"SynQ" Experiments - Not to be Taken Literally
Don't take the Nexuiz weapon model literally, it is mostly in there to mentally picture the concept of updated weapon models. And ignore the FPS, I had my inferior video card on a higher resolution setting
A total conversion of the multiplayer aspect of the game does not have to look anything like 1996 or even 2006.
The goal of this project isn't to make a free and legal "crappy substitute" for online play; the goal of this project is to bring the state of the game to meet 2010 gaming standards.
DM6 Images: Click To See Larger Version





I was playing around with DM6 and more or less looking over textures, thinking and looking at Nexuiz and OpenArena for ideas/concepts.
In the case of Nexuiz, it *IS* DarkPlaces and more or less thinking about what capabilities are in DarkPlaces and other modified Quake engines. Engine-specific features are ok as long as it "degrades gracefully" in a non-supporting engine.
In the case of Open Arena, I was looking mostly at the map texture work and trying to determine why Quake looks so bad, but Quake 3 looks so good. Side note: I also noticed the artwork is exceptional, OpenArena is extremely nice; anyone who hasn't seen it should check it out. It has REALLY evolved since the last time I looked at it.
I just wanted to post some screenshots after doing some experiments.
Don't take the Nexuiz weapon model literally, it is mostly in there to mentally picture the concept of updated weapon models. And ignore the FPS, I had my inferior video card on a higher resolution setting

A total conversion of the multiplayer aspect of the game does not have to look anything like 1996 or even 2006.
The goal of this project isn't to make a free and legal "crappy substitute" for online play; the goal of this project is to bring the state of the game to meet 2010 gaming standards.
DM6 Images: Click To See Larger Version





I was playing around with DM6 and more or less looking over textures, thinking and looking at Nexuiz and OpenArena for ideas/concepts.
In the case of Nexuiz, it *IS* DarkPlaces and more or less thinking about what capabilities are in DarkPlaces and other modified Quake engines. Engine-specific features are ok as long as it "degrades gracefully" in a non-supporting engine.
In the case of Open Arena, I was looking mostly at the map texture work and trying to determine why Quake looks so bad, but Quake 3 looks so good. Side note: I also noticed the artwork is exceptional, OpenArena is extremely nice; anyone who hasn't seen it should check it out. It has REALLY evolved since the last time I looked at it.
I just wanted to post some screenshots after doing some experiments.
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