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  • #76
    dun' be touchin mah loot, ya maggot!

    gem3 is done

    >LINK REMOVED, NEWER VERSION CAN BE FOUND IN FIRST POST OF THREAD<

    .

    also, i noticed when testing in-game the animations of the diamond-shaped gems werent correct, especially of the one which doesnt rotate.
    when i checked the model in noesis and then looked in blender, i noticed that for unknown reason blender saw twice the amount frames then there really were.
    and i had replicated the doubled frames blender saw, which resulted in stuff like this in-game:



    so i went and fixed the gem so the frames are correct


    >LINK REMOVED, NEWER VERSION CAN BE FOUND IN FIRST POST OF THREAD<
    Last edited by talisa; 12-03-2013, 06:38 PM.
    .
    are you curious about what all there is out there in terms of HD content for quake?
    > then make sure to check out my 'definitive' HD replacement content thread! <
    everything that is out there for quake and both mission-packs, compiled into one massive thread

    Comment


    • #77
      everythings look great but you need envmaps for the glass thing and the diamond.



      Comment


      • #78
        you must mean cubemaps.
        and yes i do intend to include them with the gems.

        but for some reason i cant get cubemaps to work when a model also uses skin-files

        .

        if someone knows why i cant seem to get cubemaps to work for my items which also include skin-files, that would be great

        just have a look at my quartz-flask for example, i included cube-maps with those but for whatever reason they dun wanna work.
        while on the version for nsoe which doesnt include skin-files the cubemap works fine, and the way of adding cubemap is the exact same
        .
        are you curious about what all there is out there in terms of HD content for quake?
        > then make sure to check out my 'definitive' HD replacement content thread! <
        everything that is out there for quake and both mission-packs, compiled into one massive thread

        Comment


        • #79
          Cubemap and Envmap are the same things, but both are using little bit different looking textures. Cubemap is used most with maps not models. I will try to help you. I will ask my programmer/3d modeller, may be he will know how to do this. Personally i think you need to make a new mtr.

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          • #80
            just started on gem2, the emerald-cut one



            used pictures of real gems of this type as reference for the shape of it just like i did with the other gems
            .
            are you curious about what all there is out there in terms of HD content for quake?
            > then make sure to check out my 'definitive' HD replacement content thread! <
            everything that is out there for quake and both mission-packs, compiled into one massive thread

            Comment


            • #81
              update: just UV-mapped the gem
              .
              are you curious about what all there is out there in terms of HD content for quake?
              > then make sure to check out my 'definitive' HD replacement content thread! <
              everything that is out there for quake and both mission-packs, compiled into one massive thread

              Comment


              • #82
                christmas comes early this year... more shinies for everyone! (just to bad they aint real, right?)

                gem2, the emerald-cut one is done too

                >LINK REMOVED, NEWER VERSION CAN BE FOUND IN FIRST POST OF THREAD<
                Last edited by talisa; 12-03-2013, 06:38 PM.
                .
                are you curious about what all there is out there in terms of HD content for quake?
                > then make sure to check out my 'definitive' HD replacement content thread! <
                everything that is out there for quake and both mission-packs, compiled into one massive thread

                Comment


                • #83
                  @sza
                  if you or that person you said you'd contact happens to be able to figure out why my cubemaps dont work
                  on the models which i also added skin-files for, let me know what i did wrong in what i did and how to fix it.

                  and i will update my pk3s with fixed version, and will add cubemaps to my gems
                  .
                  are you curious about what all there is out there in terms of HD content for quake?
                  > then make sure to check out my 'definitive' HD replacement content thread! <
                  everything that is out there for quake and both mission-packs, compiled into one massive thread

                  Comment


                  • #84
                    the gems look good i like how transparent they look. if you could make them even more transparent that would be cool even the bigger ones. keep up the good work. even google is giving you props

                    Attached Files

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                    • #85
                      Yesterday I've tested the gems, even if they look very good, one of them is bugged, and alternate its color between yellow and red. Tried on map nsoe6

                      Comment


                      • #86
                        @Talisa Yo i am already working on it.

                        Update: I think i have found something! Its exactly what iv sayd. You need to write new material. Material creation for DP | QuakeWiki Inside3d Forums &bull; View topic - dp_reflectcube and envmap I think you can find the same in the DP manual.

                        Make a text data with (for example) .mtr at the end. Is a material not a shader!

