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  • Shambler's Castle Doom 3 mod

    A cool Doom 3 mod I came across a few days ago.

    [ame]http://www.youtube.com/watch?v=_SInxOqGe0Y[/ame]
    If you see 427 playing Quake thats me.

  • #2
    Thank you sb306.

    It has been posted some time ago.
    If you cant stand the horrible music, delete the file "Beef_Rock.ogg" inside "quakemod.pk4".

    Seven

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    • #3
      It's quite well known. Someone should go and finish it, too.
      Scout's Journey
      Rune of Earth Magic

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      • #4
        I came across this a few years ago but had forgotten about it. Was nice to run through it again on Ultra quality. It definitely captures a part of the atmosphere of Quake pretty well - sort of a mix between e1m2/e1m3 and elements of e4 I guess. I'd love to see a take on the e2 and e3 styles in the Doom 3 engine.
        IT LIVES! http://directq.blogspot.com/

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        • #5
          Would need textures for that. The stock Hell theme is good enough to approximate Castle of the Damned and the Dismal Oubliette, as well as the tower of whatever it was (e4m2). But the rest of the D3 themes are 12 different varieties of techbase, recycling, construction/dig site, and alien temple. The latter might be a viable theme for something Quakelike.

          It might be something worth trying actually - make some small concept maps in Quake-looking themes. Could be a func_msgboard contest.
          Scout's Journey
          Rune of Earth Magic

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          • #6
            I just started it up and checked it out. It is a cool mod. I think they did a great job. Im surprised it never got finished, because this is one of the coolest mods I've seen for Doom 3. Im going to try Doom 3 Event Horizon next.
            If you see 427 playing Quake thats me.

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            • #7
              Going through the D3 textures and looking for Episode 3 type metal, I came up with those:



              Didn't have much luck, in other words. Some brushwork using those...



              Can't deliver a properly lit preview atm, but imagine it drenched in darkness with gloomy lighting. It's not that far off. Of course it's not Quake.
              Scout's Journey
              Rune of Earth Magic

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              • #8
                That mod is cool, I played it only a few weeks ago. But is there an active D3 community out there somewhere?

                When I recently fired up the D3 server browser it found 2 (!) servers, both of which were empty.
                dfsp*spirit
                my FPS maps

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                • #9
                  ^^^
                  Thats what I was wondering. It looks as if everything Doom 3 is dead. The funny thing is that the few mods Ive downloaded and tried have installed and ran very easily. It seems Doom 3 was very mod "friendly" out of the box. I searched for Doom 3 mods, I found Shamblers Castle which got me excited. But after that, nothing. There just isnt much Doom 3 content out there. There are a few that I havent tried yet though.

                  After seeing Shamblers Castle, now I wish there was more to be honest.
                  If you see 427 playing Quake thats me.

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                  • #10
                    I think before Raven tries to make Quake5, they should remake Quake1.

                    BTW the music to that mod can be downloaded here: http://sonicclang.ringdev.com/Music.php
                    Last edited by R00k; 10-26-2010, 03:22 AM.
                    www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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                    • #11
                      You said, that you found nothing else (I mean Doom3 mods) which got you excited.

                      Well, if you dont know it yet, I highly recommend the BEST fan-made Episode ever:
                      Doom 3 - In Hell - Directors Cut V.1.1

                      If you dont know it, it is time to face the true horror.

                      This mod is very very Quake1 like !
                      Just the way, Doom3 should have been. Not in silly narrow alienship rooms...
                      but in gothic/hellish places.

                      Get it now !

                      screen0
                      screen1
                      screen2


                      Special tip:
                      If you want to activate "always run" in Doom3. Which is not available by default (without losing stamina):
                      Enter this line in your autoexec.cfg (not in your config.cfg):

                      bind "b" "pm_walkspeed 230" (of course "b" can be replaced by any free key)

                      And push the "b" key once in game (must be done once every map).
                      Thats it.

                      Best wishes,
                      Seven
                      Last edited by Seven; 10-26-2010, 07:19 AM.

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                      • #12
                        Originally posted by Seven View Post
                        You said, that you found nothing else (I mean Doom3 mods) which got you excited.

                        Well, if you dont know it yet, I highly recommend the BEST fan-made Episode ever:
                        Doom 3 - In Hell - Directors Cut V.1.1

                        If you dont know it, it is time to face the true horror.

                        This mod is very very Quake1 like !
                        Just the way, Doom3 should have been. Not in silly narrow alienship rooms...
                        but in gothic/hellish places.

                        Get it now !

                        screen0
                        screen1
                        screen2


                        Special tip:
                        If you want to activate "always run" in Doom3. Which is not available by default (without losing stamina):
                        Enter this line in your autoexec:
                        bind "b" "pm_walkspeed 230"
                        And push the "b" key once in game.
                        Thats it.

                        Best wishes,
                        Seven
                        thanks for the info. Thats actually one of the mods I've downloaded but havent tried yet.
                        If you see 427 playing Quake thats me.

                        Comment


                        • #13
                          Originally posted by sb306 View Post
                          There just isnt much Doom 3 content out there. (...) After seeing Shamblers Castle, now I wish there was more to be honest.
                          Another good D3 mod I once tried was Classic Doom. I can't find the website atm but it's still available at filefront it seems. You may like it.
                          dfsp*spirit
                          my FPS maps

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                          • #14
                            Doom3 is super mod friendly.

                            Mapping is the same as for Quake, only with more textures (materials) and more entities (stuff like doors etc, in D3 you have a LOT more such as scripted movers/machines, you can simply do more in a level and there are more knobs you can turn on each monster etc). The process by which you light maps is slightly different, but not much harder. The newer map format supports patches, ie curves the same as in Quake 3 for example.

                            Modding is similar to QuakeC, just without needing a compiler. In Doom3, it is all scripts which can be easily modified in Notepad. Making the player run faster is one change in a text file, for example.

                            Making new textures is harder than for Quake.

                            Engine coding is nonexistant, since the engine is not yet GPLed. John Carmack has announced that, though.

                            Mods here:

                            Doom 3 Mods, Doom 3 Maps, Doom 3 Downloads

                            Modding/mapping forums here:

                            Doom3 World - the idtech resource for level editing, scripting, models, animation, mods, maps, tutorials, downloads

                            Info here:

                            idDevNet

                            Multiplayer Doom3 was never very popular, hence the low number of servers available. Make sure to install the latest patch, and you might find more.

                            BTW, the mission pack introduced a nifty CTF mode and additional maps.
                            Last edited by golden_boy; 10-26-2010, 03:06 PM.
                            Scout's Journey
                            Rune of Earth Magic

                            Comment


                            • #15
                              Originally posted by golden_boy View Post
                              Modding is similar to QuakeC, just without needing a compiler. In Doom3, it is all scripts which can be easily modified in Notepad. Making the player run faster is one change in a text file, for example.
                              Might be an idea for Quake; it shouldn't be too difficult to integrate a version of QCC into the engine (FTE already has it, I think). I wonder how long it takes to compile a typical progs.dat these days? You could get clever with caching too - just store the compiled version in memory until the game changes.

                              Engine coding is nonexistant, since the engine is not yet GPLed. John Carmack has announced that, though.
                              I'm looking forward to getting my hands on that one! I've already run Doom3 through GLIntercept and had a look at the kind of stuff it's renderer does, and have some plans for it.
                              IT LIVES! http://directq.blogspot.com/

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