We got tons of mail on the spam mirv issue.. Check out some
samples:
Since mirv's are an integral part of a demo's arsenal it
doesn't seem plausible to remove it completely. The proposed
solution is simple. Valve must create and implement a timing
script for mirv's. For example, upon releasing the first mirv,
there should be a 5, 7, or even perhaps a 10 second delay
until the next one can be released. The script should be invulnerable
to user scripting, meaning it cannot be changed by any experiened
scripter, as that would be defeating the purpose. I'm sure
the people at Valve can find a way. I believe this idea will
eliminate mirv spam and eventually seperate the talented demo's
from the ping raising, talentless spammers. Hope you post
my solution, maybe Valve might consider it.QW vs. TFC
by Andre Dituri
The current 2-mirv limit is probably the best way of dealing
with the spam problem (and it WAS a problem) quickly and effectively.
I'm having a LOT more fun playing TFC since the 2-mirv limit
was introduced.
by Mary Chapman
To think all this hoopla about something so stupid. The fact
that they eliminated 2 mirvs from the hw and demo class was
agrivating enough. And now what, we have rumor and tfc player
support of a mirvless TFC. What the hell is wrong with people.
That is like saying that the sniper or pyro is useless. If
one class is worthless than they all are. But none are. People
keep complaining about spam, spam this, spam that. People
have the right to throw grenades uselessely and mindlessly
anywhere they want. When did TFC suddenly have ethics, or
war for that matter. Lets not forget the key of tfc, and that
is that tfc is war. Its not about you getting mad because
some guy keeps blowing your dumb ass up because he wont stop
chucking mirvs into your base. Its about being skilled enough
to go out there and frag his ass and not complain. If you
know someone is spamming in a certain locale dont keep going
back there duh. You always see the spam complainers during
games going back over and over only to get blown up by spammers.
Look whiny bitchers, wise up and stop bitching. Spam does
not lag servers, its probably someone with a shitty soundcard
that cant handle all the sound. Eat shit and quit bitching.
Oh and one more thing valve better not remove the rocket jump
or any class either or i swear i quit tfc and ive been playin
for over a year and a half.
by Critical Bill
Clankiller's editorial on SPAM was a complete joke. Go figure
a soldier bitching about MIRVS of all things. Anyone with
half a brain knows that the soldier is the Uber-class in TFC,
and that the nail grenade is the spammiest, laggiest weapon
in TFC. It kills people with 56 k modems. Yes, both the demo
AND the soldier are fairly spammy. They can pack quite a punch.
But there is one LARGE difference......the armor. The armor
isa what tunrs the soldier into the Uber-class of TFC. I enjoyed
playing a game of TFC with a buddy the other day. He told
me, " im glad the mirvs are gone. Now there's no more spam",
as he proceeded to toss a nail grenade at a sentry, taking
it out. The he tossed another nail grenade to a room with
2 engies. They got lagged out, and tried to run away. My buddy
the soldier then blasted the engies causing them to fly into
the air. Of course, the spammy fall damage killed them as
soon as they hit the floor. Then, half of the enemies team
ganged up on the my friend, pumping all kinds of lead into
him, like a pack of hunting dogs trying to bring down a grizzly
bear. My friend just kept firing his rockets and tossing his
remaining 4 grenades and 2 nail grenades. Spammy splash damage
knocked off several enemies. And so it went on. You want spam?
Look no further than the ULTIMATE spammer of TFC, the soldier.
Im not advising to mess with the soldier. But in my mind,
the demo and soldier are linked. If you mess with one, you
have to mess with the other. Either put the Demo's mirvs back,
or reduce the soldiers armor or yank the nail grenades. A
soldier vs. a demo is NOT a fair match in the open. it's a
simple as that. For the demo to be yanked of the mirvs is
only allowing the rich to get richer. Those clan players who
deny this are lying. And IF they DON'T deny it, then why would
you agree to weaken a class that is already weaker then the
Uber-soldier to began with? Think about it...........
by Mike
We got tons of mail on the demoman script issue.. Check out some
samples:
Well then, lets get rid of all the rest of the scripts then.
