Well I've finally gotten around to building a release and what better way to find bugs than to just toss it in the water and see if it floats
.
Download (includes source): http://www.quakeone.com/qrack/dist/qrack2.01beta.zip
What's new since 1.90:
Added: Inability to (accidentally) load multiple versions of Qrack to save resources..
Can be overridden with "-multipleinstance" command line parameter.
Changed: MAX_ENT_LEAFS to 256 from 16
Changed: Typing changelevel with no mapname will pick a random map for you. Nice for playing wih FrikBots.
Added: gl_decal_count cvar sets maximum number of decals to be drawn at one time.
Fixed: remove oldest decal from list if max decal limit hit, always drawing new decals.
Added: random decal sizes when created.
Added: decal alpha channel support.
Fixed: if cl_web_download fails because of file not found Qrack should not crash.
Fixed: reconnect command works now, just type reconnect if you get disconnected.
fixed: old bug with pq_teamscores when a team had a negative score!
added: gl_powerupshell_size, to control the size of a model's polygon shell effect.
(default 0), range: 0 to 10.
fixed a bug with m_filter.
fixed: if sv_defaultmap is null ("") then Qrack will return with error :
Couldn't load map: 'mymap.bsp'. if map not found.
modified: gl_fogenable is set in worldspawn for maps that wish to autoload fog settings,
using gl_fogenable 2 forces current fog settings to carry over if the next map doesnt
have a fog key in worldspawn. This basically forces fog ON all the time.
added: scr_bloodsplat 0 | 1
shows bloodsplats on player's screens when being hurt.
Fixed: gl_rain is now alot faster.
Fixed: R_Celshading 1 & 2 with cl_teamskins 1.
Fixed: Decals are not added to animated textures.
Added: When recording a demo, show_rec will display "[*REC]" on screen.
usage:
show_rec 0|1 to toggle
show_rec_x horizontal positioning
show_rec_y vertical positioning
Added: Enhanced BuiltIn Function System (EBFS) by Maddes
Added: FrikFile Support
Added: cl_levelshots 0 |1
Displays an image between level loads and fades out of view with the name of the map centerprinted.
(custom levelshot images should be placed in "/textures/levelshots" )
Added: scr_centerprint_levelname 0|1
Displays a centerprint of the map's worldspawn key "message" at map start.
Fixed: if a server model is not found, or can't be downloaded use null.mdl instead.
Fixed: Fullbright skins on 8 bit player models only illuminate the original fullbright colors (>224)
This allows gl_fb_models 1 to correctly work for player models without making the entire skin fullbright!
Originally in Quake the player skin had a fullbright little RED dot on the gun, which was broken in glQuake.
Added: CL_TEAMSKIN support for md3 models!
fIXED: if transparent then no entity shadow!!
Added: cl_viewbob 0|1 default 0, bobs the pov as a player walks.
This allows the gun to sway with cl_bob but keeping the pov steady.
Fixed: coronas are not visable through doors/platforms
Fixed chase_active so the view never pokes into the wall!
added MOVETYPE_FOLLOW for Nehahra support (oops! was missing!)
added LordHavoc's implementation of rotation on MOVETYPE_FOLLOW objects.
added gl_free_world_textures cvar to clear out loaded texture before each map load...
+ saves texture memory
+ reloads color pallete (and/or bpp)
+ resets the mipmap level
Changed how the screen aspect was hard coded in SCR_CalcRefdef.
Tweaked CalcFov again, hopefully for good!
Added: Rotating BMODELS from DarkPlaces.
added preliminary support for HalfLife 1 maps with 24bit texture support

Download (includes source): http://www.quakeone.com/qrack/dist/qrack2.01beta.zip
What's new since 1.90:
Added: Inability to (accidentally) load multiple versions of Qrack to save resources..
Can be overridden with "-multipleinstance" command line parameter.
Changed: MAX_ENT_LEAFS to 256 from 16
Changed: Typing changelevel with no mapname will pick a random map for you. Nice for playing wih FrikBots.
Added: gl_decal_count cvar sets maximum number of decals to be drawn at one time.
Fixed: remove oldest decal from list if max decal limit hit, always drawing new decals.
Added: random decal sizes when created.
Added: decal alpha channel support.
Fixed: if cl_web_download fails because of file not found Qrack should not crash.
Fixed: reconnect command works now, just type reconnect if you get disconnected.
fixed: old bug with pq_teamscores when a team had a negative score!
added: gl_powerupshell_size, to control the size of a model's polygon shell effect.
(default 0), range: 0 to 10.
fixed a bug with m_filter.
fixed: if sv_defaultmap is null ("") then Qrack will return with error :
Couldn't load map: 'mymap.bsp'. if map not found.
modified: gl_fogenable is set in worldspawn for maps that wish to autoload fog settings,
using gl_fogenable 2 forces current fog settings to carry over if the next map doesnt
have a fog key in worldspawn. This basically forces fog ON all the time.
added: scr_bloodsplat 0 | 1
shows bloodsplats on player's screens when being hurt.
Fixed: gl_rain is now alot faster.
Fixed: R_Celshading 1 & 2 with cl_teamskins 1.
Fixed: Decals are not added to animated textures.
Added: When recording a demo, show_rec will display "[*REC]" on screen.
usage:
show_rec 0|1 to toggle
show_rec_x horizontal positioning
show_rec_y vertical positioning
Added: Enhanced BuiltIn Function System (EBFS) by Maddes
Added: FrikFile Support
Added: cl_levelshots 0 |1
Displays an image between level loads and fades out of view with the name of the map centerprinted.
(custom levelshot images should be placed in "/textures/levelshots" )
Added: scr_centerprint_levelname 0|1
Displays a centerprint of the map's worldspawn key "message" at map start.
Fixed: if a server model is not found, or can't be downloaded use null.mdl instead.
Fixed: Fullbright skins on 8 bit player models only illuminate the original fullbright colors (>224)
This allows gl_fb_models 1 to correctly work for player models without making the entire skin fullbright!
Originally in Quake the player skin had a fullbright little RED dot on the gun, which was broken in glQuake.
Added: CL_TEAMSKIN support for md3 models!

fIXED: if transparent then no entity shadow!!
Added: cl_viewbob 0|1 default 0, bobs the pov as a player walks.
This allows the gun to sway with cl_bob but keeping the pov steady.
Fixed: coronas are not visable through doors/platforms

Fixed chase_active so the view never pokes into the wall!
added MOVETYPE_FOLLOW for Nehahra support (oops! was missing!)
added LordHavoc's implementation of rotation on MOVETYPE_FOLLOW objects.
added gl_free_world_textures cvar to clear out loaded texture before each map load...
+ saves texture memory
+ reloads color pallete (and/or bpp)
+ resets the mipmap level
Changed how the screen aspect was hard coded in SCR_CalcRefdef.
Tweaked CalcFov again, hopefully for good!
Added: Rotating BMODELS from DarkPlaces.
added preliminary support for HalfLife 1 maps with 24bit texture support
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