/me tips his hat. Good-bye old friend, you will be greatly missed.
A Proud Member of the TeamFortress2 WebRing




  The Medic, Engineer, and the Spy are more the specialty classes. Essential team players, and generally good to have around in a pinch.

S

 Introduction
   Start here!
 Maps
   2fort and Well
   Hunted, CZ2, and Rock  Classes
   Medic, Engie, and Spy
   Sniper, HWguy, Scout
   Pyro, Soldier, Demo,



 News
- Newswire
- Clan News - Catacombs
- Search
- Archives
- Send News!
 Community
- Submit Your Stuff
- Forums
- Chat/IRC
- Schtick
- Editorials
- Mailbag
- Polls
- TF/TFC FAQ
- Creative Writing 101
- Interviews
- Links
- Advertise!
 TeamFortress 1
- Index
- About
- TF History
- Rook's TF Guide
- TF Anticheat Project
- TF, We Salute Thee
- Files
- Links
 TeamFortress Classic
- Index
- About
- Survival Guide
- Survival Map Series
- Maps
- Bots
- Spray Logo Tutorial
- TFTech
- TFC Newbies
- TFC-Reform
- Files
- Links
 TeamFortress 2
- Preview - Info
- Files
- ScreenShots
 Quake 3 Fortress
- Q3F Information
 Unreal Fortress
- UnF Information
 Files
- Main Page
- Top TFC Files
 Email
- Free TF Email!
 Staff
- The Staff
- PF's Past
- Email Contacts
- Submit Your Stuff!
 Misc.
- One Year of PF
- TF's 3rd Birthday
- Hosting Info
- The Fort




 Official Sites
- TF1 Homepage
 Archived Sites
- Quake: Team Fortress
- Half-Life: Team Fortress
 General Information
- Desert Fortress (IE only)
- Misanthropy
- Team Play First
- TF Express
- TF File Factory
 Class / Strategy
- Bards TF Handbook
- The Clinic
- Death From Afar
- Demoman Domain
- Det 5
- Engineering 101
- Engineer Alliance
- Fragopolis
- G-Mans Script Help
- Jumpē
- Scout Guild
- The Snipers Nest
- The Spy Academy
- TFC Encyclopedia
- TF Academy
- Guild Central
 Maps
- MapComm
- Dark Betrayal
- Canalzone CC
- MapMakers
- Pixel
- Sailorfrag's TF Mapping
- TF Map Complex
- TFC Textures
- TF Map Factory
- JMC's TF Map Zone
- UncleBRUCE
- TFC Vault
- Z Factor Productions
 Models
- TF2 Models
- Cool Crap TF Products
- -PK- Pak
- Penguin's Models
- TF Stuff
 Editing / Utilities
- Hal Bot
- Medic!
- Raistlin: Scripts & Aliases
- TF Convoy
 Leagues / Tourneys
- Classic Fortress League
- New Zealand Clan Clash
- Team Pro League
 Misc/Special Interest
- Fraggin' Postal Shop
- TF2: The Truth
- TFC Bingo
- TF Funnies
- ThunderVote
- TF>Junction
- TF Shots
- TFC Webring
- The Red Flag
   The Medic. Man with a medpack!

   The medic is one of the more misused classes. The intent was to have him support his own players as in healing them and carrying supplies to them. Some have made the medic an offensive terror. I am not saying this is bad or against the rules, just that I don't think that is what he was intended for.

   The medics weapons are the med pack used to heal friends, and infect foes with disease. Standard shotgun. I forgot to mention that the shotgun reloads much faster in TFC, probably twice as fast. The double barrel shotgun, (a secondary weapon) and the super nail gun using the Automatic rifle model. He also carries hand grenades and concussion grenades. The medic class seems not to have changed much at all from the TF version.

   The concussion grenade does not seem as powerfull and is modeled more like the original concussion effect in TF. You do not get the same lift while attempting a concussion jump and the damage area seems smaller, maybe as much as half as small. Instead of healing a team mate with the ax, you now carry a med pack with buttons and lights! High tech baby! Also, the medic is self healing as before.

   Keep in mind that We don't play all these classes on a regular basis, so our observations may be a bit off. (At least I don't!) A medic should play a support role, and he is well suited for this. Starting health is 90 and armor is 50. He can go along on an offensive run and heal the damaged and injured team mates as they regroup upon reaching th enemy base. Or he can stay in his own base and heal injured team mates and help resupply them as well.

-The Hal



.
 Engineer. A man and his sentry.

.
   The Engineer is a mixed bag. I'm actually not too crazy about the appearance of the sentrygun, dispenser and spanner.. they all look a bit "small". Nonetheless they're still very detailed, and the fact that your sentrygun's health and ammo are displayed on your HUD means no more fiddling with sbar_ commands as in Quake. Also too, your spanner physically hits your sentry and dispenser, and you don't clip into either one as much as in the original, making it much easier to fill/upgrade both.

   The EMP grenades are even more lethal then before, and I think this is to offset the Engie's decreased speed. His "railgun" is similar to (and using) the Gauss, so if you are fond of that weapon you're in luck. Diehard TF Engies won't be disappointed with the TFC version, but they won't be surprised either.

-SailorScout



 Spy, A James Bond wannabe.

   You thought the TF 2.9 Spy kicked some major behind? Well the TFC Spy is even better! Thanks to the ability to fire off some shots before a reload is completely done, no longer are you helpless as your double-barrelled shotgun reloads. Sure it'll be slower unless you wait for it to completely reload, but the point is to keep firing when chasing down that enemy who you just knifed. Speaking of which, the knife just plain rules now. That is.. if you can get close enough to use it! It doesn't quite have the reach of the crowbar most of the other classes have though, so you will need to get right behind your target as in the original TF.

   The hallucinogenic grenade is similar but different. You still see and hear things, but now you see sparks and flames and the screen shakes every once in a while, adding to the disorientation. Also too, you'll sometimes "see" projectiles like rockets and nails fly by! This can be a major problem for a team in a fire fight, and helps add to the confusion more. As with the Scout's concussion and caltrop, you'll see a little icon in your HUD indicating you're seeing things.

-SailorScout



 Next up... The Sniper, HWGuy, and Scout
.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .


IGN.com | GameSpy | Comrade | Arena | FilePlanet | GameSpy Technology
TeamXbox | Planets | Vaults | VE3D | CheatsCodesGuides | GameStats | GamerMetrics
AskMen.com | Rotten Tomatoes | Direct2Drive | Green Pixels
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2009, IGN Entertainment, Inc.   About Us | Support | Advertise | Privacy Policy | User Agreement Subscribe to RSS Feeds RSS Feeds
IGN's enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.