Map Name: |
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JMC Star Rating: |
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One v One
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pikapoke
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745KB
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Scoring:personal frags only
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Hunted
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Drag-oN
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346KB
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Assassins kill the hunted
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Hunted
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[Pizza] Monkey Boy
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543KB
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The Hunted must reach the Osprey alive. The Assassins need to kill The Hunted. The Bodyguards need to protect The Hunted.
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Madness (Clan [MMED] Madness Training Map) |
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Training
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-]Anarki[-
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246KB
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This TFC map is a clan training map!
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Command Points
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The Cheese
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2.8MB
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Take a key, and activate an Enemy Control Point. Control points are reset when all 4 points are activated. Activating a Control Point rewards you with a Token. Tokens can be exchanged at your Control Center for special abilities. Scoring: 2 Team points/5 personal frags per Control Point. 7 point bonus if all 4 are activated.
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Magic_n (Magic (numerical)) |
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Command Points
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The Cheese
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2.8MB
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Take a key, and activate an Enemy Control Point. Control Points must be activated in numerical order. Control points are reset when all 4 points are activated. Activating a Control Point rewards you with a Token. Tokens can be exchanged at your Control Center for special abilities.
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SniperWar
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Bobo666
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1.4MB
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CTF
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[Pizza] Monkey Boy
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579KB
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This is a very simple and small 2fort map with lots of cool sniper spots.
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Mass_destruction (Mass Destruction) |
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Nuke the Enemy
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[Pizza]Monkey Boy
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821KB
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Capture the key action ala Rock2 and Spacedout. Make their base go BOOM!! Well worth the download.
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CTF
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Defrag
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896KB
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This is an attacker's map built by an attacker. Try and draw this 0-0.... I don't think u can :P -Defrag
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Matclub (PhatMat DJ Club) |
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Other
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pHatMaT
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662KB
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A disco club where you can make music and make effects to the dance floor. Watch for secrets too.
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Mathockey (pHaTmAt Ice Hockey) |
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Other
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pHaTmAt
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662KB
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Its like icehockey, but one person is the puck, and there are no side teams. Look for secrets too.
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Offensive and defensive
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[WTF?]sHINMA & [WTF?]Dr_Bones
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4.2MB
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Blue's ancestral city of Tiotihuacan is being looted by Red, take it back from them!
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Maze1_tfc (Maze of Doom I) |
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Team Deathmatch
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User Err0r
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331KB
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2 teams battle it out in a hedge maze. Each team gets 2 barracks for protection. Also, there are 4 turret bunkers on the sides and a sniper bunker in the center.
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Maze2 (The Maze2 for TFC) |
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Team Deathmatch
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AkzlMapper
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184KB
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An Official Tournament map for the UKTFCT
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Mckin (McKinley's Nightmare) |
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CTF
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Eric Walter
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632KB
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Back in the days of Quake, before TFC ruled, Three Wave ruled with a bad ass add-on called Three Wave CTF. This excellent mod changed online gaming. In honor of what Three Wave started I have tried to do a map conversion of Q1CTF1. This is a 2fort like map. Capture the enemies flag in 2 identical bases. It's not a perfect conversion but it is very close to the original.
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Training
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[CYCO]Sla
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783KB
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This is a 4 arena Mulch map. there is an admin class who controls doors of the arenas to ensure fair starts and no interference. Admin also have gassing powers to kill un rulies.
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Other
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{77} Metallica
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438KB
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The year is 2021, the central government is destroyed, and the country is in ruins. Small terrorist groups now rule whats left of the population. So two attack squadrons have been sent in. As part of that attack force it is your job to get inside the forgotten army base, retrieve the super-weapon and bring it back to a truck that's waiting to take it back to your HQ.
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CTF
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Dr Jones
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450KB
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There are two bases divided by a wall which you have to go over to get into the enemy base. The flag is on the roof.
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Other
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Necrophile
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1.2MB
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The objective of this level is to deactivate the enemy's reactor. You do this by taking keycards from the enemy base to the reactor's command points. Once a team's reactor is deactivated, they have 30 seconds to do a manual shutdown or else a meltdown will occur, flooding the area (including that teams base) with radioactive slime.
