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Quake reforged - alternative and altered skins!

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  • Hell what a beautiful effect! Good job!
    200 a�os de mi querido PARAGUAY
    14/05/1811

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    • I never thought it could get any spookier but again
      I was wrong!
      GREAT WORK!!!!
      WARNING
      May be too intense for some viewers.
      Stress Relief Device
      ....BANG HEAD HERE....
      ---------------------------
      .
      .
      .
      .
      .--------------------------

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      • reflecting.....
        wall16_6:


        ctpanel8:


        +planet:
        Last edited by webangel; 10-17-2011, 12:57 PM.

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        • Hello webangel,

          Nice screenshots, that you posted.

          You seemed to even improve it further,so that the reflective area is not on the complete texture, but only on some parts of it.
          Is it correct, or did I just misinterpret your screens ?
          Because that was exactly what osjclatchford complaint/suggested.
          If yes, please share your new findings.

          Thank you.
          Seven

          Comment


          • definately suggested not complaint epic work... and, although I hate to say it, we are a little off topic here, this lot should really be in sevens making darkplaces even more beautiful thread as opposed to this thread that is for altenative reforged skins... it being wasted in here! lol

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            • Oh I be! webangel, you made the coolest thing since QRP pack was released! How can I do the same?

              And as I can see, these reflections does not affect FPS much?

              Comment


              • Originally posted by Seven View Post
                Hello webangel,

                Nice screenshots, that you posted.

                You seemed to even improve it further,so that the reflective area is not on the complete texture, but only on some parts of it.
                Is it correct, or did I just misinterpret your screens ?
                Because that was exactly what osjclatchford complaint/suggested.
                If yes, please share your new findings.

                Thank you.
                Seven
                actually webangel is using a reflective shader with cubemaps (like my enforcer )
                the invasion has begun! hide your children, grab the guns, and pack sandwiches.

                syluxman2803

                Comment


                • Originally posted by osjclatchford View Post
                  definately suggested not complaint epic work... and, although I hate to say it, we are a little off topic here, this lot should really be in sevens making darkplaces even more beautiful thread as opposed to this thread that is for altenative reforged skins... it being wasted in here! lol
                  WEBANGEL!!!!!!!!!! Please start a new thread with this stuff and write little tutorials. Currently i am making some complex (for me) csqc , and my screenshots are not nice
                  the invasion has begun! hide your children, grab the guns, and pack sandwiches.

                  syluxman2803

                  Comment


                  • Originally posted by nahuel View Post
                    WEBANGEL!!!!!!!!!! Please start a new thread with this stuff and write little tutorials. Currently i am making some complex (for me) csqc , and my screenshots are not nice
                    Sorry for

                    Originally posted by FC Zvyozdochka View Post
                    Oh I be! webangel, you made the coolest thing since QRP pack was released! How can I do the same?

                    And as I can see, these reflections does not affect FPS much?
                    I will upload it soon! (in a new thread)

                    Comment


                    • Its not that I really care about the topic, I'd just hate to see all this hard work of yours not getting the attention it deserves, as you say it desrves its own thread!

                      Comment


                      • Originally posted by Seven View Post
                        Code:
                        ThrowGib:
                        new.avelocity_x = random()*600;
                        new.avelocity_y = random()*600;
                        new.avelocity_z = random()*600;
                        --> all 3 axis spin randomly
                        
                        ThrowHead:
                        self.avelocity = crandom() * '0 600 0';
                        --> it only spins around the yaw !
                        What is the file need to be edited?

                        Thank

                        Comment


                        • player.qc

                          Comment


                          • Some crossover skins:

                            Splitterface requested I poke this here instead-

                            I've been combining gloss and norm maps from different packs, tweaking and using the detailed normal and gloss maps from the reforged and other packs, with some of the lower-resolution fragger skins, to get some cool skins. See the pics, download link below:
                            Download (50MB)


                            Fragger/ogro/reforged zombie:
                            ================================





                            Fraggers/reforged/xolve multigrenade ogre (or just plain ogre if you rename):
                            ================================================== ==========================

                            See here.



                            Fragger/reforged grunt:
                            ==============================





                            Fragger/reforged classic grunt:
                            ===============================
                            (Norm slightly off but close enough plus I'm lazy)





                            d1554573r/seanstar hellknight and knight:
                            ================================================== =============================
                            (new lumas, seanstar norms, otherwise pretty similar)






                            Fragger/reforged classic knight:
                            =================================




                            Fragger/reforged gremlin:
                            ================================================== ========
                            I quite like this combination - adds a lot of detail to the fragger without losing it's atmosphere

                            Also uses Deadtenor's luma.





                            Fragger/reforged tarbaby (always a bit more difficult to see cause they're never close):
                            ================================================== ====================





                            These are the only ones I did more significant editing for:

                            Reforged/Xolve Travail-enforcers:
                            ==================================

                            Currently adapting/packaging Travail for modern darkplaces builds, filling in some gaps and fixing some bugs with the help of the authors.
                            These are two enforcer skins I developed for the two extra enforcer types that're in travail-
                            they're modified versions of the quake reforged alt enforcer skin.

                            1st one:




                            Basically similar to the alt enforcer, but he's seen better days - he's a bit darker, rougher, less shiny, with some haze and a little bit of blood.


                            2nd one:




                            This time the enforcer is quite dark, and with reason - the travail expansion adds a bright particle-effect around him (not visible in picture).
                            Dark, and also halfway through to the dark side.

                            For these last two, since they are more directly QRP (rather than just luma maps), use for whatever, so long as you follow the QRP licensing (Quake Reforged - Faqs) and include the epsilon url for reference of origin. I've PM'ed fragger about the rest, but he hasn't been active since 2009, so..?
                            Last edited by xolve; 03-29-2012, 05:34 PM.
                            There is no Dana, only Zuul

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                            • Originally posted by xolve View Post
                              it looks like this knight is wearing a daedric armor

                              Comment


                              • Ogro's skins luma'd/norm'd/bump'd/gloss'd

                                Originally posted by duoranger View Post
                                it looks like this knight is wearing a daedric armor
                                Seanstar's hlknight (which the norm for this is from) is even moreso.


                                I took the liberty of running ogro's set through their paces using insanebump (Irrlicht Engine • View topic - Insane Bump: A free Alternative to Crazy Bump) and photoshop - to see how they'd look - they're quite low-resolution, but the bumping/norms/etc helps a bit:




                                They're a bit cut-and-paste, as I didn't have time to fine-tune the luma's, and went overboard on the gloss possibly, but they don't look very good without the high level of gloss.

                                If anyone's interested in downloading these, post here and I'll upload a link.
                                Cheers,
                                M
                                There is no Dana, only Zuul

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