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TUT: Creating Rain + Snow + Fog in DarkPlaces

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  • #16
    Dear all,

    did a quick snow test for you to see how it looks in DarkPlaces.
    The snowflakes wave around randomly like real ones. It looks really good !

    Snow is much less FPS hungry than rain.

    Play around with the "count" value to have less or more snow.

    DOWNLOAD

    [EDITED]
    I updated the link with the FULL version of my "small mod compilation".
    Latest Update (with rain + snow code included)
    Snowy and rainy .ent files are included as well for your convenience.
    [/EDITED]


    Last edited by Seven; 04-29-2011, 02:12 PM. Reason: Updated Download-Link with V2.71

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    • #17
      As always, very grateful for your work Seven. I'll use it on a few original maps, but I also have some community maps I play with DP which will benefit from this. The snow in this looks much better than Telejano's even in a pic.
      Regards

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      • #18
        It looks much much better than Telejano's. Ground fog would be cool though.
        Quake 1 Singleplayer Maps and Mods

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        • #19
          Update in post #1

          - I included the snow code now into the tutorial with examples (as requested).

          - Also my latest version of "small mod compilation" is now linked there (with rain+snow code included). Together with more .ent files (also snowy) which are included as well.

          This makes sense, because most people are not familiar with QC editing and compiling.
          So now all you need to do is extract and play right away to have weather effects.
          (A detailed readme.txt is included)

          Best regards,
          Seven

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          • #20
            WOW! The snow in DP is miles better than the Telejano engine. I can't wait to go through mu user-made maps and find the ones that will benefit from this using DP.
            Thanks again Seven..Snow-Rain-Fog in DP rocks!

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            • #21
              With 5-6 more Sevens ... you'd wonder ...

              I just have to say, Seven has done more to document and illustrate DarkPlaces features than I really remember anyone anywhere doing.
              Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

              So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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              • #22
                Hello

                Now there's snow added


                Thanks for the tutorial and great ent files.


                Regards

                Sean

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                • #23
                  Amazing!
                  uakene.com

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                  • #24
                    Implemented

                    Badda Bing ...


                    Thanks so much!
                    I think I will return to Aliens now thank you.. gotta checkout colored fog with flares

                    P.S.
                    The only topper to this I suppose would literally be Biblical:


                    Fire and Brimstone
                    Last edited by bluntz; 04-19-2011, 02:38 PM.
                    WARNING
                    May be too intense for some viewers.
                    Stress Relief Device
                    ....BANG HEAD HERE....
                    ---------------------------
                    .
                    .
                    .
                    .
                    .--------------------------

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                    • #25
                      Thank you all for your kind words.

                      I finished Episode 1 now.
                      Please find the .ent files in post #2. (as usual)

                      Damn, e1m5 was hard !
                      20 blocks/cubes had to be made... Which mapper makes so many roof cutouts ?

                      I am sorry about e1m6, but this map has so many double layer areas, that rain cannot be implemented.
                      Snow would be possible though !
                      Reason:
                      Rain usually falls through single textures.
                      So when a map like e1m6 has many many areas where you can walk below other passages,
                      the rain would fall through the floor texture and it would rain from the ceiling in the below area.
                      Snow behaves different ! Snow does NEVER fall through a texture.
                      Thats why snow can be implemented in every map without issues.
                      But I thought snow doesnt fit into this hellish map, right ?

                      I wanted to give you some pleasure for Deathmatch in e1m7 and made a special snow map:
                      When hell freezes over...
                      [EDITED]
                      I forgot to put the snowy e1m7.ent into post #2 (now its there)
                      [/EDITED]


                      Now I want to take a break from .ent file creating and will draw back a little.
                      Maybe someone else has time and interest in doing Episode 2 meanwhile ?

                      Some screens:








                      Kind regards,
                      Seven
                      Last edited by Seven; 04-20-2011, 09:02 AM. Reason: forgot to upload the snowy e1m7.ent

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                      • #26
                        this stuff is great!

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                        • #27
                          i wanna try this but i cant find misc.qc
                          Originally posted by Magnus
                          Apology accepted.

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                          • #28
                            Hello turtlevan,

                            for just a quick test you always got the quick alternative way.
                            I described the alternative way in the 1st post.
                            There you will find the link to the already compiled code.

                            Simply extract and run. Ideal for a quick test.

                            If you like it, you can keep using the mod, or do your own thing/compilation
                            (as explained in 1st post as well).

                            If you have further questions, I will be happy to help.


                            [EDITED]
                            To answer your question regarding the file "misc.qc":
                            You surely know that Quake is written in QuakeC. The complete game mechanic is inside various .qc files.
                            It is the source of Quake.
                            The "misc.qc" is part of it. You will find the complete original Quake Ver.1.06 source (including Spike�s amazing fteqcc compiler) beside my edited source inside my linked file in 1st post as well. I included them both on purpose. This way you can easily compare the .qc files to find out what I modified in the mod.
                            [/EDITED]

                            Kind regards,
                            Seven
                            Last edited by Seven; 04-23-2011, 12:20 PM.

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                            • #29
                              Edit: Okay, snow works now. I gotta make my own progs.dat tho... sheesh this is a lot of work.
                              Last edited by turtlevan; 04-24-2011, 12:57 PM.
                              Originally posted by Magnus
                              Apology accepted.

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                              • #30
                                Originally posted by Seven View Post
                                the rain would fall through the floor texture and it would rain from the ceiling in the below area.
                                Perfect...then it looks like theres a leaking toliet on the 2nd floor hahaha
                                Rambo[RuM]
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