Originally posted by the_f0qer
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3.70 has automatic conwidth/conheight sizing to avoid making the letters really tiny, so it might have looked like 640x480 because the HUD size/console size. This functionality to avoid super-tiny characters on, say, 1440 x 900 resolution.
To get what I think you wanted:
c:\quake\glpro370.exe -width 1024 -height 768 -conwidth 1024 -conheight 768
/Note ProQuake and GLQuake use a terrible automatic conwidth of 640 if it isn't specified, which makes the characters look "scrunched" in 800x600 and 1024x768 unless u use conwidth/conheight
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