Simple as that. It AMAZES me how whenever a class approaches
the level of the Ruling Solider...the TFC community cries
out to Valve.
by Mike
Hello, I just saw the news on your website about the new
demo script, valve is going to take it out. The original Team
Fortress didn't have a delay on the pipes. Since learning
about that script, it has been heaven, just like the old TF
days. Why is it that any time they change things they make
the demoman weaker? The demoman is supposed to be a close
in fighter. I don't see why the pipes have to be on delay
in the first place. No one complained in TF. This sucks!
by [CwNn] Ikiual
Random Quotes
by Brian Caauwe
I know this is more of an HTML question.. but how exactly
did you get the random messages on your page, or more to my point,
how could I have random pictures on my page? If you could help
me out, it would be greatly appreciated
(Slick:
Check out Matt's
Script Archive, He's got just what your looking for!)
(NextWish: Also check out CGI-Resources)
Quake Team Fortress
by Jabberwocky
Does anyone play team fortress for the original
quake any more? If so, where can I find them?
(Slick:
Hehe, I must admit, the question made me laugh when I saw
it. Your best bet is checking the quake servers in gamespy)
(NextWish: Also, you may be interested in the quake TF Frik
bot: it's located here
for offline play.)
TFC
by David Shih-Kang Brogden
Hi, I have a question. I used to play Team Fortress
back in 1997/1998 when I lived in the dorms and had
access to the T1. I recently saw some people playing
TF Classic in the computer labs and asked them if I
could get a copy of it, but for some reason they gave
me some bs about needing a CD key or what not. I
was just wondering how do I play Team Fortress on the
computer. I remember when I lived in the dorms back
in 1997, that I had to have the original version of
Quake I and then I had to download Gamespy and then I
had to download all the patches to play Team Fortress.
For this new version of Team Fortress, do I need to
buy a copy of halflife? and then download a patch for
it that has all the (bsp, models etc), and then use
Gamespy? The people in the lab were using won.net or
something, but I went to the page and couldn't find an
answer to my question. Basically, what do I need to
play TF on this computer? Any help you can provide would
be great. David
(DieHard:
You need to buy halflife in order to play online. The
cd-key is on the back of the cd case and only one cd key
can be in use at one time. TFC is included in the following
boxes: Half-life 'Game of the year edition' and Half Life
adrenaline pack (which is the best value to buy). TFC
comes with 4-5 standard maps which are usually played.
There is an in game thingy that will find servers where
you can play on. You can also use gamespy to find a server
too. Here are the system requirements: Minimum System
Requirements Windows® 95, Windows 98 or Windows NT 4.0
Pentium® 133 24 MB RAM 2X CD-ROM drive Mouse and Keyboard
640x480 SVGA high color (16-bit) display Windows-compatible
sound device Recommended System Requirements Pentium®
166+ 32 MB RAM 3D accelerator card (OpenGL or Direct 3D)
)
Hey
by Martin
I'm a Half-Life fan and I think that
TFC2 looks pretty damn cool!! When will it come to Norway?
(Slick:
There's no release dates anywhere, but I'd guess it
wouldn't be too far behind any american release (no
dates have been set).
(NextWish: Martin, it's TF2 not TFC2 ;D )
April Fools
by Badlamah
you idiots had me completely duped on
that april fools crap, I should've known something wasn't
right when they said communist sweat shops. I submitted
the news to other sites too!
(Slick:
That's Zorak for ya!
Here's
the post for those of you who missed it:
Yesterday,
March 31st, Microsoft finalized it's purchase of Valve
Software. This deal was highly influenced by Gabe Newell,
who used to work at Microsoft. Sierra also pushed the
deal.
Valve has not yet issued a press release, but inside
sources confirm this report. Sierra has released this
information: "We were disappointed
with TF2. It has been delayed countless times, and by
now it is worth more to just give it up than push it
through." Gabe Newell replied with "It is being delayed
on purpose so we can compete with Daikatana."
Valve has said they are excited to integrate Microsoft's
technology into TF2. It is now known that TF2 will ship
with Microsoft Active Directory and Microsoft Active
Desktop built in. TF2 is also rumored to ship with the
upcoming X-Box. We interviewed a familiar man named
Robin Walker about the deal and managed to ask him two
questions:
Planet Fortress:Do
you think this merger will effect the TF2 shipping
date?
