New Release! HTTP://www.quakeone.com/qrack
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Qrack 1.90
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i've tested Qrack 1.90 out and i've seen some really great stuff, Qrack users and non-Qrack users should at least give this a try as it offers some great enhancements to Quake in genral.
Great job R00k, you truly are a Quake superhero!
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here's my list of stuff that DIDNT make it in this version...
[ ] multi-monitor support
[ ] add bloodsplats to player's screen
[ ] use .loc style cfg file for surface materials for footstep sounds.
[ ] cl_teamskins for md3
[ ] FIX QRACK RUNNING AS DEDICATED SERVER!
[ ] .ENT file editor
[ ] .ENT file support
[ ] Add [keys pressed] AND [mouse button] ICON overlay for tutorials / demos.
[ ] cl_hurtblur_time: alters the strength of the blur
[ ] shadow volumes on entities
[ ] REVAMP CONTROLS options; [keyboard] (mouse) add directinput settings to the controls menu
[ ] fix built-in md3 tag support for all animations...
[ ] fix uppercase commands/parameters for parse
[ ] GPL media for pak1.pak
[ ] gl_consolefont menu
[ ] assign mwheelup/down in config keys section
[ ] add 24-bit player skin menu option (multiplayer) , add 24-bit image in menu
[ ] nextmap/randomize
[ ] PARTICLE EFFECT FOR HELLKNIGHT PROJECTILE
[ ] vweaps client side
[ ] .pk3 support
[ ] $macro strings in chat messages, to play pre-recorded .wav file. use cl_chat_macro [0|1] to toggle.
maybe in version 2.0..
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I know I'll be looking to borrow the download stuff
I looked at the feature list and those are some nice changes.
I might write up a quicky tutorial on adding .ent after I spend 5 minutes disassembling it from the QIP engine you linked me a while back. :d:dQuakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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Yes, there are many things ie. QSG extensions i NEED to add, grr, i get side tracked. Frikfile support would be the shiznit for mods like CAx for running server stats. On another note, you had mentioned .alpha support on I3D, i have .transparency in the engine, and ACTUALLY in CAx I do use .transparency for dead bodies when they start to slide into the ground they also fade. But for some reason it never worked client-side
Maybe I didnt fully implement it.
DP declares alpha as
#define U_ALPHA (1<<17)
yet Nehahra uses
#define U_TRANS (1<<15)
so something is a miss
I have a feeling your cooking something in the kitchen yourselfThe webdownload uses the curl library and really is just the tip of the iceberg, but for security reasons I dont want to exploit that library to it's fullest
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Qrack already has .alpha support
Notice the transparent structures.
You can download the map:
http://www.celephais.net/board/view_thread.php?id=60157
Requires the progs.dat, command line would be:
c:\quakedm3\glQrack.exe -game back2forwards +map back2forwards
To add .alpha support via QuakeC is merely adding .float alpha in defs.qc and then compiling. (Yes, not a joke. That's it.) The map has to have some func_walls or something with alpha "0.7" in them.
I have a feeling your cooking something in the kitchen yourselfLast edited by Baker; 10-15-2008, 12:26 AM.Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.
So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...
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Originally posted by Lightning_Hunter View PostSweet, all mouse bugs seem to be fixed now.
Sometimes I still get the "sticky mouse" bug. That is, for a split of a second it's difficult to turn the mouse as if it is stuck, then it would be fine again.
Did this ever happen to anyone else?
I got this with version 1.80, 1.85, and now 1.90
My box's spec:
Athlon XP 1800+
Geforce9200 256MB
512MB DDR400
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rook, i finally know why not to edit below that line:
although i got what i wanted is the strange part :/ a sweet 16-bbp, is there a way to have this and not get all that stuff fubar'ed on up??
i like that pain shell btw
..never mind i had to change my desktop to 16 colors [i didn't know i could do that! :S]
Last edited by metchsteekle; 10-15-2008, 07:07 PM. Reason: i had a complament,i had a fix, and i missed the 6
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glQrack.exe -bpp 16
on the command line....
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no i dont ge thtat mouse bug. om u can increase the outline width if u modify the sourceo ri can create a cvar..................
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