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Quake reforged - alternative and altered skins!

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  • Updated Knights!

    Now, when it is possible to to Gib Statues again, I have to update the textures!
    [email protected]_Statue_MP2_v1.zip - 4.8 MB



    Statgibs and gloss added!
    Have Fun!
    Thank you Seven!

    @Seven:
    Is it possible to remove the blood from the Statues?

    Regards
    [email protected]

    Comment


    • Holy Moses,

      This screenshot (once you brighten it) looks fantastic webangel !

      Did you make the complete statue skins a little brighter too ??
      That would be perfect
      I will have a look at them in-game...


      Regarding the blood of the statues:
      Yes sure, simply remove the "blood"-flag from the models:
      - statgib1
      - statgib2
      - statgib3

      The head gibs are shared with regular monsters (knights + Hknights), so you dont want to do that for the head gibs I guess.

      Best wishes,
      Seven

      Comment


      • Originally posted by Seven View Post
        remove the "blood"-flag from the models:
        - statgib1
        - statgib2
        - statgib3
        Please Help Me!

        Comment


        • Hello webangel,

          Please use these models.
          I changed their flags, so they dont have a blood trail anymore.


          I saw that you didnt change the monster skins.
          Could you (if you find the time) do brighter diffuse textures (especially the hknight) ?
          Maybe for a small alternative edition ? That would be amazing.

          Best wishes,
          Seven
          Attached Files

          Comment


          • Hmmm I should try adding the gl trail, to "fake" dust/debris coming off the gibs.

            Comment




            • Yeah, it is a pity that we are bound to the extisting effects.
              It would look like "burning" gibs I guess. It is too orange/red for debris.

              A wonderful already existing debris is:
              Please shoot with your shotgun on a wall UNDERWATER.
              Jakub made an amazing underwater effect.
              I guess most people didnt notice/see it yet
              It is already implemented in the effectinfo.txt you use.


              A better way to make beautiful things with the statue gib is to edit the flag in qc and give it a custom effect, as you know.
              That should be done in next update.
              Jakub needs it anyway for the grenade explosion effect.

              Best wishes,
              Seven

              Comment


              • Seven Thank you very much for the models.
                I will include it in this pk!

                Here is a VERY MUCH brighter version of the statues:




                Please try it!
                [email protected]_Statue_MP2_v1.001.zip (5,12 MB) - uploaded.to

                Edit:
                I think Dresk is using dust for this in his Kleshik-Mod! rev120!!
                Last edited by webangel; 08-30-2011, 01:38 PM.

                Comment


                • Hello webangel,

                  Thank you for brighten the statue skins up !

                  Originally posted by webangel View Post
                  Here is a VERY MUCH brighter version of the statues:
                  Well, I would not say that they are "VERY MUCH brighter"
                  but bright enough for me.
                  I made some random comparism screenshots (right is new).

                  Really wonderful work webangel !
                  I will keep them.

                  Best wishes,
                  Seven

                  , ,

                  Comment


                  • @Seven:
                    I think you miss some Textures?
                    my SS are from the same Level!

                    Comment


                    • Hello webangel,

                      "miss some textures" ?
                      I use the "VERY MUCH brighter" version of yours.
                      So there should be no difference from your screens.
                      Looking at the statues in your screen, I think they look identical to the ones in mine.

                      If you speak about world textures, then relax.
                      It is just a copy/paste/renaming procedure.
                      That is all.
                      Take a look into this thread to find the full list.

                      Comment


                      • I am experimenting with dpreflectcube in the models, in the glasses of the enforcer
                        Last edited by nahuel; 10-01-2011, 11:47 AM.
                        the invasion has begun! hide your children, grab the guns, and pack sandwiches.

                        syluxman2803

                        Comment


                        • Looks good Nahuel!
                          How does this work with the _reflex textures?
                          I read the wiki already but I don�t understand it exactly.
                          I create the cubemaps but I can�t bring it into the game.......

                          Comment


                          • Originally posted by webangel View Post
                            Looks good Nahuel!
                            How does this work with the _reflex textures?
                            I read the wiki already but I don�t understand it exactly.
                            I create the cubemaps but I can�t bring it into the game.......
                            It�s very hard to explain with my english. Just read the 03-24-2010 tutorial fromXonotic Forums - Texture tutorials. I modified a little the skins of the "quake" reforged. I will send you the pk3 by mp (i do not wanna copyright problems ).
                            Run this pk3 like a mod and test the enforcers in some map.
                            The pk3 :
                            - a shader file
                            -modified diffuse and normal textures (problem with the glasses, i did "clean" the glasses )
                            - a new texture called "enforcer.mdl_0_reflective"
                            - the cubemap files (from e1m1) located in the directory "cubemaps" in "texture" directory.
                            the invasion has begun! hide your children, grab the guns, and pack sandwiches.

                            syluxman2803

                            Comment


                            • Awsome!
                              Could I get a copy please?
                              WARNING
                              May be too intense for some viewers.
                              Stress Relief Device
                              ....BANG HEAD HERE....
                              ---------------------------
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                              .
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                              .--------------------------

                              Comment


                              • Originally posted by bluntz View Post
                                Awsome!
                                Could I get a copy please?
                                I use the alternative skin for the enforcer. I sent you a Mp with the link to download, Experiment with this shaders!!
                                the invasion has begun! hide your children, grab the guns, and pack sandwiches.

                                syluxman2803

                                Comment

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