

                            "Command, I've got a problem here; some cowboy clipped me on the way in, and thrusters are at 50 percent and dropping!"

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                            • #15
                              Originally posted by golden_boy View Post
                              That's a quote about game design by someone whose company doesn't really sell a shitload of games anymore, precisely because they have turned into glorified tech demos.

                              Games with a story are among the most successful, e.g. Half-Life 2.
                              The problem with id is their game design didn't move with the times. RAGE was deeply average, whether or not Carmack's megatexture stuff was technically impressive (and honestly I think he'd have been better off waiting for the next console gen to show it off), the game itself was a very generic FPS. Yes, it had basic "crafting" and you could buy upgrades, plus the tacked-on racing mode, but it just didn't feel right. It felt small and it shouldn't have.

                              On the other hand, it had as much of a story as any id game ever has, and that didn't save it.

                              HL2 was a technical triumph AND it was actually fun to play. The SETTING of the game was certainly important, as it gave them the opportunity to mix up the level design and have contrasting styles (urban/nature/wasteland/alien). Yeah, their character animation tech was good (it's better now) and they could certainly do some nice in-game storytelling, but it wasn't all important.

                              HL2 mostly succeeded because it had great level design, decent AI, nice shiny graphics for the time and an awesome physics engine. The actual story barely mattered, because it was just: "Evil man sells out his own people for opportunity to rule. Also, aliens."

                              Maybe Carmack's quote should have been more like "People who play FPS for the story are like people who watch porn for the story. They're missing the point."

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