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  • Quake on Mac OS X

    Hi everyone,

    What are the best Quake clients to use on OS X? Is there an OS X version of Engine X available?

    Also, I would like to know if it is possible to use custom HUDs in ProQuake v 3.5, which is the client I am currently using. Is it possible to download bFeared's HUD that's featured in Engine X for use in ProQuake?

  • #2
    Quakespasm
    Quake 1 Singleplayer Maps and Mods

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    • #3
      Doesn't work.

      BTW I'm running Mac OS X 10.4.11.

      Have they ported Qrack to OS X yet?

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      • #4
        http://download.virtualbox.org/virtu...-72479-OSX.dmg

        This is where I would start for getting Qrack running from within your enviro,unless there IS a Qrack port for Mac OSX. You can run it from within a virtual enviroment. I'm pretty sure this is the most direct approach I can think of...
        Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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        • #5
          I run darkplaces and all the latest mods for it on my Mac. It's currently my favorite and runs all the mods I like exactly the same as in windows. For modding purposes I would suggest darkplaces.
          It's native to the Mac no virtualization needed.

          There's also proquake for OS X (as the OP has noted) and fruitz of dojo quake for more vanilla versions.... all native. There is also fritzquake SDL version... not sure if that's universal (runs on both PPC and intel) though but I know for sure fruitz of dojo is universal and proquake probably is too.

          Fruitz of Dojo has regular GLQuake ported to universal binary as well as tenebrea btw. Also I don't think fruitz quake clients support very many of the mods at least not very many of the newer mods out there because of how vanilla it is... I mean the only real addition they have is being able to play MP3 songs from a folder.

          There are actually quite a few alternatives depending on what you want without resorting to running windows in virtualization which wouldn't run as well. One other client I almost forgot to mention is fuhQuake... I ran it at one time and it seemed to have pretty good modding capability.... I ran high res packs and replacement weapons models on it at one time.

          Here's links to the various clients for OS X that I know of. I'm pretty sure all of these are universal binary except perhaps fitzquake SDL:
          fruitz of dojo

          fruitz's tenebrea

          proquake

          fitzquake

          darkplaces

          fuhQuake

          By the way if you have a PowerPC Mac running Qrack in virtualization would give you double bad results because of CPU emulation. I would highly suggest you run any of the above native clients rather than do that.
          Last edited by smoketetsu; 07-11-2011, 11:39 PM.

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          • #6
            If you want graphics then see if Darkplaces' for the mac will run on your system, it does take a lot of cpu. If you are just playing single player or are trying to play online then use Baker's Proquake for the mac which can be found on this site: On the main page scroll down until you see the proquake icon on the right about half way down.
            Last edited by Dreadful; 07-12-2011, 07:41 AM.
            SpeakNow.QuakeOne.Com
            [email protected]
            AIM - EMHof1

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            • #7
              I used Fink on Mac --------Fink - Home
              All the linux builds are able to compile with this porting tool I do believe.
              Almost all the Linux programs are usable natively on mac with it.
              WARNING
              May be too intense for some viewers.
              Stress Relief Device
              ....BANG HEAD HERE....
              ---------------------------
              .
              .
              .
              .
              .--------------------------

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              • #8
                Thanks for all of the replies everyone. I've downloaded DarkPlaces for Windows/Linux/OS X, but I can't get the application to run. When I open it it immediately closes. Does anyone know what is going on? This has happened with other Quake clients, but I can't think of them right now. Am I just not installing DP properly?

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                • #9
                  try running it from terminal,cd into dir and exec there.
                  WARNING
                  May be too intense for some viewers.
                  Stress Relief Device
                  ....BANG HEAD HERE....
                  ---------------------------
                  .
                  .
                  .
                  .
                  .--------------------------

                  Comment


                  • #10
                    Evenin' all!

                    I'm new to all this, but i'm getting there gradually.

                    Question 1:
                    I have heard that the Quake Epsilon Build is quite good, so I downloaded the medium version to start with, but I cannot find the darkplaces Mac executable file.
                    The text read me file says "there are executables for window/mac and linux in the download pack", but I only see one darkplaces logo, and when I click it, nothing happens. I cannot find anything that is labelled as a Mac executable .

                    Do I need to open it in my terminal? If so, I need a guiding hand, as I have never used the terminal on my mac before.

                    Question 2:
                    I downloaded Fruitz Of Dojo's 'Quake' (which comes with GLQuake) and 'Quake Tenebrae'.

                    These all work fine!

                    I do, however, receive a strange message when I load up the Tenebrae version. It tells me that "my Open GL framework is out of date", and that "I need to update to a newer version, as it will affect the performance" etc.

                    Underneath that, the message continues: "Tenebrae needs OSX 10.2.3 or higher to run".

                    That is strange, as I am running 10.5.8, and my Open GL is updated automatically everytime I update my OSX.

                    These are my specs:

                    OS X:
                    10.5.8

                    NVIDIA Ge Force 6600

                    Dual 2.3 GHZ PPC G5

                    2 GB DDR2 SDRAM

                    Hopefully i'll speak to guys soon!

                    BR.

                    Baz.
                    Last edited by peter tron; 01-17-2012, 04:56 PM.
                    "There ain't no Devil, son, that's just GOD when he's drunk!"

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                    • #11
                      Darkplaces can be done on a Mac, I know I did it. I had the same problem with was supposed to include a Mac release and found files that seemed to 'almost' want to work for Mac, if you can compile code you'll get one of those releases to work.

                      Go into Lord Havoc's files directory by shortening the link to his recent DL. Look at the dates of the releases, and go back through time until you find one that works. I can't point you at the exact file I got to work because I deleted the original zip. Don't use Stuffit to decompress either, use 7zX. Stuffit chokes and sputters and refuses to do Windows... eventually telling you there's an error.

                      It can work for a Mac and believe me when I tell you it's worth the digging you're going to have to do. Get Darkplaces, get the texture pack here, etc. And when it finally works come back and post a pix here!

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                      • #12
                        Forgot to include... Lord Havoc's Darkplaces for Mac has to be in the same directory as id1 and id1 has to include the original pak files that came with Quake.

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                        • #13
                          Cheers for replying, Maxx!

                          I'm going to give that a try over the weekend.
                          I'll also drop Lord Havoc a PM to see if he direct me to the correct DL quicker.

                          BR.

                          BaZ.
                          Last edited by peter tron; 01-20-2012, 07:53 AM.
                          "There ain't no Devil, son, that's just GOD when he's drunk!"

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                          • #14
                            I have tried the most recent DarkPlaces build, and it worked first time!

                            I neglected to mention in my first post that I was trying to get the Quake Epsilon build to work. I know it is using the Dark Places engine, but I dragged the ID folder from the Quake Epsilon build into the new Dark Places version.

                            I'm assuming all the mods in the Epsilon ID folder should be working.

                            Using the defaults was fine, even with full 1920 x 1080 resolution. The only time I noticed a difference is when I applied RT World shadows. Just applying RT world was OK.

                            I was thinking that I will have to upgrade to a newer Graphics card. Below is what I am currently using:

                            NVIDIA GeForce 6600
                            VRAM: 256

                            I was told my processor and RAM should be fine:

                            Dual 2.3 GHZ PPC G5
                            2 GB DDR2 SDRAM

                            Cheers!

                            Baz.
                            "There ain't no Devil, son, that's just GOD when he's drunk!"

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                            • #15
                              Do you know the date of the most recent build you got to work for Mac or was it the link right of off the main Darkplaces page?

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