Hey that models are great! i hope the textures will be impressive as quake reforged ones =)
							
						
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Shambler's Castle Doom 3 mod
				
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Tell me ooppee (that I can fully understand),
you port over the models from shamblers castle Doom 3 mod to Quake ?
I read in your posts above, that you use DarkPlaces for Quake, right ?
The animations/frames are limited to the value of original Quake monsters, right ?
How many frames did you have to leave out (per animation) ?
During your testing with Darkplaces: does it run smooth ? Any issues with the model format or something ?
Thank you for your explanation.
Regards
Seven
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Yes I did, they are from the Doom 3 mod ported over.you port over the models from shamblers castle Doom 3 mod to Quake ?
Yeah, I used Tenebrae for the longest time but due to it being discontinued and had lack of widescreen support (from my experience) - I switched to Darkplaces as overall it's better now.I read in your posts above, that you use DarkPlaces for Quake, right ?
I did take the orig animations from the Doom 3 model and it didn't work - parts of animations would play in others (like a death sequence had part of the leap animation). So as far as I know yes - do hope that there is a way to extend the animation without the issue just mentioned.The animations/frames are limited to the value of original Quake monsters, right ?
On most of them about 50-75%. The animations are as smooth as they could be. I scaled the animations using the originals - then tweaked them frame by frame to get rid of any "jumps".How many frames did you have to leave out (per animation) ?
lol well my PC isn't able to run Darkplaces in max - once I enable the normal maps and realtime lighting I drop to 15fps and that was with no texture packs or models. Enabling with the new models I saw no FPS drop so should be smooth. As for the model format, they are converted - no longer in md5 (Doom 3's format) but in MD3 (quake 3's - supported by Darkplaces and other engines)During your testing with Darkplaces: does it run smooth ? Any issues with the model format or something ?Last edited by LambentHammerBurst; 10-29-2010, 02:25 PM.
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Yeah would be great but not worth it until ALL the enemies get remodeled/redone - then a animation project could be done by a small team to bring smoother animation to Q1.
I'm converting the Scrag, basically done but needs some tweaking which I will do sometime tomorrow.
Intend to convert the zombie from the mod too (which is the normal Doom 3 "Boney" hell zombie) but that would be easily be a no-go on a public release.
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Nice idea gb.
But it should be avoided, if ooppee manages to get a good looking animation
with the frames quantity original Quake gives him.
A modified progs.dat always means a nogo for fan-made maps/episodes
which bring their progs.dat with them...
I dont know what to think regarding the zombie.
I think I would leave it out in your first release.
Just as you said: It is not legal.
By the way: You have the permission from Obi-Wan I guess ?
Thank you.
Seven.
PS: If you have questions regarding your DarkPlaces setup, you can always PM me.
I think there are some tweaks which might help you get some extra FPS.
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Hello ooppee,
thank you very much for releasing your work.
Unfortunately you forgot to put the diffuse textures in your packs for:
- demon
- scrag
The shalrath skin is included and works fine.
Once you completed your packs I will give you detailed feedback.
Thank you.
Seven
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Weird, must of forgot to add those. Anyways here are the 3 in one file.
Download Shambler-Castle-Pk1.zip from Sendspace.com - send big files the easy way
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Thank you for your really great work ooppee !
Now next-gen monsters fight old blocky ones:

And the beauty is easy to see:
 
 
 
With this one, there are 4 in a row now:

The animations really look almost identical to the originals.
Obi-Wan made superb models and you made it possible for us using them in Quake.
I also noticed the new luma texture for the demon (which doesnt work yet) in your pack.
I will for sure follow your idea, because I like luma-effects (if its not overdone) also very much.
Best wishes and hoping to hear from you soon.
SevenLast edited by Seven; 10-31-2010, 04:31 PM.
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I made the luma for the demon/fiend basically all back as I found it stood out too much on the maps that the demon is on.
About the Shambler though, I strongly recommend this one:

Can download here:
Quake Shambler remodeled by ~FredrikH on deviantART
The download File is right on the side.
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If it comes to personal taste, you cannot "strongly recommend" something...
Both shambler models work and are bug-free.
So the only decision can be someone�s personal taste.
The white one is a original enhanced shambler,
while FredrikH�s interpretation is very different from original (more Hellknight-Like)
So, make your own choice
Seven
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ooppee, you did a great work! =)
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