You have some non-Quake pak file or pk3 in the id1 folder.
Anything not named pak0.pak or pak1.pak, move it somewhere else or delete it.
Structure:
c:\quake\darkplaces.exe
c:\quake\(all those DarkPlaces .dll files, they are optional)
c:\quake\id1\pak0.pak (17 MB file size -- if it isn't 17 MB filesize -/+, it isn't the Quake pak0.pak)
c:\quake\id1\pak1.pak (33 MB file size -- if it isn't 33 MB filesize-/+, it isn't the Quake pak1.pak)
The DarkPlaces.exe and the pak0.pak and pak1.pak are the only 3 files required to run DarkPlaces with full registered Quake. You could even make a new folder called c:\quake (put DarkPlaces there) and make a folder called c:\quake\id1 (put pak0.pak + pak1.pak) if you wanted.
The optional DarkPlaces .dll files are for extra functionality, but DarkPlaces will run without them.
Improvise the above folder structure to whatever your actual Quake folder is.
Anything not named pak0.pak or pak1.pak, move it somewhere else or delete it.
Structure:
c:\quake\darkplaces.exe
c:\quake\(all those DarkPlaces .dll files, they are optional)
c:\quake\id1\pak0.pak (17 MB file size -- if it isn't 17 MB filesize -/+, it isn't the Quake pak0.pak)
c:\quake\id1\pak1.pak (33 MB file size -- if it isn't 33 MB filesize-/+, it isn't the Quake pak1.pak)
The DarkPlaces.exe and the pak0.pak and pak1.pak are the only 3 files required to run DarkPlaces with full registered Quake. You could even make a new folder called c:\quake (put DarkPlaces there) and make a folder called c:\quake\id1 (put pak0.pak + pak1.pak) if you wanted.
The optional DarkPlaces .dll files are for extra functionality, but DarkPlaces will run without them.
Improvise the above folder structure to whatever your actual Quake folder is.
Comment