Hey that models are great! i hope the textures will be impressive as quake reforged ones =)
Announcement
Collapse
No announcement yet.
Shambler's Castle Doom 3 mod
Collapse
X
-
-
Tell me ooppee (that I can fully understand),
you port over the models from shamblers castle Doom 3 mod to Quake ?
I read in your posts above, that you use DarkPlaces for Quake, right ?
The animations/frames are limited to the value of original Quake monsters, right ?
How many frames did you have to leave out (per animation) ?
During your testing with Darkplaces: does it run smooth ? Any issues with the model format or something ?
Thank you for your explanation.
Regards
Seven
Comment
-
you port over the models from shamblers castle Doom 3 mod to Quake ?
I read in your posts above, that you use DarkPlaces for Quake, right ?
The animations/frames are limited to the value of original Quake monsters, right ?
How many frames did you have to leave out (per animation) ?
During your testing with Darkplaces: does it run smooth ? Any issues with the model format or something ?Last edited by LambentHammerBurst; 10-29-2010, 02:25 PM.
Comment
-
Yeah would be great but not worth it until ALL the enemies get remodeled/redone - then a animation project could be done by a small team to bring smoother animation to Q1.
I'm converting the Scrag, basically done but needs some tweaking which I will do sometime tomorrow.
Intend to convert the zombie from the mod too (which is the normal Doom 3 "Boney" hell zombie) but that would be easily be a no-go on a public release.
Comment
-
Nice idea gb.
But it should be avoided, if ooppee manages to get a good looking animation
with the frames quantity original Quake gives him.
A modified progs.dat always means a nogo for fan-made maps/episodes
which bring their progs.dat with them...
I dont know what to think regarding the zombie.
I think I would leave it out in your first release.
Just as you said: It is not legal.
By the way: You have the permission from Obi-Wan I guess ?
Thank you.
Seven.
PS: If you have questions regarding your DarkPlaces setup, you can always PM me.
I think there are some tweaks which might help you get some extra FPS.
Comment
-
-
Hello ooppee,
thank you very much for releasing your work.
Unfortunately you forgot to put the diffuse textures in your packs for:
- demon
- scrag
The shalrath skin is included and works fine.
Once you completed your packs I will give you detailed feedback.
Thank you.
Seven
Comment
-
Weird, must of forgot to add those. Anyways here are the 3 in one file.
Download Shambler-Castle-Pk1.zip from Sendspace.com - send big files the easy way
Comment
-
Thank you for your really great work ooppee !
Now next-gen monsters fight old blocky ones:
And the beauty is easy to see:
With this one, there are 4 in a row now:
The animations really look almost identical to the originals.
Obi-Wan made superb models and you made it possible for us using them in Quake.
I also noticed the new luma texture for the demon (which doesnt work yet) in your pack.
I will for sure follow your idea, because I like luma-effects (if its not overdone) also very much.
Best wishes and hoping to hear from you soon.
SevenLast edited by Seven; 10-31-2010, 04:31 PM.
Comment
-
I made the luma for the demon/fiend basically all back as I found it stood out too much on the maps that the demon is on.
About the Shambler though, I strongly recommend this one:
Can download here:
Quake Shambler remodeled by ~FredrikH on deviantART
The download File is right on the side.
Comment
-
If it comes to personal taste, you cannot "strongly recommend" something...
Both shambler models work and are bug-free.
So the only decision can be someone�s personal taste.
The white one is a original enhanced shambler,
while FredrikH�s interpretation is very different from original (more Hellknight-Like)
So, make your own choice
Seven
Comment
-
ooppee, you did a great work! =)
Comment
Comment