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My scrag model.

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  • #16
    Sorry, but I have learned myself english during playing RE2
    You can't learn inflection in RE2. Relax.
    http://www.nextgenquake.com

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    • #17
      Originally posted by Sza
      ...once again Off-Topic? Dude, get a life...
      Hi.

      How you doin? Having fun? Being good?
      Eh?
      Are ya?

      Ok, just checking.
      Oh.. and "Hi!"

      Oh yeah, and I'd call you an idiot - but I'm trying to turn over a new leaf.
      Idiot.
      Last edited by QuakeRoot; 09-10-2013, 10:30 PM.

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      • #18
        Hello! How about to take my finished hi-poly model, texture and animate it? Without any of my copyright))

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        • #19
          This thread is derailed.......
          I am like a stray dog, lost in between what I do and what I should do.
          But sometimes, all you need is Imagination.

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          • #20
            Anyways i have a question, can i use MD3's to replace the MDL's?
            I am like a stray dog, lost in between what I do and what I should do.
            But sometimes, all you need is Imagination.

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            • #21
              quake engines don't care about the actual extension for model formats.
              if you save an .md3 with an .mdl extension (just rename the file), the engine will still load it just fine. the only real issue is with tools that don't do the same (or that support multiple export formats and choose the format based upon the extension specified - just rename it afterwards in explorer or whatever).
              (this of course is assuming that the engine you're trying to load it in even supports the .md3 format)
              a few engines make assumptions for replacement textures based upon file extensions (ie: strip the extension and add a .tga) which may result in conflicts.
              generally its better to get the qc to just name the right file, but that's not always a choice if its a simple replacement.
              Some Game Thing

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              • #22
                I just found out Darkplaces support up to MD5 files.
                Sweet.
                I am like a stray dog, lost in between what I do and what I should do.
                But sometimes, all you need is Imagination.

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                • #23
                  nice, but i know md5 format not so good. can i save md5 together with anims? i think md3 is enough good.

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                  • #24
                    Iqm!
                    Scout's Journey
                    Rune of Earth Magic

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                    • #25
                      Originally posted by golden_boy View Post
                      Iqm!
                      what i was gonna say! use IQM which supports skeletal animations
                      .
                      are you curious about what all there is out there in terms of HD content for quake?
                      > then make sure to check out my 'definitive' HD replacement content thread! <
                      everything that is out there for quake and both mission-packs, compiled into one massive thread

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                      • #26
                        Originally posted by Sza
                        get a life
                        OK. I'm on it. Thanks for the advice. It never occurred to me to "get a life". I'll BBL, I need to go sk8 with some friends before I go to work followed by a little girlfriend time and wrapping up with seeing what you fokers are doing, while I simultaneously program a future for myself.

                        Pssh, who has time for a life, I have all this life stuff to do.

                        :bored:
                        http://www.nextgenquake.com

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                        • #27
                          nice, but i know md5 format not so good. can i save md5 together with anims? i think md3 is enough good.
                          I'll be using mainly MD3 models seeing how they are easier to work with.
                          I am like a stray dog, lost in between what I do and what I should do.
                          But sometimes, all you need is Imagination.

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                          • #28
                            The model has promise, but I have to concur with what Mad Gypsy said. Proper edge flow and poly count is important and will generally make your life easier in the long run.

                            It's great to see some more Quake models/modellers coming on.

                            Keep at it!

                            I used MD3 for mine and it works great and there is an exporter that Drek made for blender that works really well. I don't know if it works with the latest version of Blender. you may have to open it in 2.66a or 2.67 to export.

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                            • #29
                              Originally posted by Tea Monster View Post
                              The model has promise, but I have to concur with what Mad Gypsy said. Proper edge flow and poly count is important and will generally make your life easier in the long run.

                              It's great to see some more Quake models/modellers coming on.

                              Keep at it!

                              I used MD3 for mine and it works great and there is an exporter that Drek made for blender that works really well. I don't know if it works with the latest version of Blender. you may have to open it in 2.66a or 2.67 to export.
                              I'll try to do better, but I'm pretty new so it will probably take time.
                              I am like a stray dog, lost in between what I do and what I should do.
                              But sometimes, all you need is Imagination.

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                              • #30
                                LOL, don't worry about that. That is really good for a new modeller.

                                This stuff does take time and there is a lot to learn, so take your time and if you need any help, I'm sure people here will help. You are starting off well.

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