Hello,
Thank you for your feedback.
I think it wasnt a good idea to show the skull in the slow movement.
I tried to explain it in my above post, but most probably my english is too bad:
The skull will never move like on the clip (this is just during development)
It has a velocity of 50 in the clip. In the final release it will have a velocity of 300.
This is more than the Vore�s rocket in skill 0-2.
Another thing:
I alligned its z-position (= flight height) to match the players EYES.
So the high speed of it and the direct direction towards the players head will make it scale up really quick.
That is what bluntz mentioned.
It will be in the last split seconds FULL SCREEN on your monitor.
So, please excuse my really bad clip.
The low res (mentioned by gdiddy62) is due to youtube.
It looks really different in-game.
Last thing I want to add is,
the skull is just a small part of the "Vengeance of the deceased".
As you know, every monster has a totally different animation in it.
So, dont worry, the jumping towards the player will not be lost
I think I should better post clips, that show the real situations in-game.
I am sorry for the confusion.
Seven
Thank you for your feedback.
I think it wasnt a good idea to show the skull in the slow movement.
I tried to explain it in my above post, but most probably my english is too bad:
The skull will never move like on the clip (this is just during development)
It has a velocity of 50 in the clip. In the final release it will have a velocity of 300.
This is more than the Vore�s rocket in skill 0-2.
Another thing:
I alligned its z-position (= flight height) to match the players EYES.
So the high speed of it and the direct direction towards the players head will make it scale up really quick.
That is what bluntz mentioned.
It will be in the last split seconds FULL SCREEN on your monitor.
So, please excuse my really bad clip.
The low res (mentioned by gdiddy62) is due to youtube.
It looks really different in-game.
Last thing I want to add is,
the skull is just a small part of the "Vengeance of the deceased".
As you know, every monster has a totally different animation in it.
So, dont worry, the jumping towards the player will not be lost

I think I should better post clips, that show the real situations in-game.
I am sorry for the confusion.
Seven
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