Awesome how you got it to work on all id1 enemies 
The DoE enemies will be easy to do as they basically are clones of id1 enemies. What would be the plan with the Phantom Swordsman though as he's kinda unique in this. He's basically a enemy that's invisible and the sword itself if all that's there. So making the sword come at you is partially unfitting. I think maybe a Knight with no sword coming up and attempts to punch the player?
SoA - I think this effect would look awesome on the Centoid. Will have to speed up the walk speed for it though and have it use the tail attack.
Add these for the bosses
I can say I don't see myself using it personally too much as this effect does change the gameplay. I would however love to use this effect on the bosses. Seeing the Dragon charge at me after death. Or Armagon firing one last shot at me and same effect for Chthon. Those 2 enemies wouldn't suit the rising and melee effect. They'd however suit the effect or rising up, firing a projectile and fade instantly when they do. The projectile getting the same effect (transparent, red, fades away).

The DoE enemies will be easy to do as they basically are clones of id1 enemies. What would be the plan with the Phantom Swordsman though as he's kinda unique in this. He's basically a enemy that's invisible and the sword itself if all that's there. So making the sword come at you is partially unfitting. I think maybe a Knight with no sword coming up and attempts to punch the player?
SoA - I think this effect would look awesome on the Centoid. Will have to speed up the walk speed for it though and have it use the tail attack.
Add these for the bosses

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