Whenever I minimize/maximize Qrack now, the mouse stops working altogether in the game until I restart Qrack completely.
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Have you had a chance to look at the bug I mentioned in the last post yet, R00k? I can help you narrow it down if you need me to. Just let me know what you need.
Also, I noticed the HUD icons are still in the wrong spot the Rogue mission pack. I have my HUD weapon icons on the right side, but the Lava Nailgun appears on the bottom of the screen when I switch to it.
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Merry fkn Xmas!
Now to the bug hunt.
Demo playback failing shortly after a few seconds into them.Usually with a max light styles error.
Lots of random disconnects during matches with a lost socket error.
Plenty of random general software errors and dies all the time now wont run for more than a few minutes.
Bah humbug!
Time to start fresh and test against a virgin install I spose and get back to you with the results.
I found a gtx 520 under my tree this morningWARNING
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This would be a lot easier if there was an error log generated on shutdown.
I can see that some of the demo playback issues are missing models or maps.Some other things are likely .dll version conflicts caused by my pasting the new exe into the qrack folder.
Other things are likely caused by dumping all the demos together.
But the scv_ >Max_lightstyles seems to be the most common error in demo playback.Last edited by bluntz; 12-25-2011, 05:33 AM.WARNING
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Something weird is my sprite for armor is now the Rl ammo also the mega sprite is black again.
Also my new card is a GT 520 and is going back tomorrow and getting the GTX 550 ti.
I got WIFED!Last edited by bluntz; 12-25-2011, 11:07 AM.WARNING
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the mouse doesn't feel as smooth as the previous build, or moves as fast.
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I noticed that also.
At least it has not crashed yet after a full segregation and vanilla install.
Nice to see your still around Trick.
Maybe I could get you to show me how to set up your multi player weapon models ?WARNING
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Originally posted by LockNLoad View Postthe mouse doesn't feel as smooth as the previous build, or moves as fast.
or
m_direct_input 0/1
but not both a the same time.
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Originally posted by bluntz View PostI noticed that also.
At least it has not crashed yet after a full segregation and vanilla install.
Nice to see your still around Trick.
Maybe I could get you to show me how to set up your multi player weapon models ?
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m_directinput 1 works very nicely.
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I already use the direct input, here is my autoexec:
autostats 1
cl_mute "0"
cl_qwlocs "0"
cl_sbar_style "1"
cl_maxfps "220"
crosshair "2"
cl_autodemo 2
cl_hurtblur 0
cl_bob "0"
cl_forwardspeed "420"
cl_sidespeed "420"
cl_backspeed "420"
cl_upspeed "420"
cl_downspeed "420"
con_textsize 11
fov 110
gl_flashblend "0"
gl_polyblend "0"
gl_deathblur 0
gl_fog 0
gl_particle_count 1024
gl_anisotropic 4
m_filter "1"
m_smooth 1
m_directinput 1
pq_teamscores "1"
pq_timer "1"
pq_spam_grace "5"
pq_scoreboard_pings "1"
r_wateralpha .2
r_wateralpha_radius 1024
r_shadows "0"
r_simpleitems 1
r_waterwarp "0"
r_drawviewmodel "0"
r_powerupglow 1
r_glowlg 0
sbar_alpha_bg "0.7"
sensitivity "10"
_snd_mixahead ".14"
sv_cull_entities 2
v_damagecshift 0
v_ringcshift 0
v_kickpitch 0
v_kicktime 0
v_kickroll 0
v_ringcshift
v_dlightcshift 0
v_pentcshift 0
v_suitcshift 0
v_gunkick 0
v_quadcshift 0
vid_conwidth 640
vid_conheight 480
//multi wait
alias w00 ""
alias w01 "wait"
alias w02 "w01;w01"
alias w04 "w02;w02"
alias w08 "w04;w04"
alias w16 "w08;w08"
alias w32 "w16;w16"
alias mw w00 //initial value
//cycle mw
alias cycle_mw mwc0
alias mwc0 "alias mw w00;alias cycle_mw mwc1;echo mw = 00"
