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  • #91
    Looks great! Any way to randomize the movement a bit more (have it shuffle left and right randomly) instead of always moving in a 45 degree angle.

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    • #92
      seanstar is definitely up to something here...

      My suggestion is to try it with "tcMod turb" instead of "tcMod scroll" to make the stars move more like in the original teleporter. That's up to personal taste ofc, but at least this attempt seems to make the whole thing look good again - after latest DP releases screwed it up.
      Last edited by NightFright; 10-25-2011, 12:59 PM.
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      OriOn's ID1 Model Fixes for MP1+2
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      • #93
        Hello Sean,

        There is no need to send it to me first.
        Release your things to the public. I am no special person. Really.

        OK, I tested your teleporter and it reminds me of inkub0�s and Spinvis�s teleporters.
        All of them use the "stars" diffuse texture from Moon[Drunk] as its base.
        Inkubo�s teleporter has a "randomly"/waving movement, just like OoPpEe suggested.
        But of course his is a lot more transparent and not reflective.
        You can find inkub0�s and spinvis�s on page 2 + 4 in this thread.

        The fact that you use a fully reflective param in "dp_water" and "blendfunc filter" it looks like a moving mirror with stars (zero transparency).

        It is a nice idea and I am sure, many people will like it.
        It is not my kind of teleporter, but that is not important.

        Release your teleporter Sean. No need to hold it back.

        Best wishes,
        Seven

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        • #94
          hi Seven


          i was thinking you would see the effect as perfect...but then again you had the


          lava effect going that i've never understood...that has transparent spots.


          dont get me wrong i think its a good effect...just not for my teleporter.


          for me ive always liked stars...my name is *


          ayways check your mail gdiddy


          peace.

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          • #95
            This 'mirror with stars' teleporter looks nice. Quite vanilla-Quake-like. Though, I don't personally like the fact the stars are flat. They don't look being under the surface, inside of the teleporter. I would make them based on particles.

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            • #96
              IMHO the water ripple effect should also be kept minimal. It often moves out of the teleporter frames quite a bit, looking weird and causing visual glitches (especially with the big round teleporters). Other than that, maybe the teleporter with those stars might have some kinda brownish color like the original. Anyway, I would use this new version for sure if it were released.
              Authentic Models Pack
              OriOn's ID1 Model Fixes for MP1+2
              LIT/VIS files for Quake addons

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              • #97
                Hello Seanstar,

                I never said your teleport is not good.
                Please let us not fall back into this

                I even said, that the idea is good and that people will like it !
                I mean it.

                It is just, that you and me seem to have some different taste/likings.
                You like it more "future-istic", while I like it more "fantasy-ish".
                None of it is better or worse. Just a different personal liking.
                Please understand me.
                Your work is always full of fresh ideas, that are unique and smart.
                It is good to have you here and make the variation of things bigger.
                That breathes new life into many things.

                Thank you for all the things you have done and hopefully will do.
                We need you


                @ Nightfright

                to reduce the effect, that you described:
                Feel free to adjust the deformVertexes command/line
                inside the shader.
                This will lead you to the visual that you want.


                Warm regards,
                Seven

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                • #98
                  I will adjust mine a bit. Thanks Seven, and thanks Sean!!!
                  Which value will lessen the effect as nightfright says?

                  edit: nevermind, I got it.
                  Last edited by gdiddy62; 10-26-2011, 06:11 PM.

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                  • #99
                    So, seanstar, where is that modified teleporter effect? You are still modifying it, or why do you keep us waiting?
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                    • edit
                      Last edited by seanstar; 06-29-2012, 05:42 AM.

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                      • edit
                        Last edited by seanstar; 06-29-2012, 05:42 AM.

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                        • edit
                          Last edited by seanstar; 06-29-2012, 05:42 AM.

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                          • Looks nice sean! You should include both when you release this! I'll enjoy yet another version to swap out depending on my mood!

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                            • This is a great teleporter variation. If you are using a recent Darkplaces autobuild, it finally makes the whole thing look nice again.

                              Maybe you could experiment with adding a minor water ripple effect to it (weaker than in Seven's release), I think then it would be pretty much finished. Different textures might be tried still, but I will use this, anyway.

                              [Also, the water looks nice in that vid. The reflective surface idea isn't that bad at all, if you ask me. Effect reminds me of the Source engine water, Half-Life 2, Portal 2 etc.]

                              *EDIT*
                              I think I have found my teleporter variation. It basically combines Seven's "brownish" teleporter texture with seanstar's new reflective shader, adding minimal water ripple effect to it (you can't add too much or otherwise you will have visual glitches on the surface because the rear side of the teleporter would show some clipping). The effect is amazing, and I also made it for the "rift1" teleporter from MP1.



                              Download & try it! (1.56 MB)
                              Credits and instructions about how to change the shader back to Seven's preferred style are included inside the pk3 file.
                              As stated above, both "teleport" and "rift1" (for MP1) versions are included.
                              Last edited by NightFright; 10-31-2011, 05:25 PM.
                              Authentic Models Pack
                              OriOn's ID1 Model Fixes for MP1+2
                              LIT/VIS files for Quake addons

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                              • Originally posted by NightFright View Post
                                This is a great teleporter variation. If you are using a recent Darkplaces autobuild, it finally makes the whole thing look nice again.

                                Maybe you could experiment with adding a minor water ripple effect to it (weaker than in Seven's release), I think then it would be pretty much finished. Different textures might be tried still, but I will use this, anyway.

                                [Also, the water looks nice in that vid. The reflective surface idea isn't that bad at all, if you ask me. Effect reminds me of the Source engine water, Half-Life 2, Portal 2 etc.]

                                *EDIT*
                                I think I have found my teleporter variation. It basically combines Seven's "brownish" teleporter texture with seanstar's new reflective shader, adding minimal water ripple effect to it (you can't add too much or otherwise you will have visual glitches on the surface because the rear side of the teleporter would show some clipping). The effect is amazing, and I also made it for the "rift1" teleporter from MP1.



                                Download & try it! (1.56 MB)
                                Credits and instructions about how to change the shader back to Seven's preferred style are included inside the pk3 file.
                                As stated above, both "teleport" and "rift1" (for MP1) versions are included.
                                Wow! I like it very much! A keeper for me!

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