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  • #61
    Hey R00k, I noticed there is a build 3816 in your secret hidden dev folder. The last build I got was 3655. What's new?

    I noticed the issue with the Rogue weapon icons appearing in the wrong place is still there. I have my weapon icons on the right side of the screen, and when I switch to the Lava Nailgun, it appears on the bottom.

    Edit: Also, the invisible Grunt bug is still present in some maps. Refer back to this post to see what I mean:

    Hey r00k, I was playing an SP map today, and the grunts were invisible. I'm using build 3655. I tried playing the same map using version 1.90, and I could see them just fine. Any idea what's going on?

    Here is the map. The first two grunts in the very first starting room were invisible for me (playing on skill 3):
    http://www.quaddicted.com/filebase/back2forwards.zip

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    • #62
      Found the missing models bug. On certain mods, it set the entity.alpha flag to 0 and the engine was drawing a transparent model.
      Last edited by R00k; 09-18-2012, 10:56 PM.
      www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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      • #63
        Originally posted by R00k View Post
        Found the missing models bug. On certain mods, it set the entity.alpha flag to 0 and the engine was drawing a transparent model.
        Awesome. Is there a new build now?

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        • #64
          I'll clean up a dist and post it soon, i have a few unfinished things i need to test, (or just disable for the moment).
          here's a few things i've added in the last build
          added: "cl_bobfall"
          added: "cl_bobfall_scale"
          added: "con_clear_input_on_toggle"
          added: "con_clear_key_state"
          added: "in_raw_allbuttons"
          added: "r_outline_surf"
          added: "r_showbboxes" (local game developer mode sv_cheat 1 only)
          added: "sys_highpriority"
          added: con_notify_position, allows u to move the chatlines vertically on the screen.
          fixed: draws chatlines on-screen if in menu, or scrolling back thru the console buffer.
          fixed: shaft with cl_truelightning 0, while walking up stairs.
          added: scr_drawautoids to label players during demos
          fixed: increased lightmap speeds using 24bit uploads with GL_RGBA8 and GL_BGRA/GL_UNSIGNED_INT_8_8_8_8_REV.
          added: vid_force_aspect_ratio cvar, to force the console text and 2d images to use the monitor's native aspect ratio instead of the aspect ratio of the custom resolution

          (build 3557):

          Added "servers" command

          syntax: servers {all}
          desc.: Downloads an ascii webpage outputs it to the console listing current active quake
          servers. By default it will only list the servers with players, though, using the
          optional 'all' parameter will show all servers active regardless.

          added: m_raw_input support, as an alternate to directinput.

          added: gl_lightning_alpha, allows you to adjust the transparency of the bolt.mdl, 1 will make the bolt fullbright. Min 40%.

          added: teamscores to scr_printstats_type 1

          added: gl_conback_image will specify the conback image in real-time.

          fixed: -game MYMOD will load ALL 24-bit texture replacements from within the GAMEDIR "/mymod/" first.

          added: Adjustable con_textsize resizing using [alt]UpArrow and [alt]DownArrow keys, with [alt]BackSpace to reset.

          added: commandline option -monitor2 to select second monitor as default.
          www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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          • #65
            Oh, I found another small bug in build 3816. I noticed that the "Jump / Swim Up" control no longer swims up. Previously, I had the right mouse-click set to it so I could jump and swim up using the same key, but it only seems to jump now.

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            • #66
              Make Sure pq_moveup is set to 1 the. Your jump key will +moveup when in water.
              www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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              • #67
                That's odd, it was set to 0. I never touched it, so I'm not sure why that happened. Anyway, now it's fixed. Thanks.

                Was GL_hwblend removed or replaced? It tells me the command is invalid now.

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                • #68
                  Ya i removed it as i didnt see it's use.
                  www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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                  • #69
                    Ok, I'll remove it from my autoexec.

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                    • #70
                      Got the new Qrack, thanks Rook! It's great as always. I like the "Classic" and "High Quality" options. Still, no one has updated the TCP/IP and IPX menu item images and they're still the old low res pcx files. Oh well.

                      Another graphical update could be putting a 3D model of the player model that rotates in the multiplayer options section. I think that and the TCP/IP and IPX menu items are the last of the low res stuff in the menus.

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                      • #71
                        Easier to just remove ipx as a (menu) option tbh. Its pointless.

                        There's some image with all the common chars in it somewhere which can be used as a font by an engine instead of explicit images, so you could add ipv6 on there too, or tweak the entire menu with a faithful art style.
                        Some Game Thing

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                        • #72
                          Originally posted by Spike View Post
                          Easier to just remove ipx as a (menu) option tbh. Its pointless.

                          There's some image with all the common chars in it somewhere which can be used as a font by an engine instead of explicit images, so you could add ipv6 on there too, or tweak the entire menu with a faithful art style.
                          What I'm trying to say, is that the entire menu has been tweaked with a faithful art style except for the IPX and TCP/IP menu options in the "Multiplayer" menu. I understand the motivation behind removing IPX, but wouldn't that have to be done at the Engine level, and not simply a cosmetic change?

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                          • #73
                            I created a Qrack compatible version of MoonDrunk's Menu that has the TCP/IP & IPX Menu. I uploaded it for you here:
                            http://fbe.am/cnz

                            Just place the gfx menu into the Qrack folder.

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                            • #74
                              Originally posted by Lightning_Hunter View Post
                              I created a Qrack compatible version of MoonDrunk's Menu that has the TCP/IP & IPX Menu. I uploaded it for you here:
                              Filebeam - Beam up that File Scottie!

                              Just place the gfx menu into the Qrack folder.

                              great! thanks.

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