Robin:Yes. TF2 will now ship much sooner, since instead
of having the game boxed and shipped from Sierra,
Microsoft will send it to several Communist sweat
shops and get the job done quickly. The game development
time will also be shorter since we are now using Microsoft
Visual Basic 6 as our development language.
Planet Fortress:How will the use of exciting Microsoft
technology be used in TF2?"
Robin:We plan on using the highly loved Active Desktop
to let people read the latest news while playing TF2.
TF2 will also use the Microsoft Hover game that came
on the Windows 95 cd engine instead of a modified
Half-Life engine. This will allow us to use much bigger
enviroments.
The whole deal may sound suspiciously
unreal, but we will keep you updated with every piece
of information we got on this. This looks to be a
very good deal to Valve, since they will now have
access to Microsoft's large resources. The only threat
however remains, Daikatana may be released before
TF2. Stay tuned. )
(NextWish:
I too was duped by this, well atleast until that I
read it was posted by Zorak. ;D )
Forums
by Chirs Loverich
Hello. Have you all ever thought about
using the Ultimate Bulletin Board for your forums? I
like it a lot and it seems as if everyone is using it
now, so maybe it is really good. I don't really know,
as long as I can post I dont care, just thought you
all may want to hear my opinion. Thanks.
(Slick:
The forums will change with the redesing (we have not
started that yet, a few other things need to be done
first. ).
Lag and the new patch
by Chris McGuire
Why has everyones ping increased since
the patch was released. All of the servers that i normally
play on were 6-8 green but now they are only 3 red.
I dont think this has got anything to do with my settings
as i have already set the game up as much as possible.
(Slick:
Well, you said not to say it, but it wasn't the patch;
the netcode did not change at all. Your best bet is
a worse connection to your isp.)..
Der Ya'll at PlanetFortress
by Charles Harper
I think my only concern about TFC2 is
that it might end up beeing a on-line version of rainbow
six. Now dont get me wrong, it think TFC needs more
tatics to it but what if they put to much in? it would
lose its log-in and pay appeal, i dont want planning
sesstions before the game, i want to join at any time
and get right into the action with out having to worry
to much about the fact that i missed the pre-game planning
session.
(Slick:
Well, i don't think that'll be a problem, as Valve has
always had good ideas and you can see in our TF2
section that they are trying things constantly to
get what works into the game, and what doesn't, is out.)
TF2 Releasing?
by Colby More
Do you guys think that they have cancelled
TF2? The only reason that I know of that they are having
problems with is the Sound Communications.... I wish
if they would just remove all of that and then release
TF2 now and come out with a free patch that adds the
sound comms originally planned. This is much better
than keeping everyone waiting. You dont know how pissed
Im gonna be if they cancel this game.
(Slick:
If they canceled TF2, we would know, and let me tell
ya; they haven't.).
Polls
by Bradylama
Your polls rule! I love sending you
guys questions. Ya'll should do em'
(Slick:
Glad you like the polls, perhaps i'll even do one this
weekend and get back on schedule! :) ).
Concerning Sentry Guns
by Russ
Hi. I am an engineer by trade.
I work in the Defense and build sentry guns. Recently,
since the latest patch, and even before, I noticed
that scouts and other light classes are not being
killed by my gun. I don't know why. I make them
the same way I always did. This means that the
enemy sensors within the gun, which are produced
under contract from Valve, must be to blame. I've
had a scout run rings around my gun, nailing it
to death while it just bleeps helplessly. It is
a crying shame. Spam is for removing sentry guns.
Let's not remove spam, make dumb gun and let scouts
steal flags while a gun watches. If the gun is
the same and players are just so elite now, then
we need a sentry enemy sensor update from Valve.
After all, what are we paying them for?
(Slick:
Your definitly dedicated.. I don't have any idea
as to the reason for your loss in sentry abilities..
The most likely cause (since nothing was changed
in the patch) would be your playing on worse severs,
or you connection to your favorites has gone down..
It's the most likely cause, because latency greatly
effects a sentries ability to pick off intruders).
Hi
by Chris Loverich
This site kicks ass.
(Slick:
Glad to hear you like it! ).
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