Originally posted by PapaSmurf
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None of the shareware models, sounds or textures can be used. Those belong to id Software and have not been released under the GPL like the engine and map sources have been.
2. Quake Retexturing Project can't be used
a. According to Up2nogood[Rock], all of the textures for the QRP were made from scratch. However, a number of them have a very strong visual resemblance to the original textures.
b. Additionally, although a somewhat trivial point -- the very liberal terms of use of the QRP textures -- even if they could be used -- require attributing credit to the project. This requirement, I have read at Inside3D, is not compatible with the GPL 2.0 license agreement. Even if they were to change the "requiring credit" part -- which they easily could, that doesn't change the problem in 2a.
3. Quake Remodelling Project
The Quake Remodelling Project really doesn't have the same problems as the Quake Retexturing Project does. The models -- most of them -- don't look the same as the Quake ones, and -- like the Quake Retexturing Project -- were created from scratch. The Quake Remodelling Project does have the #2b. credit attribution incompatibility.
So it is possible that some of models for the Quake Remodelling Project could be used as an add-on to this and -- if the "credit attribution" part were to change, could plausibly be used in the project.
While some of these things may seem trivial -- like the GPL 2.0 license incompatibilities, the GPL is a truely beautiful thing once you look at the details and understand the rights/obligations and an important goal of this project is to keep everything in the core GPL 2.0.
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