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QRACK 1.70 beta RELEASED!

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  • QRACK 1.70 beta RELEASED!

    Okay, so it's been a while!!

    http://www.quakeone.com/qrack/index.php

    GET IT NOW!!!



    submit bug reports here....
    www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

  • #2
    -increased blood and splatter pattern
    sold!

    okay well theres a couple more too

    -added gl_beergoogles
    -Freelook and freemove during demo playback

    Comment


    • #3
      nice blooming!
      first thing i noticed in the new scoreboard tho is this:

      that is.. scoreboard-pingtime is not correct..
      Last edited by =peg=; 03-02-2007, 09:31 AM.

      Comment


      • #4
        Hmm, some servers(mods) support pqc_pingtimes (like crmod), and some mods dont. Those that dont seem to deliver latent pingtimes.
        I havent quite tracked that down as it doesnt happen on my end very often. (Could be something as invalid typecasting of one of the timing variables :/ )
        Did that happen much for you on the last version? I dont think I touched much on scoreboardpings in this version...
        www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

        Comment


        • #5
          this is what hapens combining bloom and beergoggles:


          that is.. completly white screen

          Comment


          • #6
            Did that happen much for you on the last version? I dont think I touched much on scoreboardpings in this version...
            well in the 1.6 version the scoreboard-pingtimes were correct but they tended to disapear sometimes or lacked to update.. i play on the gchq server most of the time wich is cr-mod 6.4

            Comment


            • #7
              hehe ya Beergoggles gets overbloomed ;P id suggest not setting the two cvars ON, though I should internally turn off blooms when beergoggles is on...

              interestingly though when u have deathblurs on and bloom, your view fades to white
              www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

              Comment


              • #8
                God greets every quake player who gets fragged

                ..

                every time they're fragged :x

                Comment


                • #9
                  Originally posted by =peg= View Post
                  well in the 1.6 version the scoreboard-pingtimes were correct but they tended to disapear sometimes or lacked to update.. i play on the gchq server most of the time wich is cr-mod 6.4
                  I seriously think its a timing difference, as Qrack uses a type DOUBLE for system time acuraccy, and proquake uses type (*bug) FLOAT. :/
                  This is also why pings arent updated when the scoreboard has READY next to your name :/

                  I'll try to fix this...
                  www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

                  Comment


                  • #10
                    i wondered if its possible to make a quakeclient react to music in realtime.. changing various visuals on the fly synchronized to the beat of the music (much like mediaplayer visualisations)

                    u like a chalange for the next build r00k?

                    Comment


                    • #11
                      r_celshading doesn't work properly here
                      cl_gun_fovscale causes weapon model to clip when firing (at the end of the animation)
                      one quake to rule them all.

                      Comment


                      • #12
                        Originally posted by Aquashark View Post
                        r_celshading doesn't work properly here
                        cl_gun_fovscale causes weapon model to clip when firing (at the end of the animation)
                        Hmm, celshading requires multi texture support. Did it work for u last release??

                        im not sure what u mean by "clip" (at the end of the animation).
                        unless u mean that the sg pulls outta view (etc.)
                        i use cl_sbar 0 so maybe that might be a factor?
                        www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

                        Comment


                        • #13
                          Hmm, celshading requires multi texture support. Did it work for u last release??
                          yes (i have a GF6600 GT)

                          unless u mean that the sg pulls outta view (etc.)
                          and yes!
                          one quake to rule them all.

                          Comment


                          • #14
                            i noticed non of the numpad keys seem to work in this release.. is there any cvar that controls this? since i use some of those keys (like "*") as a "keystroke" in my mousedriver to make extra buttons on my mouse available in quake, i'd like them to work again

                            Comment


                            • #15
                              cl_keypad... set to 0

                              Baker told me that if i didnt add keypad support he'd send back me ex-wife.
                              (with HIS six kids)







                              (just kidding)...
                              www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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