Announcement

Collapse
No announcement yet.

Engine X 5.50 Beta

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    The source is gonna come - see post #1. I know we're entitled to it under the GPL, but I think we should play nice with Baker here.
    IT LIVES! http://directq.blogspot.com/

    Comment


    • #17
      Sorry, I don't care about wanting to clean it up and making it nice. Ideally I have each compiled engine and its corresponding source so I do want the source of this release. See Fitzquake - Quaddicted.com . Not being an ass, just being a caring file hoarder who is sad how few things from the past have survived.
      Quake 1 Singleplayer Maps and Mods

      Comment


      • #18
        I read in the prerelease info that there was half-life 1 bsp support. I used gcf scape and extracted my cs 1.6 maps into the maps dir. Where and what exactly do I extract in terms of textures, models, etc to make that work.

        Also, I noticed it selected my intel gpu for graphics, not my nvidia 540m at least for gl rendering
        "Console initialized
        Could not initialize security module
        Winsock TCP/IP Initialized
        Exe: 22:44:02 Apr 19 2012
        128.0 megabyte heap
        Accessibility key startup settings saved
        Video mode 640x480x32 60Hz initialized (fullscreen).
        Hardware gamma enabled
        GL_VENDOR: Intel(R) HD Graphics 3000
        GL_RENDERER: igdumd32.dll
        GL_VERSION: 1.1
        Multitexture extensions found
        Enabled 4 texture units on hardware
        DirectInput initialized
        Input initialized.
        Avi capturing module initialized
        ACM module initialized

        Sound Initialization
        DirectSound initialized
        Sound sampling rate: 11025 Hz
        Exe: 22:44:02 Apr 19 2012
        Hunk allocation: 128.0 MB

        Engine X version Windows DX8 550-BETA R1

         Engine X Initialized 
        execing quake.rc
        execing default.cfg
        Defaults Completed
        execing config.cfg
        couldn't exec autoexec.cfg
        Benchmarking: Engine startup 3.677 seconds"

        Comment


        • #19
          It ran pretty smooth for me.

          Though I couldn't get water vis'd like I could in Qrack(via menu).

          I think the mouse is much more precise then other engines I've used because the X-Y mouse ratio feels like it's been refined... or is it just me?

          It feels a lot more solid over any previous engines Qrack coming in second now but this is from roughly 30 minutes of single player.

          It's almost like it's all my fav clients rolled into one... I like it!

          Great job! an engine I could actually drag-drop-play!
          Last edited by Phenom; 04-20-2012, 05:10 PM. Reason: doh!
          QuakeOne.com
          Quake One Resurrection

          QuakeOne.com/qrack
          Great Quake engine

          Qrack 1.60.1 Ubuntu Guide
          Get Qrack 1.60.1 running in Ubuntu!

          Comment


          • #20
            Decent engine. Nice work Baker
            Souvenirs d'un autre monde

            Comment


            • #21
              Originally posted by Spirit View Post
              I hereby request the source.
              Someone correct me if I am wrong. I think the only source anyone is entitled to is the GPL bits that he used to make his version.I believe that whatever he created by his own sweat is his property and not subject to release.
              WARNING
              May be too intense for some viewers.
              Stress Relief Device
              ....BANG HEAD HERE....
              ---------------------------
              .
              .
              .
              .
              .--------------------------

              Comment


              • #22
                That's incorrect. It's a single binary executable. So it all becomes GPL.
                You dont have to release anything you keep to yourself, but once u dist the .exe you must provide the source apon request.

                Spirit likes to keep a copy of the source and binary for each iteration, which is cool for using as a diff, for changes; or history sake.
                www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

                Comment


                • #23
                  Originally posted by Spirit View Post
                  I hereby request the source.
                  And there it is: http://quakeone.com/proquake/Engine_X_550_Source.zip

                  NOTE: Although for the Windows version there is a MSVC6, MSVC2008 and CodeBlocks project file, the MSVC6 one is what is update-to-date. The MSVC2008 and CodeBlocks versions are missing source files because I actively work with the MSVC6 version and occasionally update the other 2 when I get bored.
                  Last edited by Baker; 04-20-2012, 12:45 PM.
                  Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                  So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                  Comment


                  • #24
                    Originally posted by MH View Post
                    Just did a brief run; it seems as though some menu settings aren't saving to the config. Invert mouse was the main one I noticed right away.
                    Noted. Added to list: ensure all cvars saved to fix list. Check m_pitch and friends.

