It's called DP Lava (Darkplaces Lava). Only way to add this to Qrack is to take the texture - however you will not get the full effect as Qrack doesn't support shaders.
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"DP New-Lava" Thread
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Originally posted by Gokshura View PostHey guys! i have a noob question:
How can i add this gorgeous lava to Qrack?
Looks pretty good to me.WARNING
May be too intense for some viewers.
Stress Relief Device
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Extract it from the pk3,rename it so it follows qrack's naming type and put it in textures folder.
The gloss and any normals wont work,but Seven did such a good job on this lava that even I did not recognize this as the same lava in DP,for me it looked much better IMHO.I did not credit him for it ,thinking it was from another HD pack!Most content that works in DP will work in Qrack as long as the naming structure is adjusted, with reduced effect.
Good LuckWARNING
May be too intense for some viewers.
Stress Relief Device
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Ty Bluntz, it worked!..but i had to make the following....I created first a "textures" folder in qrack, and copy the new textures with the original names from the pak, but nothing happened, so, then i replaced the ones inside the pak and voil�! textures were changed.
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Animated Normal Maps
Hi,
I had a idea:
[ame=http://www.youtube.com/watch?v=IpZ3oAIvr5M]Quake Lava idea- YouTube[/ame]
The animation shader is not done and I have to work more on the textures.
The video can�t show it the right way so here is a test version.
-Download-
Sorry for the filesize but the textures are very big at the moment.
To install just copy the .pk3 into your \id1 folder!
[email protected]
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What would really be cool is if it could have a boiling or "gloopy"+"poppy" effect, it could be done in code much like a plasma is done, with a vector map. But that might be outside what can be done with normals and textures.
However, maybe Seven can do something with such an idea?Regular One Man Slaughterhouse
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Originally posted by Roy Batty View PostWhat would really be cool is if it could have a boiling or "gloopy"+"poppy" effect, it could be done in code much like a plasma is done, with a vector map. But that might be outside what can be done with normals and textures.
However, maybe Seven can do something with such an idea?
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Hello webangel,
A nice idea to make an aniMap shader and only change the normals of the texture.
Only issue is that it needs a short intervall to keep it smooth looking.
And that short intervall makes many steps necessary to make a noticable way, otherwise it would be to quick.
The resulting quickness/speed is what maybe will not match to lava.
This effect would maybe better fit to water ?
But anyhow a good idea!
Hello Roy Batty,
*woow*, didnt see you for a long time.
Good to have you back.
My bad english prevents me from fully understanding what you mean in your above post.
Do you mean that there should be small eruption/blowouts in the lava ?
If yes, it is very doable
You just gave a very good idea.
It can be done this way I guess:
The lava pool has coordinates (lets keep it simple and say it is just a square pool):
We only focus on the X-coordinate in this quick brainstorming (Y is identical):
- left corner has X1 = 400
- right corner has X2 = 1000
Inside QC I will add a new function (into my existing custom effect function) that spawns particles via .ent files.
First calculate the width of the lava pool:
dX=X2-X1=600
Than choose a random position inside the lava pool:
tX=random()*dX
Now add this value to X1
X(particle)=X1+tX
The result will be a point randomly between 400 and 1000.
So directly inside the borders of the lava pool.
Do the same with Y.
Now spawn a lava splash (like the existing ones when shooting in lava) at:
X(particle) / Y(particle)
The z-coordinate is a fixed given value inside the .ent file.
Because a lava pool is always flat!
pointparticles(particleeffectnum("lava_boil"), 'X(particle) Y(particle) Z', '0 0 0', 1);
Well, tis only works with square-like lava pools.
But thank god in Quake everything is squary
That needs new/extended .ent files of course for each map with lava pools.
But hey, wasnt it YOU, that created the episode 3 rainy .ent files ??
I am excited to test it...
Best wishes,
Seven
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