Offence
 Defense
 Principles TF2
 Movements TF2
 Supply TF2
Tactical Movements in Teamfortress 2

Tactical movements are tactical movements. The fact that most of them were already formulated thousands of years ago only proves that they have and will remain the same in battles, in history, now and in future. TF2 has two options which give commanders an advantage when doing battle, adding to realism in general:
- size allowing squads
- overview

These possibilities will allow a commander to direct a battle in much the same way modern army commanders do. Therefore it was decided to update the movement section of the Tactics Chapter. In the TF/TFC tactics and Strategy Guide movements were only described as illustration so as to give teamleaders an idea on what was �usual� and to give them ideas to play with. In the TF2 Movement section I will present the basics but will refer to actual battles fought in various wars. Commanders, or prospective commanders will then, without a doubt turn to literature to find out specifics on the battles mentioned. This may aid the process of setting up strategies for TF2 and hopefully be entertaining as well.

To continue, please choose the buttons to the left to go either to offense movements or defense movements

PLEASE NOTE: in describing the movements I will base myself on three squads of both opponents. The first stance therefore is that both opponents are facing eachother: the right flank of commander A is opposing the left flank of commander B,etc.

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