Hello turtlevan,
making your own progs.dat is not much work.
Please let me try to help.
You have this folder inside my zip file:
"original Quake 1.06 source qc".
Paste LordHavocs code into the end of "misc.qc".
Copy/Paste the file "dpextensions.qc" (its in your Quake folder) into the folder:
"original Quake 1.06 source qc".
Last thing you have to do is edit the file:
"progs.scr" (as described in 1st post).
Thats it.
Now simply compile it and you have the "progs.dat" you need
Throw this little beauty into your ID1 folder.
Start DP as usual.
It would be nice of you if you suprise us with a little snowy or rainy clip.
Kind regards,
Seven
PS: Anyhow I suggest using my "small mod compilation" because of all the other visual enhancements and the new features (like nail correction, beautiful torchlight sprite, footsteps, gibbing corpses, kicking gibs, ...).
Nothing breathtaking, but a nice enrichment for your movie clips, isnt it ?
making your own progs.dat is not much work.
Please let me try to help.
You have this folder inside my zip file:
"original Quake 1.06 source qc".
Paste LordHavocs code into the end of "misc.qc".
Copy/Paste the file "dpextensions.qc" (its in your Quake folder) into the folder:
"original Quake 1.06 source qc".
Last thing you have to do is edit the file:
"progs.scr" (as described in 1st post).
Thats it.
Now simply compile it and you have the "progs.dat" you need

Throw this little beauty into your ID1 folder.
Start DP as usual.
It would be nice of you if you suprise us with a little snowy or rainy clip.

Kind regards,
Seven
PS: Anyhow I suggest using my "small mod compilation" because of all the other visual enhancements and the new features (like nail correction, beautiful torchlight sprite, footsteps, gibbing corpses, kicking gibs, ...).
Nothing breathtaking, but a nice enrichment for your movie clips, isnt it ?
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