Well done.Its awesome dude.
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Qrack 2.01 beta public release
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ok, it was gl_overbright "1" that was causing the bloom to look intense and it even made models brighter
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Rook,
This is probably a simple fix but i just switched from QRACK 1.85 to this version and all i did was rename the current QRACK folder and QRACK.EXE to -OLD and put the new folder/exe in place. The shortcut on my desktop stayed the same because it is the same .exe path. Now quake is laggy when playing online again.
This happened to me with 1.85 when i switched to windows 7 64 bit and it has nothing to do with my connection or video settings. It only is choppy when online on any server. i followed some guys tips on fixing this about 5 months ago and it worked.
What were all those things you are suppose to do to fix this? Run as admin, compatability mode XPsP3, Firewall filter to allow Qrack.exe, anything else? I really want to use it because it looks great but i had to switch back to 1.85 to run without choppiness and lag.
thanks for the help!
PS CHASEACTIVE_1 IS WOW! I love how you made the player transparent!!!!! now we just need the crosshair to show through the player when backed into a wall. I dont think it does that.
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Originally posted by R00k View PostI've added host_maxfps default 72. This is to preserve the single player physics of original Quake. It also fixes the bug with platforms stuttering on e1m1. You can use host_maxfps 300 if u wish. Online though, client-side timings are controlled via cl_maxfps.
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Originally posted by Disco Rockstar View PostRook,
This is probably a simple fix but i just switched from QRACK 1.85 to this version and all i did was rename the current QRACK folder and QRACK.EXE to -OLD and put the new folder/exe in place. The shortcut on my desktop stayed the same because it is the same .exe path. Now quake is laggy when playing online again.
This happened to me with 1.85 when i switched to windows 7 64 bit and it has nothing to do with my connection or video settings. It only is choppy when online on any server. i followed some guys tips on fixing this about 5 months ago and it worked.
What were all those things you are suppose to do to fix this? Run as admin, compatability mode XPsP3, Firewall filter to allow Qrack.exe, anything else? I really want to use it because it looks great but i had to switch back to 1.85 to run without choppiness and lag.
thanks for the help!
PS CHASEACTIVE_1 IS WOW! I love how you made the player transparent!!!!! now we just need the crosshair to show through the player when backed into a wall. I dont think it does that.
but the reg key is
HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Multimedia\SystemProfile\
Name : NetworkThrottlingIndex
Value type : DWORD
Value data : From integer 1 through integer 70 (Decimal) (Decimal)
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Many. The stuttering platform is one, others include riding the plat up from the river to the GA in e1m1 (you can almost die there; that alone justifies the 72 cap in SP) and the first YA in e1m4 (where you shoot the 2 buttons).IT LIVES! http://directq.blogspot.com/
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make sure gl_textureless is 0 I removed that command (u can use gl_picmip 4 or gl_maxsize 32), but thats the only reason why...i can think of...unless that version u are testing still has just the cvar not the function.
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Whoops!
I did! But something went wrong somewhere, because I had to force pr_builtin_remap 1, so I disabled the extension system. I forgot to fix that.
There was a discussion about a new Quake Standards Base, which I thought was going to progress smoothly. I guess I will re-enable the old QSG EBFS, adding DarkPlaces Extension System, and then sit on the basket of eggs until something hatches with QSB...Honestly if I can support the bare bones of what DP has then most mods will function.
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Make sure you copy the contents of the .zip file into the /quake folder.
Your folder should look something like this.
Code:/quake/ glQrack.exe /id1/ pak0.pak pak1.pak /qrack/ pak0.pak fmod.dll zlib.dll
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