Announcement

Collapse
No announcement yet.

Quake HD for new spawns

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #76
    Actually I was able to get 2-5 but not the first one. If I had the first one I'd be set.

    Will look for it this weekend.

    Comment


    • #77
      Maybe it was a minor typo ......

      Does the filenames/naming style match up 2-5 and 1 is slightly different?
      Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

      Comment


      • #78
        I've wasted part my holydays putting this together and now I can't even share it [frustrated]. I'll try to upload it somewhere else over the weekend.

        I can't download it myself directly from my *edit: link deleted* on gamefront.
        But don't waste your time trying and don't be mislead by download counts - it counts every time someone attempts.
        Last edited by _Smith_; 01-09-2013, 03:49 AM.
        Quake HD: Embrace the decline and have some guilty pleasure with it, or join a club for monocled gentlemen at quaddicted and play Quake the way it's meant to be played.

        Comment


        • #79
          Originally posted by _Smith_ View Post
          I've wasted part my holydays putting this together and now I can't even share it [frustrated]. I'll try to upload it somewhere else over the weekend.

          I can't download it myself directly from my profile on gamefront.
          But don't waste your time trying and don't be mislead by download counts - it counts every time someone attempts.
          Hi _Smith_,

          it seems, that the downloads are working now. i was able to start downloading every part of the package from your account.

          Comment


          • #80
            TR2N
            Can you please upload the first part somewhere as I still can't get it to load for me.

            Comment


            • #81
              Originally posted by gdiddy62 View Post
              TR2N
              Can you please upload the first part somewhere as I still can't get it to load for me.
              Jeff, i would love to, but i am still sitting at work and can�t upload such great files to the web. I haven�t downloaded the parts, just started them to check their availability.

              Comment


              • #82
                Ok..thanks

                Comment


                • #83
                  This release contains only my addon mod to Seven's SMCv4.15 and modified Quake Reforged pack. It is the only content included in a full compilation that you can't download separately somewhere on this forum. I would want to upload a full QHDv1.3 compilation on modDB, once some people play with SMC addon for a while and confirm, that it is free of bugs, they are unlikely, but I did little testing, MP2 I am the least certain about.

                  Unfortunately I can't upload anything on modDB recently, for unknown reason it breaks connection after 15s each time I try. I would want to upload a multipart archive on mediafire and pass these links and my login to modDB temporarily to someone, in order to attempt uploading it from different location. If anyone is willing to help me with the upload, please declare yourself in this thread and I'll PM you to figure out details.

                  SMCv4.15 addon download links: *edit: no longer available - check out opening post of this thread for a full package download link*
                  Here is an addon version without Multimonster and QR packs ( only 10MB download ): SMC_v4.15_addon.zip
                  Also check out Q_Gibs_Ruohis_PrimeviL_OSJC.pk3, my blood effects looks best with these gibs and I've baked a better normals, since I've released them for the first time.

                  SMC addon setup:
                  1) Remove from id1\ hipnotic\ and rogue\ folders:
                  • all your autoexec.cfg files ( I've also left my config.cfg files by accident there, watch out to not overwrite yours )
                  • all “multiskins” packs prepared for Seven's SMC if you use any.
                  • all .ent files and if you have Webangels “Reflecting Overload” pack, open it and remove all .ent files from it.

                  2) Copy addon files into game folders and rename Seven's SMC.pk3 to make it load before addons.