                        For example

                        Code:
                        Lightmapped material with reflection cubemap and dpmeshcollisions
                        
                        textures/texturepackname/texturename 
                        {
                         dpreflectcube textures/texturepackname/reflect1
                         dpmeshcollisions
                         {
                           map $lightmap
                           rgbGen identity
                           tcGen lightmap
                         }
                         {
                           map textures/texturepackname/texturename
                           rgbGen identity
                           blendFunc GL_DST_COLOR GL_ZERO
                         }
                        
                        }
                        or

                        Code:
                        textures/tech_metal
                        {
                           qer_editorimage textures/tech_metal.jpg
                           {
                              map textures/tech_metal.jpg
                              blendfunc blend
                           }
                           dpreflectcube cubemaps/chip/chip
                           {
                              map $lightmap
                              blendfunc add
                           }
                        }
                        Here u can see a small example ChipQuake Metal Cube on Vimeo

                        I want to know if it works if yes the effect will looking be bad ass.
                        Last edited by Sza; 11-22-2013, 09:09 AM.

                        Comment


                        • #87
                          @JD [screenshot] - I noticed that the other day. I meant to say something about it and forgot. I guess that sums up how to get your name on Google. Just post a whole lot from a thread you created. At least, that's my best guess. That's what I was doing when my name was there and that's what she is doing now.

                          Then again, maybe Solecord put it there. I honestly don't understand or have knowledge about that little portion of a search result. This is all a guess.
                          http://www.nextgenquake.com

                          Comment


                          • #88
                            I think is kinda cool the way it works however it dose. its like marquee and if your kicking ass your name just ends up there. way off topic but "jdstoner" use to be some neo natze when you googled the name now its just covered in quake pics! my name may never be on the quake marquee. but all the other jdstoners hate speech is now drowned out by my love for quake!

                            -sorry talisa way off topic me and mg needed a little bonding time hope you dont get pissed off we did it at your table

                            now back to drake...
                            how are the new nikes coming along?...

                            Comment


                            • #89
                              @Sza
                              what you wrote up in that second block is actually pretty much what was in my shader-files now...

                              it also has been pointed out in another thread by spike before that the 'lightmap' and 'blendfunc' functions both do NOT work on objects but only on brushes
                              Originally posted by Spike View Post
                              why does your shader use two separate lightmap passes on a surface that doesn't even support lightmaps? :s
                              also, 'rgbGen identity' means you'll get fullbright model lighting with no bsp-based lighting at all.
                              'depthFunc equal' is also dodgy as hell.
                              so those are completely pointless to add. however i did have a look at your second block and noticed the use of the addition of 'qer_editorimage' function, which my shader didnt have.

                              tried adding that function to my shader, and...

                              now the cubemaps work, with this function added

                              .

                              @ironwarfare
                              thats not bugged, this is normal behaviour of the Nsoe gems.
                              just try playing without my HD models and you'll see the original gems do this too sometimes

                              .

                              @JD and gypsy
                              huzzah for being a search-result on google
                              kinda fun to see. but meh, in the end nobody cares

                              @JD
                              i personally think the transparency is good now. to much and the gems will look to glass-like and they'll look fake.
                              real gems are also only slightly transparent and not as transparent like glass


                              i also havent really worked on anything new yet. i did start on the Nsoe chest but something went wrong during modelling and i threw the little i had away

                              i did play around a bit with HD replacement textures for maps and fixed up some for unforgiven! did nearly all textures for the start-map of unforgiven
                              but ill get back on that another time, after im done with models i intend to mebbe start on making a HD-textures replacement-pack for unforgiven and wicked both

                              .

                              anyway, since i found what i need to change about my shader to make the cubemaps work,
                              ill be fixing my shader-files for flasks, and will be adding cubemaps to all of the gems
                              .
                              are you curious about what all there is out there in terms of HD content for quake?
                              > then make sure to check out my 'definitive' HD replacement content thread! <
                              everything that is out there for quake and both mission-packs, compiled into one massive thread

                              Comment


                              • #90
                                just updated all gems, the coins, and the flasks both to include reflect-maps now that thanx to Sza's post i figured out how to make reflect work when combined with skin-files!

                                also changed to a different cubemap which is more fitting, one made in a medieval-map instead of a base-map


                                find links to updated versions in first post of thread

                                .

                                EDIT: also updated the pics of gems and coins with new ones.
                                still pics cant really do such an effect justice, but even on pics its quite noticable
                                Last edited by talisa; 11-23-2013, 03:13 AM.
                                .
                                are you curious about what all there is out there in terms of HD content for quake?
                                > then make sure to check out my 'definitive' HD replacement content thread! <
                                everything that is out there for quake and both mission-packs, compiled into one massive thread

                                Comment

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