Announcement

Collapse
No announcement yet.

some HD stuff for use with quoth!

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #76
    just finished the version for 3rd skin


    so thats 3 down, 3 more to go!
    .
    are you curious about what all there is out there in terms of HD content for quake?
    > then make sure to check out my 'definitive' HD replacement content thread! <
    everything that is out there for quake and both mission-packs, compiled into one massive thread

    Comment


    • #77
      decided to do version for 4th skin first cuz there arent much details you can model in
      that version and i just like this one more overall then 3rd version.. skulls! <3

      the skulls on 4th version are just bigger and placed further apart,
      so i could modify the beam from 3rd skin version for this one.


      so thats 4 down now, just 2 more to go
      .
      are you curious about what all there is out there in terms of HD content for quake?
      > then make sure to check out my 'definitive' HD replacement content thread! <
      everything that is out there for quake and both mission-packs, compiled into one massive thread

      Comment


      • #78
        The relief is too "hot" on the brown bricks. Also, mortar never falls on vertical corners of a completed brick structure, it's actually impossible.
        http://www.nextgenquake.com

        Comment


        • #79
          @gypsy
          hmm yes you're right, perhaps i overdid the relief-effect and made the bricks be pushed out to far on the brick version.

          adjusted the relief-effect to make it half as strong as before

          especially the beam looks much better now
          .
          are you curious about what all there is out there in terms of HD content for quake?
          > then make sure to check out my 'definitive' HD replacement content thread! <
          everything that is out there for quake and both mission-packs, compiled into one massive thread

          Comment


          • #80
            decided to make one small change to the design of 4th version which i felt improves the overall look of the braziers


            felt it looked a little odd that the bottom of the base-parts didnt have the same style as the top edge
            and that the texture from the curved middle just continued over to the bottom.

            so i decided to try how it looks if the same texture from the top part was copied over to bottom,
            and i feel it looks a lot better this way. it makes more sense this way and makes the design feel more complete
            .
            are you curious about what all there is out there in terms of HD content for quake?
            > then make sure to check out my 'definitive' HD replacement content thread! <
            everything that is out there for quake and both mission-packs, compiled into one massive thread

            Comment


            • #81
              WIP of version for 4th skin:


              busy with making the runes appear to be engraved into the beam.
              done with front-back mesh, next is doing the sides since those have different runes

              .

              also made a small edit to the version for 3rd skin:

              made the blood darker cuz i felt it was to light before.
              this looks much better imo, and it looks closer to original this way
              Last edited by talisa; 04-07-2015, 08:41 AM.
              .
              are you curious about what all there is out there in terms of HD content for quake?
              > then make sure to check out my 'definitive' HD replacement content thread! <
              everything that is out there for quake and both mission-packs, compiled into one massive thread

              Comment


              • #82
                more progress:

                just finished modelling in the runes on the sides as well
                .
                are you curious about what all there is out there in terms of HD content for quake?
                > then make sure to check out my 'definitive' HD replacement content thread! <
                everything that is out there for quake and both mission-packs, compiled into one massive thread

                Comment


                • #83
                  shazaam!

                  textured the base-parts and added 3D-buttons to the sides of version for 4th skin

                  so thats 5 done... and just 1 more to go
                  .
                  are you curious about what all there is out there in terms of HD content for quake?
                  > then make sure to check out my 'definitive' HD replacement content thread! <
                  everything that is out there for quake and both mission-packs, compiled into one massive thread

                  Comment


                  • #84
                    started on version for 6th and last skin:

                    texturing is done, next up is to add the 3D details
                    .
                    are you curious about what all there is out there in terms of HD content for quake?
                    > then make sure to check out my 'definitive' HD replacement content thread! <
                    everything that is out there for quake and both mission-packs, compiled into one massive thread

                    Comment


                    • #85
                      just finished adding the buttons and making the runes be pressed into the beam:

                      so... now the 6th version is done too.... which means....
                      they're all done!

                      so now i can get to doing preparations for exporting them like doing edge-splittings
                      and adding the neccesary properties for the plug-in i use to export to md3.

                      .

                      lets just hope that i can export all versions together as a single md3 and i wont bump some limit,
                      and that in-game they wont make your machine lag to hell when they are on-screen
                      .
                      are you curious about what all there is out there in terms of HD content for quake?
                      > then make sure to check out my 'definitive' HD replacement content thread! <
                      everything that is out there for quake and both mission-packs, compiled into one massive thread

                      Comment


                      • #86
                        Looks great, especially the enforcers!
                        dfsp*spirit
                        my FPS maps

                        Comment


                        • #87
                          thanx dfsp


                          .


                          i tested out with the short brazier and i could get it in-game and with working skins!


                          however.... as soon as i put the model into my quoth setup,
                          i ran into a problem i was afraid of running in to.... the flames wont animate

                          .

                          looked into it and found out about the 'synctype' thing from mdl which is normally used to tell the engine to animate the model.
                          does md3 support this flag too? and if yes, how would i add this flag to an md3 model?

                          and if not, is there another model format which supports whats needed for my hi-poly models and supports this synctype flag so the flame can animate?
                          Last edited by talisa; 04-09-2015, 07:04 AM.
                          .
                          are you curious about what all there is out there in terms of HD content for quake?
                          > then make sure to check out my 'definitive' HD replacement content thread! <
                          everything that is out there for quake and both mission-packs, compiled into one massive thread

                          Comment


                          • #88
                            md3 does not support framegroups/animations.
                            iqm does though.
                            Some Game Thing

                            Comment


                            • #89
                              thanx for the info spike

                              the fact you called them framegroups reminded me i've heard that term before,
                              and i looked it up and found out you can use special 'framegroups' files for DP to simulate framegroups!
                              Modeling for DP | QuakeWiki

                              and i made a framegroups file for the brazier and now it animates in-game like it should
                              [ame]http://www.youtube.com/watch?v=0SLE8yKkLkI[/ame]
                              .
                              are you curious about what all there is out there in terms of HD content for quake?
                              > then make sure to check out my 'definitive' HD replacement content thread! <
                              everything that is out there for quake and both mission-packs, compiled into one massive thread

                              Comment


                              • #90
                                just exported the tall braziers as well and made skin-files for them and such!
                                so the braziers are finished!

                                and suprisingly, they seem to have barely any impact on performance at all. (example: 200fps instead of 300)
                                well, at least not unless there are a whole bunch of them on-screen, but thats very rare to happen

                                check first post of thread for download-link

                                .

                                if anybody notices any serious performance-impact from them none-the-less, let me know
                                and i'll create a version which uses only uses a single model for all skins without modelled details
                                Last edited by talisa; 04-09-2015, 11:19 AM.
                                .
                                are you curious about what all there is out there in terms of HD content for quake?
                                > then make sure to check out my 'definitive' HD replacement content thread! <
                                everything that is out there for quake and both mission-packs, compiled into one massive thread

                                Comment

                                Working...
                                X