sounds like you missed a cap somewhere in the quake dir.
Did you run the fixskins.sh in each level of dir?
Did you run the fixskins.sh in each level of dir?
if (size < 0) { Sys_Error ("AddParticle: Invalid size. part_type(%d)", type); } if (time < 0) { Sys_Error ("AddParticle: Invalid time. part_type(%d)", type); }
particleimage = GL_LoadTextureImage("textures/muzzleflash", qmb:muzzleflash", 128, 128, TEX_ALPHA | TEX_COMPLAIN); if !(particleimage) return; ADD_PARTICLE_TEXTURE(ptex_muzzleflash, particleimage, 0, 1, 0, 0, 256, 256);
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