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Unofficial "ProQuake" 3.70 - Stable

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  • #16
    I can't get the lighting in glpro370 to match that of glpro (3.50). Are there any other lighting commands besides -gamma in the console and gamma in game?

    Edit: I have two screenshots to show what I mean.
    Last edited by PapaSmurf; 06-14-2007, 01:57 PM.

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    • #17
      It doesn't quite exactly match, I plan on working on this some more to get it to exactly match original ProQuake 3.50 because I want it to be identical.

      It comes very close if you use -gamma x and have the brightness slider towards the low end.

      Whatever -gamma # you use in the command line along with gamma 0.85 in the console; if that doesn't look close enough try reducing the -gamma # by 0.1. In one of the following updates I will get it to exactly match.

      edit: Sure post your screenshots, you can upload them to imageshack or what not an link them in the post.
      Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

      So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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      • #18
        Ok, here's the screenshot from 3.50:



        ...and from 3.70:



        Edit: here is a screenshot from wqpro for comparriosn:

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        • #19
          The lighting in 3.70 (and darkplaces, for that matter) has a lot more shadows and is not as flat as proquake or winquake.

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          • #20
            Originally posted by PapaSmurf View Post
            The lighting in 3.70 (and darkplaces, for that matter) has a lot more shadows and is not as flat as proquake or winquake.
            I'll ensure it looks exactly like ProQuake's flat lighting by the time this reaches 3.80.

            I like the flat lighting in ProQuake.

            The lighting change was an unintended consequence of incorporating TyrQuake's method of using the brightness controls. Something I put in the readme that I need to do a little work on.
            Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

            So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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            • #21
              sounds good baker now doctor my breasts kthx

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              • #22
                May be interested if it gets approved for cheat-free use.
                Steam: chronage

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                • #23
                  I have sent an email to JPG (I hope the email address still works ) asking if this can be digitally signed for cheat-free servers. I also asked him if he was interested in handing over the ability to digitally sign the builds to Slot Zero, who pretty much maintains quake.crmod.com and who JPG knows.

                  I do think it would be nice to be able to use this engine on cheat-free servers. However, even if not, cheat-free isn't really cheat-free any more and changes coming in the future won't be very compatible with the existing nature of the cheat-free check.
                  Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                  So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                  Comment


                  • #24
                    Baker ,u did a great job man !
                    Always liked glpro, and now u took it to the next level !

                    Some little bug I found while swimming in the water with head out of the water 50% ,see picture.

                    My servers for the gamers:
                    bigfoot.servequake.com / damage.servequake.com

                    port 26000 EuroQuake
                    port 26001 EuroQuake Coop


                    newyork.quakeone.com
                    Offline ATM
                    fvf.servequake.com
                    flanders.servegame.org / flanders.servequake.com
                    Offline ATM
                    newdm.servequake.com
                    port 26010

                    http://bigfoot.servequake.com (EuroQuake)
                    sigpic

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                    • #25
                      That's the result of one of the view blends options in the advanced settings -- and I do need to work on that some more. I tried to make it simple but I need to work more on the "grouping" of the settings.

                      Thanks for your feedback Polarite.
                      Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                      So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                      Comment


                      • #26
                        Somebody needs to make a texturless dm3 that isnt really a cheat and put it in a cf quake exe.

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                        • #27
                          Did you even play test the WinQuake version Baker? You appear to have broken shootable entities lolz!

                          http://www.quaketerminus.com/temp/broken.dz

                          ProQuake version 3.70? Surely the only person that can upgrade ProQuake is Grossman....
                          Quaketerminus.com Quake files & links

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                          • #28
                            Originally posted by Megazoid View Post
                            You appear to have broken shootable entities
                            Interesting. Yeah, I had that issue very early on in the software build and thought I fixed it. Easy enough to address.

                            What video resolution were you using?

                            I spent more time testing the GL version because most of the issues were GL-only type of issues -- fov rendering fix, brightness controls, etc -- and the software renderer didn't need the attention that the OpenGL side of things needed.

                            Thanks for pointing this out.
                            Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                            So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                            Comment


                            • #29
                              What video resolution were you using?

                              640 x 480, but you get the same results in any resolution as far as I can tell.
                              Quaketerminus.com Quake files & links

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                              • #30
                                Here is a new one with that little issue eliminated.

                                Thanks for pointing this out, Megazoid. I'm not sure I would have noticed that discrepancy.
                                Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                                So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

                                Comment

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