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Qrack 2.01 beta public release

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  • #46
    Well done.Its awesome dude.

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    • #47
      ok, it was gl_overbright "1" that was causing the bloom to look intense and it even made models brighter


      PLAY QUAKE DODGEBALL!

      http://www.moddb.com/mods/quake-dodgeball

      Trickle's VWeps

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      • #48
        Rook,


        This is probably a simple fix but i just switched from QRACK 1.85 to this version and all i did was rename the current QRACK folder and QRACK.EXE to -OLD and put the new folder/exe in place. The shortcut on my desktop stayed the same because it is the same .exe path. Now quake is laggy when playing online again.

        This happened to me with 1.85 when i switched to windows 7 64 bit and it has nothing to do with my connection or video settings. It only is choppy when online on any server. i followed some guys tips on fixing this about 5 months ago and it worked.

        What were all those things you are suppose to do to fix this? Run as admin, compatability mode XPsP3, Firewall filter to allow Qrack.exe, anything else? I really want to use it because it looks great but i had to switch back to 1.85 to run without choppiness and lag.


        thanks for the help!


        PS CHASEACTIVE_1 IS WOW! I love how you made the player transparent!!!!! now we just need the crosshair to show through the player when backed into a wall. I dont think it does that.

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        • #49
          Originally posted by R00k View Post
          I've added host_maxfps default 72. This is to preserve the single player physics of original Quake. It also fixes the bug with platforms stuttering on e1m1. You can use host_maxfps 300 if u wish. Online though, client-side timings are controlled via cl_maxfps.
          OK, thanks. What are some examples of physics differences between 72 fps and, say, 300 fps in single?

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          • #50
            Originally posted by Disco Rockstar View Post
            Rook,


            This is probably a simple fix but i just switched from QRACK 1.85 to this version and all i did was rename the current QRACK folder and QRACK.EXE to -OLD and put the new folder/exe in place. The shortcut on my desktop stayed the same because it is the same .exe path. Now quake is laggy when playing online again.

            This happened to me with 1.85 when i switched to windows 7 64 bit and it has nothing to do with my connection or video settings. It only is choppy when online on any server. i followed some guys tips on fixing this about 5 months ago and it worked.

            What were all those things you are suppose to do to fix this? Run as admin, compatability mode XPsP3, Firewall filter to allow Qrack.exe, anything else? I really want to use it because it looks great but i had to switch back to 1.85 to run without choppiness and lag.


            thanks for the help!


            PS CHASEACTIVE_1 IS WOW! I love how you made the player transparent!!!!! now we just need the crosshair to show through the player when backed into a wall. I dont think it does that.
            Disco there's a registry fix for windows7 about a media throttle or something. It's not Qrack specific, but a win7 setting. There was a message about that somewhere on this forum...
            but the reg key is
            HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Multimedia\SystemProfile\
            Name : NetworkThrottlingIndex
            Value type : DWORD
            Value data : From integer 1 through integer 70 (Decimal) (Decimal)
            www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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            • #51
              info on that reg fix in 7

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              • #52
                Many. The stuttering platform is one, others include riding the plat up from the river to the GA in e1m1 (you can almost die there; that alone justifies the 72 cap in SP) and the first YA in e1m4 (where you shoot the 2 buttons).
                IT LIVES! http://directq.blogspot.com/

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                • #53
                  cool thanks rook and peg will look at it when i get home tonight!

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                  • #54
                    Why does my water look like this (I have r_fastturb off):

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                    • #55
                      make sure gl_textureless is 0 I removed that command (u can use gl_picmip 4 or gl_maxsize 32), but thats the only reason why...i can think of...unless that version u are testing still has just the cvar not the function.
                      www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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                      • #56
                        Hey R00k, did you ever fix frik_file support? Whenever I try to save the waypoints, it says "Save waypoints requires Frik_file support". I can still dump them the old fashioned way, but I thought you had added Frik_File support?

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                        • #57
                          Whoops!

                          I did! But something went wrong somewhere, because I had to force pr_builtin_remap 1, so I disabled the extension system. I forgot to fix that.
                          There was a discussion about a new Quake Standards Base, which I thought was going to progress smoothly. I guess I will re-enable the old QSG EBFS, adding DarkPlaces Extension System, and then sit on the basket of eggs until something hatches with QSB... Honestly if I can support the bare bones of what DP has then most mods will function.
                          www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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                          • #58
                            That's great news. I'm most looking forward to being able to play more modern mods with Qrack. Especially some of the larger SP campaigns, like Warpspasm!

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                            • #59
                              hello lighting hunter can you help me? I'm trying to play Quake 1 with Qrack 1.90 on Win 7 Ultimate but I get the "could not load gfx.wad" message. What can I do?

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                              • #60
                                Make sure you copy the contents of the .zip file into the /quake folder.
                                Your folder should look something like this.

                                Code:
                                /quake/
                                         glQrack.exe        
                                         /id1/
                                              pak0.pak
                                              pak1.pak
                                         /qrack/
                                                 pak0.pak
                                                 fmod.dll
                                                 zlib.dll
                                Also make sure you delete the opengl32.dll that comes with glQuake if it's in your /quake folder.
                                www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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