Originally posted by PapaSmurf
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Quake's formula for calculating the angle of a shot is wrong. The ProQuake fix for this problem was to increase the size of the divisor, making the formula still wrong but with a larger divisor it is wrong by a smaller amount.
LordHavoc corrected the actual formula and it works on every server and is more precise than ProQuake aim. This is why DarkPlaces clients have precision aim on every server.
I am a very conservative player, so I plan to think about the implementation of this fix very carefully as I know the slightest change could affect a veteran player's aim.
also, i get a lot of graphic artifacts with your proquake that I don't get with proquake 3.50 or qrack.
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