Bump mapping's OK but Tenebrae really overdoes it. We're not just talking about bumps here; we're talking about HUGE GREAT FUCKING CANYONS that you could lose yourself in. Similar to the way early games with coloured lighting overdid it, and give you what looks like garish and cheesy disco lighting.
Bigger is not always better, and sometimes less is more.
DP, by the way, can achieve much the same effect with the appriopriate cvars, and recent builds have been doing some really good things with performance. Not quite in you-know-what territory yet (I would have released it ages ago if I thought it was ready, by the way - 1800 FPS in that scene, for the curious), but definitely doing something right and well worth watching for future improvements.
Bigger is not always better, and sometimes less is more.
DP, by the way, can achieve much the same effect with the appriopriate cvars, and recent builds have been doing some really good things with performance. Not quite in you-know-what territory yet (I would have released it ages ago if I thought it was ready, by the way - 1800 FPS in that scene, for the curious), but definitely doing something right and well worth watching for future improvements.
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