                  New and old SMC addons merged with SMCv4.15 now:
                  • Optional fix to gibable corpses creating piles. Clusters of corpses like in original Quake don't look that great compared to modern games ragdolls, but I prefer it over awkward piles of stiff origami monsters.
                  • Effects from ent files adjustable by autoexec.cfg. They are divided into several groups you can switch on/off as you wish. You can also adjust rain and other effects density. @Seven: In case you want to pick only one effect from a group, you have to comment out a line in an .ent file that assigns it to a group and it'll be assigned to a default group “ent_00”.
                  • Multiskin feature changed into pure “multimodel” feature. It has few advantages:
                    - You can just drop any new monster you want into your game folder and it'll replace a default one – no conflicts with multimonster pack possible.
                    - It supports up to 5 ( 7 for Shambler ) different models, so it's future proof.
                    - You can choose to either, have them randomised, or to pick only one that you like.
                    - It is also more straightforward to expand multimonster pack: one number – > cvar value and model filename suffix, no conflicts possible.
                  • I didn't like the pitch black blood pools generated by LG hit. I think it should generate the least amount of blood out of all weapons, not the other way around. I've reduced it, but added LG effect by jakub to monsters as well so you can still clearly see when you hit them, it looks better to me.
                  • I am tinkering with Seven's and Jakub's effects from time to time:
                    - Blood effects use more detailed particlefont. They are a bit toned down in an amount compared to SMC ones, but are a bit more fancy in the way they paint environment.
                    - Simple, but fast performing and resembling original effects more: recket, grenade, plasma and multiweapons explosions. Also trails that don't obfuscate your view.
                    - Most of the other effects were modified to a smaller degree, to look more to my taste, or perform better.
                    If you are not impressed with the changes, you can change explosionstyle cvar and remove my particles addons, to get all SMC effects back untouched.
                  • Shotgun shells and nails casings. The weapons gyro forces Seven designed to interact with big objects like gibs didn't look good enough for me with shells. I was really bored some time ago and added separate gyro channel for casings and added forces that track down where every single nail or bullet from a shotgun hits and generate mini spherical force there. Then I've never bothered to explain what it is about exactly – five people downloaded it – not a single one of them even noticed. Enable nail casings and increase their lifetime a bit, then go to a place where you usually have good performance, type: impulse 9 into console, eject 200+ shells and casings on a small area and start tossing them around with different weapons. Kind of amusing for a while.
                  • There is a cool “cl_decals_models” cvar and it has surprisingly little performance impact. Unless playerbleed effects kicks in – it will drop your fps to the bottom then. So I've added an option to disable playerbleed in case someone would want to try decals on models instead. If we are at options to disable, you can also on/off pick up items effects.
                  • I've added some cvars to adjust physics and tuned it a bit differently. Explosion force radius and distribution match damage, shotguns won't launch gibs on the other side of the map and monsters pass a mass to their corpses. You can change all of this back via autoexec.cfg if you enjoy more exaggerated physics, like they are in SMC.

                  Quake Reforged Pack:
                  • Luminosity textures in Quake Reforged pack are too strong, it makes some monsters glow in the dark like Knight, Zombie, or Fiend. It also makes gloss looks worse since many spots where it could kick in are already very bright because of glow. So I've made all QR _glow textures darker and in case of the Knight, removed it completely. Also reduced Fiend's headgib texture size because its original size was really overkill. And replaced Chton's skin with classic version by Lightning_Hunter.
                  • If you have a texture that is not a multiplier of 4 in size and enable textures compression on AMD card, it'll generate a corrupted texture. Which is the case for a half of QR texures. I've cut a row of unused pixels from the edge if necessary. You absolutely won't spot it even if you don't need this fix and it's a must for older AMD/ATI cards users.
                  Last edited by _Smith_; 01-09-2013, 03:49 AM.
                  Quake HD: Embrace the decline and have some guilty pleasure with it, or join a club for monocled gentlemen at quaddicted and play Quake the way it's meant to be played.

                  Comment


                  • #84
                    please download link qhd 1.37 gamefront link not work

                    Comment


                    • #85
                      Okay, I'm getting a new computer just so I can play this... beautiful work here
                      Soundtracks and Instrumentals
                      MyMusic | Youtube

                      Comment


                      • #86
                        https://anonfiles.com/ , I suggest this because

                        500mb file limit, Multipart archive @ 499mb splits , can be publicly archived for others to see or kept private, FREE,and has plenty of bandwidth.


                        Also, there is no need to sign up for shit, and file retention is for sure,as good as a version of DirectQ I uploaded back in September is still there.and I garuntee its had no downloads for 1-2 months, as I haven't linked it to anyone in that length or time or longer.
                        Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

                        Comment


                        • #87
                          yandex narod 5gb free space !

                          Comment


                          • #88
                            You can upload to anon file,?

                            Comment


                            • #89
                              I'll reupload full compilation somewhere in few days. I'll use Google Drive probably.

                              I am just giving SMC addon itself some time to be "beta tested" a bit by users, and doing some "final touches".
                              Quake HD: Embrace the decline and have some guilty pleasure with it, or join a club for monocled gentlemen at quaddicted and play Quake the way it's meant to be played.

                              Comment


                              • #90
                                Just wanted to say a huge thank you for the people who originally created the content (too many to mention), and thank you to Smith for compiling it into a package.
                                As someone as myself that is a longtime visitor but mostly silent on the forums it's a huge relief to not have to hunt, peck, and comb through the forums trying to cobble together my custom look on my quake game!
                                I try to keep my game all changed on the client side and keep it vanilla without modified progs.dat game data, but I made a compromise and integrated some of the content into my custom quake directory for the best possible looking game.
                                I also took the Quake HD pack unmodified and made a secondary Quake folder for all the new content like SMC, just to try it out.
                                One final note is Smith's labeling of the content based on a pattern of consistent file naming was HUGE-- I could figure out what file did what without having to scrape through it using WinRAR.
                                Last edited by DeadTenor; 01-10-2013, 08:20 AM.

                                Comment

                                Working...
                                X