Originally posted by PapaSmurf
View Post
If you are, can you tell me is there a way to independently change the console font size from the console resolution size, ie, I want to have a low console resolution, but maintain the font size in the console to be that of what it would look like with 640x480 resolution.
Also, if using a higher console resolution (640x480), is there a way to center the HUD and not have it off to the left. I don't really need to have the mini-scoreboard in my HUD.
My list of things I'd like to add for the next version, other than that list on www.quakeone.com/proquake ... I'd like to add:
1. FitzQuake texture manager. This would allow among other things switching between 16/32 bpp.
2. "No limits" texture loading. No matter how many maps are run, you can never hit the gltexture limit.
3. Qrack map download. I should smack myself for not have done this yet especially when R00k gave me the code ages ago.
4. FitzQuake renderer and NPRQuake render option.
5. Half-Life map support. I wrote a tutorial for others on how to add it to a GLQuake engine so you'd think I could at least add it to ProQuake

6. Mac OSX anti-acceleration option and make singular code base with Windows version.
7. Skybox support from worldspawn for single player. Laziness again.
Comment