alias mwc1 "alias mw w01;alias cycle_mw mwc2;echo mw = 01"
alias mwc2 "alias mw w02;alias cycle_mw mwc3;echo mw = 02"
alias mwc3 "alias mw w04;alias cycle_mw mwc4;echo mw = 04"
alias mwc4 "alias mw w08;alias cycle_mw mwc5;echo mw = 08"
alias mwc5 "alias mw w16;alias cycle_mw mwc6;echo mw = 16"
alias mwc6 "alias mw w32;alias cycle_mw mwc0;echo mw = 32"
//weapons
alias "AXE" "impulse 1" //Axe
alias SG "impulse 2" //ShotGun
alias SSG "impulse 3" //SuperShotGun
alias NG "impulse 4" //NailGun
alias SNG "impulse 5" //SuperNailGun
alias GL "impulse 6" //Grenade Launcher
alias RL "impulse 7" //Rocket Launcher
alias LG "impulse 8" //Lightning Gun
//best weapon aliases
alias BWSSG "bestweapon 3 5 4 2 1" //SSG->SNG->NG->SG->AXE
alias BWSNG "bestweapon 5 3 4 2 1" //SNG->SSG->NG->SG->AXE
alias BWLG "bestweapon 8 5 3 4 2 1" //LG->SNG->SSG->NG->SG->AXE
//default for Manually Pre-Selected Weapon (non-explosive)
alias MPSW BWLG //LG->SNG->SSG->NG->SG->AXE
alias "+mpsnew" "MPSW;mw;+attack"
alias "-mpsnew" "-attack;sticky"
bind "f11" "exec cya.scr"
//rocketjump (set cl_pitchspeed to a high value)
alias +rj "RL;+lookdown;+jump;+attack"
alias -rj "-lookdown;-jump;-attack;force_centerview"
cl_web_download_url "http://quakeone.com/qrack"
//vertical grenade (set cl_pitchspeed to a high value)
alias +vg "GL;+lookup;+attack"
alias -vg "-lookup;-attack;force_centerview"
alias w5 "wait;wait;wait;wait;wait"
//Steady shaft//
alias +lg "impulse 8;wait;sensitivity 4;wait;+attack"
alias -lg "sensitivity 10;wait;-attack;wait;impulse 2"
alias "+ls" "lookstrafe 1"
alias "-ls" "lookstrafe 0"
bind "c" "+ls"
bind "ctrl" "+lg"
//Hook fire
//bind mouse3 +hook
//+hook "wait;impulse 22;wait;+attack"
//-hook "wait;-attack;wait;impulse 69"
alias "w5" "wait;wait;wait;wait;wait"
//RL deny
alias "+rl" "wait;impulse 7;w5;+attack"
alias "-rl" "wait;-attack;impulse 2"
bind "mwheelup" "+rl"
bind "mwheeldown" "+LNG"
bind "mouse3" "BWSSG"
//GL deny
alias "+qrl" "wait;impulse 6;wait;wait;+attack"
alias "-qrl" "wait;-attack;impulse 2"
//LG deny
alias "+LNG" "wait;impulse 8;wait;wait;+attack"
alias "-LNG" "wait;-attack;impulse 2"
Trickle you are not an easy guy to get to.
Maybe if you could just PM me with the mundane links to docs I will need to read so I don't waste your time going over the boring bits?
That would be swell.Last edited by bluntz; 12-31-2011, 11:29 PM.WARNING
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Originally posted by bluntz View PostYes
Trickle you are not an easy guy to get to.
Maybe if you could just PM me with the mundane links to docs I will need to read so I don't waste your time going over the boring bits?
That would be swell.
and R00k..that classic bug from years ago is happening again!
Also, powerup shells don't seem to be working.
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Woah, wtf?! I seriously do not get that bug again. grab the current beta exe in the www.quakeone.com/qrack/dev folder (just the exe) and see if it still works on your end.Last edited by R00k; 01-05-2012, 10:13 AM.
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My mouse still doesn't respond after minimizing/maximizing the game in these newer builds. I can only use the keyboard after I maximize, and have to reload the game.
Edit: Ok, I figured out that m_raw_input causes this bug. I turned it off, since I don't know what it does anyway (it's a new command, right?). Maybe it should be disabled by default.
I have noticed one more small thing. While a new map loads in the game, the windows mouse cursor pops up for a second, then disappears again. It did not do this before. Here are my current mouse settings from my autoexec:
//Mouse
m_raw_input "0"
m_smooth "1"
m_directinput "1"
m_noforcemparms "1"
m_filter "1"
m_rate "1000"
m_di_bufsize "32"
m_di_buffered "0"Last edited by Lightning_Hunter; 01-05-2012, 11:44 AM.
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Make sure that m_directinput AND m_raw_input are not both set ON at the same time.
\
Eh, I found a bug, m_raw_input 1 is required if u use vid_vsync 1, if in windowed mode.Last edited by R00k; 01-05-2012, 12:10 PM.
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