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  • #31
    Check my edit in the last post, R00k. I solved the minimize/maximize issue, but found another smaller issue.

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    • #32
      Same problem R00k, I loaded up DM3.


      Also, I found out the powerup shells only outline the gun now. Originally, if you set gl_powerupshells to 1...it would cover the gun all around nicely.


      You don't notice anything until you set gl_powerupshell_size to something and again..It just outlines the edges and such.




      PLAY QUAKE DODGEBALL!

      http://www.moddb.com/mods/quake-dodgeball

      Trickle's VWeps

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      • #33
        It appears that r_novis "1" is causing the visible area problems on certain maps like dm3.

        This is all too familar...Lol.


        PLAY QUAKE DODGEBALL!

        http://www.moddb.com/mods/quake-dodgeball

        Trickle's VWeps

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        • #34
          Trickle, I still cannot reproduce the room in the sky on my end.

          You don't notice anything until you set gl_powerupshell_size to something and again..It just outlines the edges and such.
          I've purposely changed the shells so that u can see the teamskins without color blending, though it requires something like powerupshell size 10

          gl_powerupshell_size less than 6 will draw it like normal now...

          Updated the exe www.quakeone.com/qrack/dev/glQrack.exe
          Last edited by R00k; 01-06-2012, 11:35 AM.
          www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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          • #35
            I water-vis'ed my ID maps, could that be why r_novis "1" shows those areas?


            PLAY QUAKE DODGEBALL!

            http://www.moddb.com/mods/quake-dodgeball

            Trickle's VWeps

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            • #36
              Cool, the latest build seems to fix the issue with the windows mouse cursor appearing while loading maps.

              I know I've said this before, but I must compliment the work you've done with the mouse in Qrack, R00k. There is no other game out there that feels as smooth with my gaming mouse. I mean really, the screen moves in Qrack the exact millisecond that I touch the mouse. It's hard to find a game that has no mouse lag whatsoever.

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              • #37
                DirectQ has Raw input for mouse as well. . (/me burns a copy of the source to CD)...


                beers on me
                Last edited by R00k; 01-06-2012, 11:44 PM.
                www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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                • #38
                  r00k, can you fix the pulldown console (where you can move) and still have console down bug? Also, do you have a config where it sets it to be 'ProQuake-like'? Please let me know and I appreciate your help!

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                  • #39
                    Originally posted by vis View Post
                    r00k, can you fix the pulldown console (where you can move) and still have console down bug?
                    Ya Vis, I added the behavior, where if you are holding down forward and press ~ then that forward will stay down while u read the console, then u have to press forward again to get it to stop. This is controlled with the con_clear_key_state cvar.

                    EDIT: Fixed...

                    Originally posted by vis View Post
                    Also, do you have a config where it sets it to be 'ProQuake-like'? Please let me know and I appreciate your help!
                    I can go back through and try to set up Qrack exactly for ya. Would be nice as an option for Classic in the menu. Some of those menu options/defaults are out dated.
                    V I know your playing on a laptop, havent you tried DirectQ? I get >1900 fps in timedemo demo2 vs 1600 for Qrack. Just worth mentioning if your fps suffer in Qrack.
                    Last edited by R00k; 01-09-2012, 11:48 PM.
                    www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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                    • #40
                      Originally posted by R00k View Post
                      V I know your playing on a laptop, havent you tried DirectQ? I get >1900 fps in timedemo demo2 vs 1600 for Qrack. Just worth mentioning if your fps suffer in Qrack.
                      I am playing on a desktop, not a laptop...

                      But as for the console thing, can you make it like Proquake? the moving forward should stop if you let go of the button. that's how it works in proquake. if you can do that, that would be awesome. it's not exactly right where you have to hit the button again for it to stop moving forward.

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                      • #41
                        *BUMP*

                        This thread is falling too far back! Can't let Qrack die!

                        By the way, the black wall bug is still around. You know, the bug where some walls randomly turn black when you fire around them.

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                        • #42
                          hunter that must just be you? that doesnt happen to me. i been using qrack for like a year now. ive updated to every release hes put out including the newest at www.quakeone.com/qrack/dev/glQrack.exe
                          Rambo[RuM]
                          I support:
                          Quakeone.com ..... of Course!
                          Qrack - Thank You r00k
                          Yayo Industries - Thank you frenzy
                          Zero CTF - Thanks mono

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                          • #43
                            The black wall bug is the decal code. Not sure if it's always been there or not.
                            www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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                            • #44
                              r00k can you re-compile qrack for me so i can have transparent flag textures?
                              Rambo[RuM]
                              I support:
                              Quakeone.com ..... of Course!
                              Qrack - Thank You r00k
                              Yayo Industries - Thank you frenzy
                              Zero CTF - Thanks mono

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                              • #45
                                The black wall bug can be seen every time in this map I uploaded:
                                Test.zip

                                It only happens with certain walls. I shouldn't have said "random" in my previous post, because I think the same walls in the same maps always turn black when you fire around them. The map I uploaded is just a cube test room. If you pick up the super Nailgun and fire in any direction in the room, one of the walls will turn black. This did NOT happen in Qrack 190. I just checked.

                                Edit: Here is a screenshot of the bug. It happens to the wall nearest to the Quad Damage. Rambo, you should download the map I posted above and see if this happens to you. The map is only 12kb.

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