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Other
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Trepid Mapping
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3MB
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Ring Control. Red and Blue are scouts and medics fighting for the two rings that the Yellow snipers are defending. More info at http://www.trepid.net/maps/memnite.shtml
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Other
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Jesse Davis and Jonathan Day
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2.8MB
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Ring Control. Blue and Red fight for control of the rings while Yellow snipes them to keep the rings under Yellow control. For more info, goto http://www.trepid.net/maps/memnite_r01.shtml
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Memnite_r02 (Memnite - Ring Control) |
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Other
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Jesse Davis & Jonathan Day
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2.9MB
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Blue and Red Objectives: Take control of rings. Jump through a ring to gain control. Rings can only be controlled for 30 seconds. After the 30 seconds, Yellow regains control. Yellow Objective: Defend the rings. Stop Blue and Red from controlling the rings. Rings return to Yellow control after 30 seconds.
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Microwire (MicroWire - Capture the Flag Trainer) |
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Training
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[dhcp]Dragon
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179KB
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Do You Like Livewire, but it's just too big for 3 people? The micro matrix is a hybrid of landtrainer and matrix. One large room, 2 small bases, both equipped with flags and cap points to shame your opponent. Learn how to fight from catwalks, and perfect your obstacle utilization.
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CTF
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Michael Gorzik a.k.a. DEATHSTALKER
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975KB
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Capturing and keeping control of the enemy Control room is a MUST if you want to get their flag and base defense is a must if you want to capture it.
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Midnightc_r (Midnight Club) |
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Training
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=NCG=z i D !-TPF-
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109KB
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A basic DM/training map with an arena and two sniper decks above. The snipers are not able to shoot the people below and vice versa.
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CTF
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Shadowphreak
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463KB
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Infiltrate the enemy base and steal the flag!
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SniperWar
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[NSA*s]Dark_Alien
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540KB
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Sniper only map with a mined bridge to prevent crossing
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Mines (MINES (Center Style)) |
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CTF
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Galen "Devil Dog" Surlak-Ramsey
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677KB
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Both Red and Blue team's flags are in the center of the mines. Once a flag is captured, it must be run to the back of the ENEMY base.
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Other
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Timothy Taylor (DuckHunt)
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1MB
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Be a golfer or a golf ball. Golfers try to get the golf ball to the end of each hole. There are nine holes.
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Other
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Timothy Taylor (DuckHunt)
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2.4MB
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An 18-hole Minigolf course with one team as Balls (Blue) and the other team as Golfers (Red). This map is similar to MiniGolf, and includes three revised holes as well at 15 new holes (7 by me, and 8 by Avatar-X). This map also features improved ball physics.
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Other
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Timothy Taylor (DuckHunt)
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4MB
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An 18-hole Minigolf course with one team as Balls (Blue) and the other team as Golfers (Red). This map also features a new method of identifying who's ball is who's, as they all have a uniquely colored spinning arrow above their head.
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CTF
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Pikapoke
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130KB
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CTF
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Slamball
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736KB
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Training
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Infamous40ounce
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458KB
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This map is made for rocket jumping but i left all classes open for any other experimenting. I made this map to be a more difficult rocket jump map, all jumps are possible.
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Mm2fort (MasterMind's 2 Fort) |
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CTF
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Keith Blank (aka MasterMind)
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402KB
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Enter enemy fort get their flag and return it to your capture point
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TRUE CTF
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The Cheese
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811KB
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If the enemy steals your flag, but drops it, you can return it to your base by running over it. Flags will also return after 60 seconds if they remain untouched. Designed for about 4vs4 or 5vs5 matches.
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CTF
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The Cheese
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827KB
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Grab the enemy flag, and take it to your capture point to score. You can only swim INTO the bases through the water, you can't use the water route to get out.
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Monkey_madness (Monkey Madness) |
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CTF
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[TDA]Mr.Virus
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4.6MB
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A nice CTF map built to hold a full 9 vs 9 or 10 vs 10 Game. Lots of respawns so telefraging won't be an issue on large servers with 32 people on.
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Monkey_madness_r (Monkey Madness Revised) |
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CTF
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[TDA]Virus
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4.6MB
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A fine CTF map with fast game play. Great for 5 vs 5 - 10 vs 10 matches. Lots of space for snipers to roam. This map sports allmost all new texturers.
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Mooncheese (Mooncheese V1) |
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King of The Castle
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[OGzr]Superdude
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1.8MB
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Once the dark age of the Cold War was over, all mankind lived in peaceful co-existence helping each other to create a better world. The end result of this collaboration was the construction of a joint space project, and the early colonization of the moon, with the creation of the first Moon base.
