Supposedly vis is just a database, the functions Mod_DecompressVis and Mod_LeafPVS in the engine source read it and Mod_PointInLeaf does a node walk.
Needless to say, if it were easy -- then it wouldn't have taken someone like John Carmack to make Doom and Quake. Quake's BSP format was a fairly big deal back at the time --- or so I've read.
Needless to say, if it were easy -- then it wouldn't have taken someone like John Carmack to make Doom and Quake. Quake's BSP format was a fairly big deal back at the time --- or so I've read.
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