                    You're dropping my AMD to 2 texture units as well - bad Baker!
                    A quick check says I need to strip this legacy code here, I probably did in a later Engine X version.

                    Code:
                    	if (COM_StringMatch (gl_vendor, "ATI Technologies Inc."))
                    	{
                    		gl_textureunits = min(gl_textureunits, 2);
                    		Con_Warning ("Max texture units on hardware set to 2 due to vendor (ATI)\n");
                    	}
                    Thanks for pointing that out.
                    Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                    So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                    Comment


                    • #25
                      Seems incredible that just because it is compiled property rights go out the window.
                      Make them sign a release and encrypt your own work, distribute with the compiler and the key stub making them compile it themselves.
                      Security is almost impossible if you keep giving out the source right?
                      Last edited by bluntz; 04-20-2012, 12:44 PM.
                      WARNING
                      May be too intense for some viewers.
                      Stress Relief Device
                      ....BANG HEAD HERE....
                      ---------------------------
                      .
                      .
                      .
                      .
                      .--------------------------

                      Comment


                      • #26
                        Originally posted by Spirit View Post
                        Sorry, I don't care about wanting to clean it up and making it nice. Ideally I have each compiled engine and its corresponding source so I do want the source of this release. See Fitzquake - Quaddicted.com . Not being an ass, just being a caring file hoarder who is sad how few things from the past have survived.
                        And I like that Spirit hoard's files. It's important. Spirit's archive of old engines has saved the day for me more times than I can count. If I remember something odd that some old lost engine or old lost tool did, he almost always has it at Quaddict's archive.
                        Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                        So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                        Comment


                        • #27
                          Originally posted by Gavin View Post
                          I read in the prerelease info that there was half-life 1 bsp support. I used gcf scape and extracted my cs 1.6 maps into the maps dir. Where and what exactly do I extract in terms of textures, models, etc to make that work.
                          Engine X doesn't run Half-Life. It supports the Half-Life map format.

                          Like in Engine X type "folder maps" while windowed (press ALT-ENTER if needed) and it will open your maps folder in Explorer (if you've made one, you might need to make one --> quake/enginex/maps ... make that folder if needed).

                          Put this half-life map file in there: halflife.bsp (after extracting it from the zip file, of course).

                          Type "map halflife" in the console and viola.

                          Also, I noticed it selected my intel gpu for graphics, not my nvidia 540m at least for gl rendering
                          Do you have dual monitors? Engine X uses your default monitor (whatever Windows says is your "primary monitor" in the Control Panel / Display Settings)
                          Last edited by Baker; 04-20-2012, 01:04 PM.
                          Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                          So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                          Comment


                          • #28
                            Originally posted by Baker View Post
                            Engine X doesn't run Half-Life. It supports the Half-Life map format.

                            Like in Engine X type "folder maps" while windowed (press ALT-ENTER if needed) and it will open your maps folder in Explorer (if you've made one, you might need to make one --> quake/enginex/maps ... make that folder if needed).

                            Put this half-life map file in there: halflife.bsp (after extracting it from the zip file, of course).

                            Type "map halflife" in the console and viola.



                            Do you have dual monitors? Engine X uses your default monitor (whatever Windows says is your "primary monitor" in the Control Panel / Display Settings)
                            built in monitor in laptop. In windows 7, it doesn't show you the gpus under display. Laptop uses nvidia optimus which is supposed to converse power by not using the nvidia gpu unless something is gpu intensive.

                            Comment


                            • #29
                              Originally posted by Baker View Post
                              The case for "Source" is lowercase in the filename, so the src link must be actually
                              http://quakeone.com/proquake/Engine_X_550_source.zip

                              Comment


                              • #30
                                Can this run the Expansion packs?

                                Can I use this for SP?

                                Can I play Quake 1 again till my eyeballs fall out of their sockets?

                                Comment

                                Working...
                                X