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  • #31
    Well, whilst writing this, NoodleShop gifted the steam version to me.

    Time to find out how horrid it is and start coming up with a way to make multiplayer quake more accessible to customers on steam.

    I lost the trail of thought of what I was going to say, but a freeQuake.pak could be interesting.
    twitch
    wew lad

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    • #32
      Oh my god

      that was absolutely horrid

      traumatic even

      sorry for double post bust jesus christ that was like taking a cactus up the bum, and it spouts lava
      twitch
      wew lad

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      • #33
        If you want to survey some of the current solutions:

        =====

        There's an "Ultimate Quake Patch" which is the most popular thing currently for Steam Quakers. It replaces the Steam-downloaded Winquake.exe and GLQuake.exe with DarkPlaces executables, and it also provides the soundtrack in OGG form. The downside is that it's an old version of DarkPlaces from 2010, so it has some known (and potentially game-breaking) bugs and also often doesn't play well with the Steam community overlay hook.

        I've occasionally thought about trying to replace or update that, but a few things have steered me away:
        * Potential drama about "trying to steal the glory of the Ultimate Quake Patch".
        * One more thing I'd have to maintain.
        * A bit of copyright angst when it comes to distributing the soundtrack. My own Steam Quake guides already link to several soundtrack downloads from other places, which isn't significantly different, but being an actual packager and distributer of the soundtrack might be a step too far in some Zenimax lawyer's opinion (if they ever decide to care). I waffle back and forth about this one.

        =====

        Baker has made installers for QuakeSpasm and ProQuake that dump their exes and libraries into the Steam Quake directory. The executables aren't renamed, so they wouldn't get launched through Steam, but when you run them they will use the pak files that Steam downloaded.

        =====

        The nQuake installer (for ezQuake) has had various strategies for dealing with Steam Quake. I think its current approach is pretty hands-off and just recommends manually copying pak1.pak from the Steam Quake files, but it's been a few months since I last ran it.

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        • #34
          Quake is already free. It may not be legit but it is true, and making it legitimately free is only going to accomplish one thing. It will be free on steam. That's really the only accomplishment here. Free steam quake.
          http://www.nextgenquake.com

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          • #35
            Originally posted by Johnny Law View Post
            If you want to survey some of the current solutions:

            =====
            ...

            The nQuake installer (for ezQuake) has had various strategies for dealing with Steam Quake. I think its current approach is pretty hands-off and just recommends manually copying pak1.pak from the Steam Quake files, but it's been a few months since I last ran it.
            Thanks for the info Johnny (and OMac), it's much appreciated as I only ever installed from my original Quake CD and don't have anything to do with this new fangled Steam/Origin black magic .

            I'm no Quake expert but it sounds as though if ID don't do the honourable thing and fix the product they are selling, then perhaps the next best thing would be to simply use Steam as a means to obtain the PAKS plus a licensed copy and populate working content (engines/Textures/etc) around that, assuming there were no legal infringements in doing so. I wonder if QuakeNekkid would care to comment? . It's certainly food for thought.

            KR's
            Monty
            Mr.Burns
            "Helping to keep this community friendly, helpful, and clean of spammers since 2006"
            WWW: Quake Terminus , QuakeVoid You Tube: QuakeVoid
            Servers: Quake.shmack.net, damage.servequake.com

            News: JCR's excellent ctsj_jcr map is being ported to OOT

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            • #36
              If the problem as stated is inacessability, then fix the inaccessability. That said, ultimate quake patch sounds like a very good solution. Johnny Law says the problem with the "patch" is illegally distributing the sounds, and distributing old versions of darkplaces.

              The obvious fix for both of these, is scripting. A nice script to download the latest darkplaces build, and a script to convert the quake soundtrack to the requisite file format(ffmpeg?).

              **after looking around, I see the point is actually that the steam version doesnt include any form of soundtrack at all. I think a letter to id software and steam requesting the quake music files, or an iso, would be completely within reason, just check your entitlement at the door.
              Gnounc's Project Graveyard Gnounc's git repo

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              • #37
                Yeah, the minimal goodwill thing for id/Zenimax to do would be to provide a soundtrack ISO along with the Steam download.

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                • #38
                  I'm necro-ing this slightly to add some thoughts:

                  1. State in the first sentence of the petition what you are asking for.
                  2. Once you got the signatures, make sure it gets to the right people at the companies: the PR people, the top executives, and community managers if they have them.

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                  • #39
                    Spooker, thanks for a legit plan of action / call to arms. You're response was spot on. Maybe your that articulate level headed guy I've been seeking....

                    I basically took a brainstorm garbled mess of after thoughts from a discussion with WL, typed them as they clouded up and the such. It's a fn mess as you can tell.
                    Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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                    • #40
                      I support this.

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                      • #41
                        The main point is the music, right? Just get the karaoke version...
                        http://www.nextgenquake.com

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                        • #42
                          Originally posted by MadGypsy View Post
                          The main point is the music, right? Just get the karaoke version...
                          "Dah dah dah...dah dah dah dah DAH" lmao
                          'Replacement Player Models' Project

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                          • #43
                            Music...

                            Now if an artist composes music for a video game I think the music should always go with the game regardless. Quake for example. Most of the time the music has to come separately because of potential copyright violations. So if Quake becomes free then the original OST should follow. I mean it's not like the Quake OST is in every major record store selling it's own Quake soundtrack.
                            Make no mistakes here... I'm not a mere madman... I'm a realist!

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                            • #44
                              being noticed is the issue. Short of throwing a rock and hitting someone of importance to get their attention.......


                              Maybe someone will be at QuakeCon and drop the question bomb in-person. who knows!
                              Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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                              • #45
                                I wonder of the guys at id frequent this site often. Back in the day when I was involved in the far cry map editor community, guys from Ubisoft actually had accounts on the forum and took a lot of input from us.
                                'Replacement Player Models' Project

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