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Absolutely read all of this. Study it like it's your new religion. Failure to understand topology and proper edge flow will have you making a lot of things you will never get to look right and will never animate properly.
You could make the same Scrag shape with about 1/4 of the polys you used. Which will make your model cleaner, easier to work with and look better.
Also, you may want to read this and learn how to use things like mirror modifiers, where you can model one side of the model and the other side automatically mirrors it. It cut's your work in half and makes your model more consistent.
Good luck, bro. If you start from the bottom with the proper information you will get better much faster and find the work much easier. You will also get better results.
its looking good
keep it up, i def like where this is going
i personally wouldnt add a mouth though, my interpretation of the scrag is that it shouldnt have one.
but thats of course my interpretation of it, if your interpretation of the monster is that it should have a mouth, just add it and dun let me stop you from adding it
Nope, u can use Mudbox (every atodesk tool) for free...
I'mma make a bet that you just made g_b rethink his pipeline AGAIN! I'm just waiting for him to figure out that BGE (blender game engine) is far superior to all this Quake stuff and he actually eliminate all the Quake anything from his project (engines, whatever radiant is left, etc)
We're talking about the difference between:
Quake support and all available upgrades over the last 17 years
vs
Everything that is possible in Blender
theres no contest. BGE rapes Quake in possibilities.
I think one thing that makes BGE really shine is that most of your game logic can be created without a single line of code. You simply create nodes and assign them various things like key press events and other properties. Those nodes can be connected to other nodes to create complex logic.
I am actually using the exact same system to further my parsing delimiters work.
From what I read on their site, you can install Mudbox for 36 months if you're a student in a degree-granting course.
You do have to register an account with them and you're only eligible if you're a student or a mentor. You have to assure them that you are one of these things before you can download anything, and I believe that is legally binding.
There's a fine difference between "free as in beer" and "free for educational purposes."
Blender is free for everyone, forever, no matter what you want to do with it.
Mad Gypsy: No, I have no plans switching to Blender Game Engine because right now games are only an afterthought of the Blender developers, which they practically admit themselves. I'd be more likely to cough up the 1500 $ for Unity Pro if I wanted to go anywhere.
I also don't believe in integrated solutions like that. I want an engine, not an appendix to a modelling suite intended for movies.
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