If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
I seriously wish I had the ability to assemble a new "quake" game utilizing, with purpose, all the cool effects and sounds... HELL, any cool "improvement"! It would be so awesome.
Thanks for effort, I love the look of that in the game
Name's damage_inc, and killing is my business. Don't worry though, it's nothing personal! Oh wait... maybe itis
sure, you're welcome
glad you like the effects i added
i did start a project like that for rogue but i stopped halfway cuz i got busy with other stuffs.
but i will continue it one day and finish it, dun worry
.
mebbe i might add the same effects to all quake maps which have lava and acid and such some day
after im done with other stuffs first, like the rogue effects.
Ya Splitter is providing me lot of material for the conclusion of my Qrack Videos... I think I took some of her screeshots and images in all the Qrack Video conclusions so far.
See for example the last one (these images above are for the next one)...
I know this thread is bigger than the other thread, wich describes how to add particles and stuff.
But please consider to post in the proper thread
Just in case other people are interested too and want to play around with these kind of things.
This thread right here is only explaining weather effects.
Regarding lava haze:
As far as I know gdiddy62 was working on the ID1 maps.
But I dont know his status.
Please get in contact with him (so no double work must be done).
Good to see that some people are using these things.
At least it was worth the trouble...
I have tried and tried to get this rain stuff to work and I just cant get it to. Im lost at one of the steps.
I have downloaded your episode 1-4 .ent files you made since I had no exp in making my own .ent files yet, renamed and moved them to ID1\maps like told and the rain wont work.
I did most of the steps one by one just as you said but I had a couple problems.
first off, I see no misc.qc file. I dont have that file anywhere and I have the DPQuake downloaded and all my pak files in the ID1 folder. Where is this file found? why dont I have it? I cant really do more steps without it. Can you get me this file or point me to it?
hours later after getting annoyed, I downloaded someones dpmod folder and its got a file named misc.qc in a folder named qc so I tried that one and added in the rain and snow effect to the bottom of the file and saved it. Then I did the copy dpextensions.qc, opened progs.src and added dpextensions.qc after defs.qc.
I had no dpmod folder before downloading someone elses. did I need to install something or just make that folder myself?
the next step says compile it and you get a progs.dat file. what do you mean by compile it? I cant do that step if I dont know how to. I assume this means I need extra software or something? What do I need to do to compile and get a progs.dat file of my own
I ended up using the progs.dat file that was in the dpmod folder I said I downloaded from someone else just above. Theres rain in it now but problem is all the flames look like rainbows and its someone elses changes to the game. The guns look different and they have their own sound effects and models added in. ((It seems its this progs.dat file that determines what changes are in the game? Since I didnt compile it myself because I had no clue how, it seems I have no choice in what changes to the games are made. It seems I was able to add the rain in (Possible they already did it and I only think I added it in) but i cant remove all these other changes from it)) All I wanted was the rain added to the normal DPQuake program and for that to be the only change to the game that I could turn on and off.
Can anyone help me out here? Id prefer to start from the first problem which was not having or cant find the misc.qc file if possible. Then Id like to know how to compile to get the progs.dat file, that way its only got the rain effect added and nothing else and I can turn the rain and snow on and off when I want.
If you could get a fresh DPQuake engine and set it up to where its just got rain on all levels then give me a zip folder that would be even better for me. Once I see that I can more than likely figure more out on my own as well.
This dpmod folder I downloaded from someone else has so much stuff in it thats its a tad confusing when this is your first time hearing about dpmod.
Last edited by darkdream787; 03-23-2013, 09:09 PM.
What you're talking about is programming and modding.
If you are not familiar with the idea of compiling something, then maybe this is not a good idea.
You get .qc files from the id Software progs 1.06 source code, and you use FTEQCC to compile them into a progs.dat file, which gets executed by the engine.
What you're talking about is programming and modding.
If you are not familiar with the idea of compiling something, then maybe this is not a good idea.
You get .qc files from the id Software progs 1.06 source code, and you use FTEQCC to compile them into a progs.dat file, which gets executed by the engine.
Im quite familiar with computers, a few programming languages and have been in college. Im just not experienced messing with DP yet. Ill catch on quickly once shown in the right direction or someone helps start me off. Its how I happen to learn lol by playing with things on my own and sometimes a little help. Im just trying to get rain added into the normal game. Rain is the only add in Im trying for right now so it cant too hard since Im not going overboard with mods or changes.
Thanks for the bit of info. Ill look for the file.
to use these ent files for rain and such, you need to have seven's small mod compilation installed, which you can find RIGHT HERE
you dont need to compile any qc or such yourself, all it requires for these ent files to work is seven's SMC mod
thanks, Ill take a look at it and hope it works. Though I would also like to learn how to compile myself as well if its not extremely complicated to the point you cant stand it ha ha.
It looks like it does changes to the game other than just the rain though like looks of things and or nails position when fired. Will this change the game much? I like it how it originally is, I just wanted rain added in.
I see you can enable and disable things to adjust it to your liking. I hope I can disable most changes and add in the rain ent files I have.
Ill let you know if I have a problem with it after I get it and play with it some in a couple hours.
Last edited by darkdream787; 03-24-2013, 06:50 AM.
@darkdream
yes the small compilation also includes a lot of other new features.
but... all of these can be turned on or off through editing the included autoexex.cfg
thats what seven always did with every new feature he implented, adding options to turn the feature on or off so you arent forced to have a feature in your quake that you dont like.
so if you want, you can just turn off all of the features and such that you do not like, and if you turn off every single one quake will be the exact same how it was originaly except for the few fixes it includes
.
so take a look at the included autoexec.cfg, you can just open it with notepad or any other text program.
in the autoexec.cfg it also includes a short description of each of the options
Comment