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  • Qrack suggestion

    This idea popped in my head while working.

    You know how ProQuake has those escape characters like %L and %R (location and rockets) (hey if I got the syntax wrong on that, shutup ). Well using that rational, you could add a pretty cool feature in Qrack.

    Add two escape characters. One that fills in Red if you're Red and Blue if you're Blue. Another that fills in Blue if you're Red and Red if you're Blue. This would be helpful for quick messages in CTF.

    For the following example %a stands for ally colour and %o stands for opposition colour.
    So an example could be to type this: "%o has the %a flag, guard %o base!"

    will output to this: "blue has the red flag, guard blue base!"

    Just a thought. Think about it Rook

  • #2
    Ill have to think about this a bit, i do have mm2 team talk using separate sounds, but for a team sufix on name ? is this needed? I guess if you are leary about bitchin at your team for talkin smack openly in mm1, well then if your talkin and reading the console you may be losing anyways

    I have binds like "enemy flag carrier at/near enemy base!"
    and "enemy flag carrier sighted, at/near %l"
    www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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    • #3
      good point. Typing in Ally and Enemy makes no difference with my suggestion

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      • #4
        how about adding darkplaces style stain lightmaps?

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        • #5
          I did add stains at one time, never released it, but it just looked kinda spraypaint like, then i added decals instead. I can add staind back in for anyone who likes, it DOES use less FPS than decals for sure...
          www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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          • #6
            i like! :d

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            • #7
              How about an in-game serverbrowser? i know there is Qview and Qtracker and gamespy and so on.. and there is the "test" option so we can bind the most used servers to check them out, but wouldnt it be more convenient if there was a serverbrowser in the quake-menu (Q3 style i guess)??

              Maybe a bit ambitious and i guess the ppl who build qview etc. won' t like it but still.. just a thought

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              • #8
                Well, that would require all the popular servers to use an engine that sends heartbeats to a master server.... or you could just hack in a list of IPs and update it a lot :p

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                • #9
                  Quake1.net or QuakeOne.com could have a master server list that the client updates from and have the master list set by a cvar. Many possibilities.

                  Add: It's not well known, but in addition to the engine specific ProQuake cheat-free that limits the server choice to ProQuake, certain mods like RuneQuake (which also runs some killer standard rocket arena and CRMOD style practice mod) and CRMOD can't run on DarkPlaces dedicated server because the engine internals have changed.
                  Last edited by Baker; 04-19-2006, 10:57 PM.
                  Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                  So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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                  • #10
                    Darkplaces uses a much-upgraded network protocol that is probably even better than QW's whilst keeping the smooooth NQness. If you want to use the standard Quake protocol in DP, I believe the command is
                    "sv_protocolname QUAKE"

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                    • #11
                      FTEQW graphics would be nice, FTEQW looks nice but it is loaded with bugs.

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                      • #12
                        minimum ping

                        i dont no if this is even possible but.. instead of the pq_lag (ping +x) option, i think it would be great if there was a minimum ping option.. which could even out ur ping if it is unstable..

                        i.e. if ur ping is fluctuating between say 30-150 u could set it to minimum 150 so at least ull have playable ping.. i mean a steady ping 150 is far mor playable then unpredictable "lag-spikes"

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                        • #13
                          something else

                          pasting clipboard info into mesagemode would be nice too..

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                          • #14
                            you can paste into the console in qrack though, so if i want to paste something in to say (like a url i dont want to retype) i go to console, type "say" then paste it in
                            uakene.com

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                            • #15
                              Would be intersting to force pings based on the highest ping of the players on the server hmm?


                              www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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