Originally posted by MadGypsy
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You could try using something that doesn't shield you from the internals --- but then you have to learn the internals, which is very nasty. And if you are going to learn the internals, you also need a reason --- and "making a game" isn't really a strong enough of a reason.
So it's damned if you do, damned if you don't.
But "flavor of the day programming language" that shields you from the terrible things going on underneath --- there will always be more of those languages and they never last all that long. And they always will have compromises because each platform has it's own limits and stupidity and even worse things you don't want to think about.
Like you probably didn't know Android doesn't even really guarantee a place a to write files, for example ...
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