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Morefirefortress (More FireFortress!) |
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CTF
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Mr.Bee
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1.6MB
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Turn off the lasers guarding the flag via the button near the sniper deck! Use the trains for quick transport. Dont fall into the lava! This is a bigger verion of Firefortress.
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Mortality (Generic Mortality) |
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CTF
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Wildfire
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838KB
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An open-plan CTF map with two opposing bases, designed for capable players
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Mortality_l (Generic Mortality [League Variant]) |
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CTF
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Wildfire
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806KB
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Other
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Gismo[-AY-] from Anarchy Clan
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248KB
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Shoot the Warning Signs to stop fleeing enemy in the tunnel .-)
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Tater
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Chris Thorsten
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1.1MB
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Run to the center and grab the ball. Keep it as long as you can! You can go into any of the bases with it, but everyone will know your location!
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Training
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MuDvAyNe
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676KB
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This is a very fun deathmatch/1v1 map. It was made to improve styles of Soldier and Demoman, but is fun with all classes. This is a revision of my last release "mud_pit", it has 2 more arenas and more textures.
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One v One
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[CLaNh8rs]MuDvAyNe
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98KB
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Full fledged mulching, with a twist. Aimed and bettering the styles of Soldier and Demoman
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Mulch_2fort (Mulchman's 2fort) |
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CTF
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Mulchman
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995KB
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Standard military issue 2fort, just that the bases are not symmetrical. It is also HUGE!!
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Mulch_cctf (Mulchman's Classic Capture the Flag) |
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TRUE CTF
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Mulchman
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1.3MB
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This is a 5 v. 5 version of mulch_die, but it is Classic Capture the Flag. Simply put, your OWN flag is your cap point. When you get the enemy flag, you bring it to your flag to capture. If your flag is not there, you cannot cap until it returns. When you touch your dropped flag, it auto returns. In essence, it's more fun and takes more teamwork to get the flag since the defenders can return it if they touch it when it's dropped.
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Mulch_die (Mulchman's 5 v. 5) |
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CTF
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Mulchman
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1.2MB
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Disable enemies lasers, get the enemy flag, then cap it.
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One v One
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Mulchman
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169KB
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Two Deathmatch arenas within one map
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Mulch_dm2b1 (Mulch_dm2 Beta1) |
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One v One
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Mulchman
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703KB
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More than one arena to battle in. I lost the mulch_dm2.rmf in a harddrive reformat, it's not going to be finished.
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Mulch_faf (Mulch's Fast Action Flagging) |
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CTF
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Mulchman
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1.2MB
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Disable enemies lasers, get the enemy flag, then cap it.
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Mulch_joust (Mulchman's Joust!) |
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One v One
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Mulchman
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751KB
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This is a 1 v. 1 level set in the clouds. Objective is to knock the other player off. You get 1 team point for doing so. This level is EXTREMELY fun! I'd recommend only 1 v. 1 though, due to the size.
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Mulch_map2beta1 (Mulch_map2beta1) |
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Other
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Dark_Matter
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700KB
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This is kinda like Mulch_dm but there are 3 secret rooms/fields.
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Mulch_trench (Mulchman's Trench) |
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CTF
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Mulchman
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2.5MB
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Capture the flag in this offense oriented cap fest of a map!
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Tater
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TheDreadedPyro
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1MB
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Run to the center and grab the ball. Keep it as long as you can! You can go into any of the bases with it, but everyone will know your location! You and your team will gain a point for every 5 seconds you hold the ball. This map is designed to degenerate into complete chaos during larger games! This new version has all bugs fixed.
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Murderball_2001 (Murderball 2001) |
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Tater
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The Dreaded Pyro
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1.1MB
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Brand new version of murderball, fully retextured and includes a couple new hiding spots..This is the final version of murderball1_3 with all the bugs out.
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Murderball1_3 (Murderball) |
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Tater
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Chris
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1.1MB
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Murderball map, with a few more hiding spots and defensive spots inside the bases, Fully Retextured
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Myk_spacedm (Myk_SpaceDM beta 0.3) |
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Team Deathmatch
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KNiGHT A.K.A. Mike Evans
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124KB
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Team Fortress Classic Soldier DM map. Set in space.
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SniperWar
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Greg
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326KB
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A sniping game of chaos. Choose one of the many sniping locations, and destroy your enemies!
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Map Name: |
Vote: |
JMC Star Rating: |
Type: |
Author: |
Archive Size: |
DownLoad: |