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  • Qrack 1.90

    New Release! HTTP://www.quakeone.com/qrack
    www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

  • #2
    i've tested Qrack 1.90 out and i've seen some really great stuff, Qrack users and non-Qrack users should at least give this a try as it offers some great enhancements to Quake in genral.

    Great job R00k, you truly are a Quake superhero!
    QuakeOne.com
    Quake One Resurrection

    QuakeOne.com/qrack
    Great Quake engine

    Qrack 1.60.1 Ubuntu Guide
    Get Qrack 1.60.1 running in Ubuntu!

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    • #3
      greatness

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      • #4
        Sweet, all mouse bugs seem to be fixed now.

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        • #5
          here's my list of stuff that DIDNT make it in this version...

          [ ] multi-monitor support
          [ ] add bloodsplats to player's screen
          [ ] use .loc style cfg file for surface materials for footstep sounds.
          [ ] cl_teamskins for md3
          [ ] FIX QRACK RUNNING AS DEDICATED SERVER!
          [ ] .ENT file editor
          [ ] .ENT file support
          [ ] Add [keys pressed] AND [mouse button] ICON overlay for tutorials / demos.
          [ ] cl_hurtblur_time: alters the strength of the blur
          [ ] shadow volumes on entities
          [ ] REVAMP CONTROLS options; [keyboard] (mouse) add directinput settings to the controls menu
          [ ] fix built-in md3 tag support for all animations...
          [ ] fix uppercase commands/parameters for parse
          [ ] GPL media for pak1.pak
          [ ] gl_consolefont menu
          [ ] assign mwheelup/down in config keys section
          [ ] add 24-bit player skin menu option (multiplayer) , add 24-bit image in menu
          [ ] nextmap/randomize
          [ ] PARTICLE EFFECT FOR HELLKNIGHT PROJECTILE
          [ ] vweaps client side
          [ ] .pk3 support
          [ ] $macro strings in chat messages, to play pre-recorded .wav file. use cl_chat_macro [0|1] to toggle.

          maybe in version 2.0..
          www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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          • #6
            I know I'll be looking to borrow the download stuff

            I looked at the feature list and those are some nice changes.

            I might write up a quicky tutorial on adding .ent after I spend 5 minutes disassembling it from the QIP engine you linked me a while back. :d:d
            Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

            So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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            • #7
              Yes, there are many things ie. QSG extensions i NEED to add, grr, i get side tracked. Frikfile support would be the shiznit for mods like CAx for running server stats. On another note, you had mentioned .alpha support on I3D, i have .transparency in the engine, and ACTUALLY in CAx I do use .transparency for dead bodies when they start to slide into the ground they also fade. But for some reason it never worked client-side Maybe I didnt fully implement it.
              DP declares alpha as
              #define U_ALPHA (1<<17)

              yet Nehahra uses
              #define U_TRANS (1<<15)

              so something is a miss

              I have a feeling your cooking something in the kitchen yourself The webdownload uses the curl library and really is just the tip of the iceberg, but for security reasons I dont want to exploit that library to it's fullest
              www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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              • #8
                Qrack already has .alpha support



                Notice the transparent structures.

                You can download the map:

                http://www.celephais.net/board/view_thread.php?id=60157

                Requires the progs.dat, command line would be:

                c:\quakedm3\glQrack.exe -game back2forwards +map back2forwards

                To add .alpha support via QuakeC is merely adding .float alpha in defs.qc and then compiling. (Yes, not a joke. That's it.) The map has to have some func_walls or something with alpha "0.7" in them.

                I have a feeling your cooking something in the kitchen yourself
                Haha. Yeah I have a few things going on.
                Last edited by Baker; 10-15-2008, 12:26 AM.
                Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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                • #9
                  R_textureless - credit?
                  demo recording over maps - credit?

                  TSK TSK ROOk.

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                  • #10
                    jus fucking with ya awsome work, both you and baker are helping quake come back to life.

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                    • #11
                      Originally posted by Lightning_Hunter View Post
                      Sweet, all mouse bugs seem to be fixed now.

                      Sometimes I still get the "sticky mouse" bug. That is, for a split of a second it's difficult to turn the mouse as if it is stuck, then it would be fine again.

                      Did this ever happen to anyone else?

                      I got this with version 1.80, 1.85, and now 1.90

                      My box's spec:
                      Athlon XP 1800+
                      Geforce9200 256MB
                      512MB DDR400

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                      • #12
                        rook, i finally know why not to edit below that line:


                        although i got what i wanted is the strange part :/ a sweet 16-bbp, is there a way to have this and not get all that stuff fubar'ed on up??

                        i like that pain shell btw

                        ..never mind i had to change my desktop to 16 colors [i didn't know i could do that! :S ]
                        Last edited by metchsteekle; 10-15-2008, 07:07 PM. Reason: i had a complament,i had a fix, and i missed the 6

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                        • #13
                          glQrack.exe -bpp 16
                          on the command line....
                          www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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                          • #14
                            Rook, is there a way to increase the width of the outline when using "r_outline 1"?

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                            • #15
                              no i dont ge thtat mouse bug. om u can increase the outline width if u modify the source o ri can create a cvar..................
                              www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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