Yeah this is a legacy bug from the quakeworld hud. As back when this was made, quakeworld didnt have support for mission packs.
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Qrack 2.01 beta public release
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I think it's certain types of brushes. I noticed playing Rocket Arena the other night a whole wall went totally black! I havent had time to riffle through the particular code, but I'll try to get it fixed asap..
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I found a bug in a custom SP map in Qrack. If you download the map FMB4 and travel to the coordinates "LOC=385: 2770: -70", you will find that the teleporter there does not work. I tried the same teleporter in GLQuake, and it worked fine. Any idea why that is?
Download the map here:
http://www.quaddicted.com/filebase/fmb4.zip
Oh, and you have to touch two switches in the room with the teleporter to open the door. They are behind the beams in the same room (really easy to find).
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Hmm, is that the room with the Egyptian theme to it? That teleporter behind that wall works for me... what build are u using? 3417?
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Originally posted by R00k View PostHmm, is that the room with the Egyptian theme to it? That teleporter behind that wall works for me... what build are u using? 3417?
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Hey R00k, I see there is a new release on your web site. You should post a new thread about it! The last version I downloaded was 3417. Has there been any major changes since then? I'm glad you are still working on Qrack.
The last issues I mentioned still seem to be present in the latest version. Some walls still turn black when you fire certain weapons around them, and the new weapon icons in Mission Pack 2 appear on the bottom instead of the side of the screen.
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Yes, it has to do with using vertex arrays with decals.
im trying to fix this cause vertex arrays draws them faster yet irregular.
:< if at all i can fall back to the later. or at least an option.
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