I think all we're going to get is what's displayed when you type "mapspl.exe help" into a command prompt/terminal)! Which is a bit advanced for my current map making knowledge. I even d'loaded the map source from quaddicted... it's HUGE!
Index of /files/maps/singleplayer/ scroll down, it's alphabetized. If you're interested. I did it to check out his "changelevel" entity params to see how it works, still didn't "see" it.
I'm just curious as it's a pretty unique feature. To go along with a great freakin' map to boot!
These are each "changelevel's" param's from the .map source, maybe someone with more knowledge can explain the differing spawnflags:
@LINE 94580
"classname" "trigger_changelevel"
"map" "digs04"
"spawnflags" "3328"
@LINE 96709
"classname" "trigger_changelevel"
"map" "digs04"
"spawnflags" "1"
@LINE 97874
"classname" "trigger_changelevel"
"map" "start"
"spawnflags" "768"
@LINE 106882
"classname" "trigger_changelevel"
"map" "digs04"
"spawnflags" "3584"
The "map" "start" well, that's easy, you finished the map!
Index of /files/maps/singleplayer/ scroll down, it's alphabetized. If you're interested. I did it to check out his "changelevel" entity params to see how it works, still didn't "see" it.
I'm just curious as it's a pretty unique feature. To go along with a great freakin' map to boot!
These are each "changelevel's" param's from the .map source, maybe someone with more knowledge can explain the differing spawnflags:
@LINE 94580
"classname" "trigger_changelevel"
"map" "digs04"
"spawnflags" "3328"
@LINE 96709
"classname" "trigger_changelevel"
"map" "digs04"
"spawnflags" "1"
@LINE 97874
"classname" "trigger_changelevel"
"map" "start"
"spawnflags" "768"
@LINE 106882
"classname" "trigger_changelevel"
"map" "digs04"
"spawnflags" "3584"
The "map" "start" well, that's easy, you finished the map!
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