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My scrag model.

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  • #31
    Ok guy's my MD3 exporter for blender isn't working it freezes it (blender).
    I am like a stray dog, lost in between what I do and what I should do.
    But sometimes, all you need is Imagination.

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    • #32
      I use this script with Blender 2.66a. Make sure you have an active UV map and you only select the mesh that you are exporting.

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      • #33


        Hadn't forgot about this.
        I am like a stray dog, lost in between what I do and what I should do.
        But sometimes, all you need is Imagination.

        Comment


        • #34
          looking good

          the mouth kinda makes me think of this though right now as it is in early WIP-state


          but im sure thats only cuz its an early WIP
          .
          are you curious about what all there is out there in terms of HD content for quake?
          > then make sure to check out my 'definitive' HD replacement content thread! <
          everything that is out there for quake and both mission-packs, compiled into one massive thread

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          • #35
            Originally posted by talisa View Post
            looking good

            the mouth kinda makes me think of this though right now as it is in early WIP-state


            but im sure thats only cuz its an early WIP
            I had an idea to try to make it look like female genitalia.
            I am like a stray dog, lost in between what I do and what I should do.
            But sometimes, all you need is Imagination.

            Comment


            • #36

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              • #37
                Originally posted by Sza View Post
                Like that, but without the jaw appearing.
                I am like a stray dog, lost in between what I do and what I should do.
                But sometimes, all you need is Imagination.

                Comment


                • #38
                  Its not mine, but i thought it could help you a little bit. I am looking right now for a mdl exporter/importer for 3d max, so i will have some fun too. May be i'll make a couple weapon, item or monster skins/textures.

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                  • #39
                    Originally posted by Tea Monster View Post
                    I use this script with Blender 2.66a. Make sure you have an active UV map and you only select the mesh that you are exporting.


                    I tried it and it is still freezing i also have an active UV map.

                    Note: may sound noobish but is it normal for it to save as a .blend file?
                    I am like a stray dog, lost in between what I do and what I should do.
                    But sometimes, all you need is Imagination.

                    Comment


                    • #40
                      can you make this fit old skins too??

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                      • #41
                        Originally posted by JDSTONER View Post
                        can you make this fit old skins too??
                        What do you mean, the UVs?
                        I am like a stray dog, lost in between what I do and what I should do.
                        But sometimes, all you need is Imagination.

                        Comment


                        • #42
                          umm yea uv's....

                          i dont know what you call it but i would like to slip the old stile skin on the model one of the new player models dose it but i can think of the guys name that made it... he did a dog too.

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                          • #43
                            Ahhh. Try renaming the file it's exported to "filename.md3". The script doesn't change the filename extension when it exports.

                            Just be careful not to change the file extension of your original blend file.

                            You can delete '.blend' and replace it with '.md3' in the name field when you export.

                            JDSTONER - You would have to bake one models skin to the other's UV map.
                            Last edited by Tea Monster; 09-20-2013, 11:04 AM.

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                            • #44
                              i can[t] think of the guys name that made it
                              capnbubs
                              http://www.nextgenquake.com

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                              • #45
                                Originally posted by Tea Monster View Post
                                Ahhh. Try renaming the file it's exported to "filename.md3". The script doesn't change the filename extension when it exports.

                                Just be careful not to change the file extension of your original blend file.

                                You can delete '.blend' and replace it with '.md3' in the name field when you export.

                                JDSTONER - You would have to bake one models skin to the other's UV map.
                                I also have another question, do i have to write the md3 in my qc?
                                I am like a stray dog, lost in between what I do and what I should do.
                                But sometimes, all you need is Imagination.

                                Comment

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