TF Goals -- Triggering alternate textures?


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Posted by Tim Holt on December 09, 1998 at 08:58:48:

Reading through some TF (1) specs, I see a mention that
a goal can activate a special wall and make it change
its texture. Specifically...

> The result of 'Activation' of Triggers are as follows:
>
> - Special Walls
> Changes it's texture.

Has anyone ever done this? I sure can't find anything
about how to spec the alt texture for a special wall.
Hmm, I wonder if Midori's EMP map uses this for the
status "bar" showing the EMP status.

Help appreciated.

Tim Holt
Rogue Wave Software (not Rogue Ent)
http://www.roguewave.com


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