I provided you an engine source that compiles. You confirmed it compiles.
gl_model.c has where Quake parses the .bsp.
You could use that as a reference, see how Quake does it. You even said that the code might work in your chosen deal with little to no modification.
gl_model.c has where Quake parses the .bsp.
You could use that as a reference, see how Quake does it. You even said that the code might work in your chosen deal with little to no modification.
Comment