UPDATED this post on 18th july 2011
Now all animations are done.
- Ancient ghost of the fallen
- Relieved souls of the enslaved
Hello,
Do you remember, how the game "Quake" was described 15 years ago ?
--> scary
And yes, it was (and still is) !
I remember clearly that I threw my mouse away as a fiend jumped out of the dark the first time.
The target of this animation is to scare the player.
This time I had to code some "ai" as well... totally new for me.
This effect will always look for the player, doesnt matter in wich angle/direction the corpse is lying.
Even if the player is moving away, the effect will follow him.
That was difficult....
The difference to the other animations is, that every monster has a different one.
Be aware, that most monsters have 2 vengeance animations (melee and shoot)
Those animations are spawned randomly (50/50 %)
This has nothing to do and is totally independent to the TWO original ID1 death sequences.
As you know, most of the monsters have 2 different death sequences in original Quake.
These original sequences are always played backwards at the beginning of each animation.
The random selection of the new "Vengeance of the deceased" animations is done right after it.
I implemented some new sounds for the monsters, as well as a flying burning skull (for magic users)
This animation gives you new 1 cvar: vengeancedamage (default = 0)
Only if you enable it, you will get the damage.
Otherwise it will be like "god"-mode according these animations.
You will always see both animations in this clip: melee and shoot.
You will also see both versions of the melee one:
- When you stay to near you will get damage from it
- When you stay far enough you will not be harmed.
I hope you like it.
Please feel free to use the source in your own mods.
Please read included documentations for details.
DOWNLOAD
Scary regards,
Seven
PS: It is fully integrated in the "small mod compilation".
[ame=http://www.youtube.com/watch?v=knjODEQukfQ]‪Vengeance of the deceased Final‬‏ - YouTube[/ame]
Now all animations are done.
- Ancient ghost of the fallen
- Relieved souls of the enslaved
Hello,
Do you remember, how the game "Quake" was described 15 years ago ?
--> scary
And yes, it was (and still is) !
I remember clearly that I threw my mouse away as a fiend jumped out of the dark the first time.

The target of this animation is to scare the player.
This time I had to code some "ai" as well... totally new for me.

This effect will always look for the player, doesnt matter in wich angle/direction the corpse is lying.
Even if the player is moving away, the effect will follow him.
That was difficult....
The difference to the other animations is, that every monster has a different one.
Be aware, that most monsters have 2 vengeance animations (melee and shoot)
Those animations are spawned randomly (50/50 %)
This has nothing to do and is totally independent to the TWO original ID1 death sequences.
As you know, most of the monsters have 2 different death sequences in original Quake.
These original sequences are always played backwards at the beginning of each animation.
The random selection of the new "Vengeance of the deceased" animations is done right after it.
I implemented some new sounds for the monsters, as well as a flying burning skull (for magic users)
This animation gives you new 1 cvar: vengeancedamage (default = 0)
Only if you enable it, you will get the damage.
Otherwise it will be like "god"-mode according these animations.
You will always see both animations in this clip: melee and shoot.
You will also see both versions of the melee one:
- When you stay to near you will get damage from it
- When you stay far enough you will not be harmed.
I hope you like it.
Please feel free to use the source in your own mods.
Please read included documentations for details.
DOWNLOAD
Scary regards,
Seven

PS: It is fully integrated in the "small mod compilation".
[ame=http://www.youtube.com/watch?v=knjODEQukfQ]‪Vengeance of the deceased Final‬‏ - YouTube[/ame]
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