A large amount of work was done on the sounds lately and some more work needs to be done, but I just did a walkthru of a few maps in SynQ and for the first time the sounds didn't completely ruin everything.
Alc, who has been working on this project mostly on the sounds angle, did a lot of work on the ambient sounds ... which is one of the tougher tasks with the sounds ... and combined with some substitutions I made for some sounds that just weren't right -- this had made some big strides forward.
Consequentially, Alc has donated a massive amount of online storage space to the project so it is very likely that in the near future there can be some near lossless video online of this.
SynQ *will* take a long time to reach it's final state -- which is or more or less a completely rebuilt from top to bottom Quake-like game (with probably some sort of very unauthentic single player -- Lardarse has some interesting ideas on that) with an unfaithful take on things that optionally uses new engine features where possible with full backwards Quake compatibility.
But SynQ will *not* take a long time to reach a state where the releases are good enough that you might just prefer to use it over the real deal for online play.
Alc, who has been working on this project mostly on the sounds angle, did a lot of work on the ambient sounds ... which is one of the tougher tasks with the sounds ... and combined with some substitutions I made for some sounds that just weren't right -- this had made some big strides forward.
Consequentially, Alc has donated a massive amount of online storage space to the project so it is very likely that in the near future there can be some near lossless video online of this.
SynQ *will* take a long time to reach it's final state -- which is or more or less a completely rebuilt from top to bottom Quake-like game (with probably some sort of very unauthentic single player -- Lardarse has some interesting ideas on that) with an unfaithful take on things that optionally uses new engine features where possible with full backwards Quake compatibility.
But SynQ will *not* take a long time to reach a state where the releases are good enough that you might just prefer to use it over the real deal for online play.
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